Tuesday, December 4, 2018

Gundam Versus Impressions Part 5(Mobile Suit Gundam, Mobile Suit Victory Gundam, Char's Counterattack)

Mobile Suit Gundam

Guncannon
 I've always held a soft spot for the Guncannon, so it's great to have him back from Gundam VS Gundam. He's really fun to use, lost most of the silly moves from said game but still kept the ability to throw giant boulders.

Guntank
 That other sidekick character & mobile suit duo from the original Gundam and another returning unit from Gundam VS Gundam, while I've always liked the Guncannon, I've always disliked the Guntank. It's a long range unit only filled with missiles and beams. He is really slow and it's very easy to knock him out of his Burst move. It's got a single noteworthy attack: A relentless barrage in which he unloads everything it's got. I still hate it though.

NEW Zaku II
 This guy was DLC in Full Boost, so he is pretty much new to me. It's a Zaku II with no machine guns, instead being relegated to throwing rocks and boulders. He hasn't even got an axe! This guy is lame and is pretty sucky even for a 200 unit.

Char's Gelgoog
 He's pretty much exactly like how I remembered him in full boost: A solid all-around unit that's perfect for mid-range combat. I dislike how it looks, but boy do I like how it plays.

Zeong
 I didn't like him in Full Boost, but for whatever reason that changed in this game. It sucks in close range, but boy, does this guy have the tools to be an annoying long-range pest. Like, honestly, this guy's got ways to pester you with beams from various different angles. He's good.

Char's Zaku II
 Another unit that's pretty much exactly like it was in Full Boost, albeit slightly weaker(It used to be a 2000 cost unit(Above tier 1000), but now it's a 200 cost unit, the lowest of the low). It's got less ammo on its Z'Gok transformation and all of its attacks feel very weak. That said, as weak as I found it to be, its moveset as a whole is very solid, so it shouldn't have too many issues chipping away at an enemy's health.

Dom
 Another classic Gundam suit makes its return since GvsG. It seems to have a slightly more limited moveset than it used to have, but it can still summon the other members of the Tri-Stars for a tag-team attack. There's not much else to say about it, this suit is as vanilla as they get.

Gyan
 I really liked the Gyan when it was introduced in Full Boost, and I really liked him this time around(Since they are the same unit, basically). It has amazing melee attacks and a solid shield, but it's horrible at mid-to-long ranges, with a pathetic 10-ammo missile loadout and some weak floating mines. IF you can close the distance, however, this guy will shred any unit to scrap metal.

NEW Gouf
 Finally, the REAL Gouf made it in! Previous games would've featured the Custom Gouf from the 8th MS Team, but not this time, this is no Zaku! I really liked this suit, it has a multi-use heat rod(Slam, grab and a slice) that levels up the more you use it. And even though it has really good melee, its ranged tools, while basic, get the job done: A machine gun and a bazooka.

Mobile Suit Victory Gundam

Gun EZ
 Gun EZ received a few changed that make him into a better but less useful unit that it used to be. Its lost its utility by losing the ability to send Gun EZs to support its ally, but in turn, received even more long-ranged weapons. Beams, shielded-beams and missiles, this guy is pretty good are providing long-distance support, plus, his beam rifle seems to recharge pretty quickly. On the flip side, I felt like it had less fuel than other units. All in all, I kinda enjoyed this one.

Gottrlatan
 I still dislike how it looks, but it's still a very tough unit. It lost its spread beam, which is a shame, but the spread grenade is no longer a charge attack. While it's an overall nerf on its abilities, I think it's not that bad of a tradeoff, since the grenades are better at stopping unwarranted advances. It has more Gerobi Ammo(2 stocks as opposed to 1) which is neat, the full gerobi was always better than the spread beam. All in all, mostly a nerf, but it's still REALLY good.

V2 Gundam
 Yet another straight port from Full boost.... not. V2 was completely revamped and can now switch between four different modes, not unlike the Strike Gundam. However, unlike the Strike that had different specialties, all four modes are best suited for mid-long range shootouts. I'm still not much of a fan, but it's definitely an interesting suit that feels fresh.


Mobile Suit Gundam: Char's Counterattack

Nu Gundam
 Basically, the same unit it's ever been, a great all-around unit that works really well at mid-close range. I think it used to have the ability to set the funnels behind it and have them shoot alongside it, but I'm not too sure... pity if it lost that ability.

NEW Re-GZ
 The RE-GZ used to be DLC, which means I will be treating it as a new unit. It sucks. It's a gimmick suit, said gimmick being that it starts off in MA mode, and once it turns into its robot form there's no going back until you respawn. MA mode is pretty much uncontrollable and its main moveset is very basic and dull. It used to have a decoy weapon in Full Boost, but they axed it. Horrible suit.

Sazabi
 The Sazabi has always been a pretty reliable unit, but he feels a bit lacking in power when compared to other 500 units, it actually brought me back to when he used to be a 2000 cost unit. It lost the assist Jadg Doga sub-weapon, but gained an unnecessary special funnel attack.

NEW Jagd Doga
 It's a lot faster than it looks, which makes him a pretty decent close quarters combatant, but can compliment his ranged approaches with funnels. Its overall toolset is a bit basic, but pretty strong for a 300 cost unit.

BONUS

MOBILE SUIT GUNDAM UNICORN

NEW ReZEL

 It looks really cool, but sadly, it's just a 200 cost unit. It was one of the better 200 units I tried though, with a varied moveset, albeit hampered by a low ammo count on each. Its melee is barely passable, but you should spend your time bullying your enemies at mid-range.


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