Friday, April 19, 2019

Review #637: Yakuza Kiwami 2

 Just like Marvel's Hidden Invasion, but with Koreans instead of Skrulls.
 It's been a long and fun ride, but here we are, Yakuza's latest entry: Yakuza Kiwami 2, a remake of the fan-favorite Yakuza 2. Running on their new Dragon Engine, the very same one from Yakuza 6, Yakuza Kiwami 2 is just like the first Kiwami, a near exact replica from the original game, but with better graphics and a better engine. And this time around, bosses don't get to recover their health!

 I once enjoyed the story of Yakuza 2, and while I think it's still a fun tale of criminal drama, with Ryuji being and interesting villain wanting to prove himself as the only Dragon of Japan, as well as Sayama being and endearing love interest for Kazuma... some of the sillier aspects of the plot were easier to take in when the saga was in its infancy and the game rocked its PS2 graphics. Because while the game have always tried to keep grounded in reality, as ridiculous as the stunts and plot twists are(In the best kind of way), a Korean doppelganger that acted as a Japanese person for six months as well as a giant golden castle that rises up from the ground while another castle splits apart... are kinda hard to take seriously. Don't get me wrong, the story is still good, the characters are still good... but they feel a bit out of place. Latter games would do a better job at selling their ridiculous plot points, like the underwater arena or the hidden Yamato Nadeshiko. Then there are also details, like the fact that over 30 bombs get planted right under the Florist's nose, someone who's supposed to know everything that's going on at any time.
 This is like the seventh time I've got to describe Yakuza's gameplay, so I'll make it simple: Story-driven beat'em up game set in an open-worldish city, in which you can partake on silly sidequests or various minigames such as darts or golfing. As far as sidequests go, they kept most of the ones from Yakuza 2, although it's missing the one in which Kazuma becomes a host, which was one of my favorites. The arcade games included in this entry are the original Virtual-On, which is pretty neat, and Virtua Fighter 2(As well as a remixed Virtua Fighter 2.1) which is alright, but 6's Virtua Fighter 5 was a much better deal. The new 'pervy' minigame is a cringy photoshoot session in which you must chain the right words to flirt with a real-life model as Kazuma takes pictures of her. It's naughty, it's silly... it's pure Yakuza. Other activities include a revamped Kiryu Clan mode, now named Majima Clan in which you aide Majima's forces in defending the construction site, and the return of Yakuza 0's cabaret minigame. Both activities have their own complete storyline, with rivals, twists and what have you.

 Other sidequests include Bouncer missions and Komaki Student hits, both with revolve around Kazuma laying the smackdown on someone. For the first time in the series, and golly, how much was it needed, we get a 'sub-story finder', which marks sidequests on the map. This is a godsend, no more missed missions! There are over 70 of those, so the game could keep you busy for a while. They also included 3 Majima chapters, which are unlocked midway through the game. These chapters are about 2 hours long in total, which means they feel like those lackluster DLC episodes modern games like to sell you nowadays, albeit free and on-disc. They delve into Majima's affairs between Yakuza 1 and Yakuza 2. The villain of the story is a bit lame, but Majima finally gets closure on his Sotenbori ordeals. Fans of Yakuza 0 get to see a more serious Majima again, and offers even more insight on how he balances his crazy side with his sensible one. As for the gameplay, Majima has a very reduced, but entirely unique, moveset and can't level up nor use weapons. All in all, while extremely short and not very rewarding, it was a nice change of pace to get to play as Majima again.
 As for the main game, Kazuma plays and fights just like he did in Yakuza 6, even the fantastic Extreme Heat mode is back. The upgrading system works just like it did before, with various activities, from fighting mooks, to eating food to even playing the minigames rewarding you with five types of experience points which you can then spend on your stats or learning new moves. It's much more generous than Yakuza 6, so you'll easily have a fully upgraded Kazuma by the end of the game. The ability to store weapons is back, so now you can carry all sorts of objects to bash enemies with. Basically, it's an expanded version of Yakuza 6's combat, which is what we've come to expect from the ever-growing Yakuza franchise: Always adding on top of what came before.

 Yakuza Kiwami 2 is yet another fantastic Yakuza game. I'll admit that this particular game's story isn't as strong a second time around as, say, Yakuza 1, but it still gets the job done thanks to its memorable cast of characters. The game is running on the Dragon Engine, which makes it quite a looker as well as quite fun to play. And with this, until Yakuza 5 on PS4 makes it outside Japan... it's goodbye to Kiryu.
 9.0 out of 10

No comments:

Post a Comment