I've been told I've got a short fuse.
Known for Spyro, Resistance and Ratchet & Clank, Insomniac decided to go multiplatform, so they teamed up with EA to develop FUSE, yes, yet another third-person shooter I skipped way back when the PS3 was my main squeeze.Fuse feels like a product. It makes sense, originally they were going for a wackier art-style 'till EA and their focus group made them go grittier, grittier to the point that sometimes it's almost funny how hard it tries. Insomniac's penchant for creative weaponry also takes a step back, albeit there's some of it in its DNA. In Fuse you play as a four-man squad of violent and gritty mercenaries. Early on the first mission they find "Xenotech weapons", so each character gets a special gun. For instance, my boy Dalton gets a shield-gun that can shoot a shockwave blast that turns any enemy it touches into a pool of blood.
But that's about where the originality it ends. Like games of its era, we get XP and skill trees, albeit very basic ones. You earn XP by completing objectives on a mission or just finding pick ups. You can even find money to spend on perks that affect the entire team. Each character carries three weapons: Their unique Xenotech weapon, a main gun and a side arm, and of course, characters run on regenerative health, and if a character is downed, other characters get a brief window of time to revive them before its game over. And don't worry, they shoe-horned in some mandatory climbing sections.
As for modes, there's the main campaign and a Wave/survival mode, the essentials. That said, the game is made up of six very distinct, very lengthy missions. I'm not kidding, the first three are about an hour long, the next three take about hour and a half. Not too shabby!
I felt like Fuse was a very solid third-person shooter. It's not the best thing out there, but you can tell that care went into building the game, and there's some very satisfying bits about it, even though it fails to stand out from other third person shooters.
7.0
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