So, story, seven beasts are sealed in coffin-like things, and as you hunt stuff the seals break and you have to hunt these beasts. That's it. There's no memorable NPCs, no memorable moments, no nothing. I mean, I only got up to the third sealed monster, but it's pretty much just like Monster Hunter: The story is just an excuse to have you hunt things with your created character, who is pretty much a blank slate, personality wise. As per the norm for these games, you have a small town-like hub were you can craft items or equipment using pieces you've scavenged from monsters and accept quests. There's also a store, but they don't sell anything useful.
And this works very... randomly. After you've been on the field for a while, the game will randomly pick a specific area, and killing enemies in that specific area lets you harvest the cores of fallen enemies... if you are lucky. You see, there's an RNG to the RNG. You see, you might want Goblin cores, but the game will suddenly decide 'Hey, see this area filled with Skeletons and not a single Goblin? YOU CAN HARVEST CORES HERE NOW. ENJOY'. And killing enemies grants you the chance to get the core, more often than not you'll get nothing. And bosses, the strongest, most time consuming enemies? They might not even drop their cores as well. SO. MUCH. FUN. And the enemies are so lame, and their animations are lackluster as well. The first boss looks laughably dumb, at least the Bahamut was kinda coolish.
Now then, when I play Monster Hunter or Gods Eater, and a boss annihilates me, my immediate thoughts are to claim revenge. Revise my strategy, maybe even my equipment, and I try to tackle the boss again as soon as possible. In Lord of Arcana, Bahamut creamed me and... I just didn't want to try again. About a week later I tried again, and lost again, so I searched for Bahamut online, turns out he is kind of a roadblock for some of us, but, apparently, there's a spear-type weapon that completely wrecks him. But... I just couldn't be bothered to get that weapon. I wasn't having fun with Lord of Arcana, the game is tedious, is clunky and is anything but fun. There's so many other, better, more competent games, so why bother?
Lord of Arcana is a terrible game. It's kinda sad, because it's not broken buggy. But the game is undeniably boring and tedious. The game is dull to the point of soullessness, and it makes me incredibly sad to say that, because if Swery 65's games have something, it's a soul, as derivative as they are. They tried to change the Monster Hunter formula, but change for the sake of change is not a good thing, which is why all of its original ideas fell flat on their face, which is why they got rid of them on the enhanced sequel, Lord of Apocalypse. The Monster Hunter-clone market, while still relatively niche, has dozens of fantastic alternatives: The PSP and 3DS have the Monster Hunter franchise, the PSP and Vita have the God Eater franchise and the Vita and PS4 have Toukiden. There's absolutely no reason to play this game.
2.0 out of 10