Goddamn, I love how Droideka sounds.
I've been meaning to get the Droideka Destroyer Droid for a while now, as he was, to me, the most iconic part of The Phantom Menace. This was the first Star Wars movie I was gonna watch on the cinema, and here come the Jedi, the do short work of the droids... until these guys come around and they have to run away. And in the TPM videogame they also made them deadly! So... yeah, I've been wanting to get one of these guys for a while now.For starters, the sculpt is beautiful. While this is not the most detailed guy around, they made all his robotic engineering look really good, with rivets on his blasters, cables and pumps on his arms and what not. He is molded in metallic maroon and gunmetal grey that looks really nice too. So, on the whole, I can't complain about how the figure looks.
That said, do not try to get him into a ball, this is not a transformer.
The articulation, well... since this is a non-humanoid figure, there's a lot to say about it. From the top, his head and neck are joined by a tiny ball joint. It's so tiny that I'm scared it might break, and, I've owned him for little over a day and his head is already loose on it. The neck piece is rather large, reaching down to his ball-formed pelvis-part thing, but it connects to the 'spine' through a double hinge that lets you prop it a bit upwards or downward, but very little. The spine connects to the pelvis on a hinge, so he does have some waist articulation of sorts. The arms are hinged to the chest, so you can move them forwards and backwards a bit. They are connected to the 'forearms' by a single joint that can turn, but sine there are some cables in the way, you won't get 360 degrees without breaking them. These forearms are connected to hinged blaster 'hands'. On his 'hips' there are two plates on his sides that are hinged and can be moved. Lastly, he has three legs, two on his sides and on the back which can be moved to the sides as well as upwards and downwards, so you can get him trying to look taller too. While he could be as tall as Bucky Cap, his 'accurate' standing pose has him standing a bit lower... but he is wide, so he is, overall, a rather large figure.
While the articulation isn't all that, I can't really fault them, this is a complicated figure to sculpt right, so the fact that we get any articulation at all deserves some praise. On the whole, it's a nice piece, although the neck could've been a bit better.
The articulation, well... since this is a non-humanoid figure, there's a lot to say about it. From the top, his head and neck are joined by a tiny ball joint. It's so tiny that I'm scared it might break, and, I've owned him for little over a day and his head is already loose on it. The neck piece is rather large, reaching down to his ball-formed pelvis-part thing, but it connects to the 'spine' through a double hinge that lets you prop it a bit upwards or downward, but very little. The spine connects to the pelvis on a hinge, so he does have some waist articulation of sorts. The arms are hinged to the chest, so you can move them forwards and backwards a bit. They are connected to the 'forearms' by a single joint that can turn, but sine there are some cables in the way, you won't get 360 degrees without breaking them. These forearms are connected to hinged blaster 'hands'. On his 'hips' there are two plates on his sides that are hinged and can be moved. Lastly, he has three legs, two on his sides and on the back which can be moved to the sides as well as upwards and downwards, so you can get him trying to look taller too. While he could be as tall as Bucky Cap, his 'accurate' standing pose has him standing a bit lower... but he is wide, so he is, overall, a rather large figure.
While the articulation isn't all that, I can't really fault them, this is a complicated figure to sculpt right, so the fact that we get any articulation at all deserves some praise. On the whole, it's a nice piece, although the neck could've been a bit better.
8.0































