Saturday, September 24, 2022

Game #1244: Uncharted - The Lost Legacy

 Old man Nate is old news, time for Chloe.

 You might've thought with Nate retiring that Uncharted would be over, but you'd be wrong, as now Chloe and Nadine take center stage with Uncharted: The Lost Legacy, a DLC-turned-Spin-off from the now iconic Playstation third-person shooter franchise.

 Just because it started life as DLC doesn't mean that this is a smaller scale game, I mean, it is compared to Uncharted 4, and it IS shorter than any other Uncharted game, but as far as spectacle and narmy-but-charming dialogue, this one's got you covered. They even tried to one-up Uncharted 2's Train scene, now with the power of the PS4, so... yeah, this game is a proper Uncharted game.

 First things first.... Yeah, Nadine is back, Uncharted 4's lowpoint. She was unlikeable and forced into a role of 'FEMINIST FEMALE POWER' in a series that has been all about a male power fantasy. She sucked. In this game they almost fixed her, almost. For instance, since she is now an ally, we learn more about her, and she isn't angry and frowning all the time, she is actually a human and we learn about the things she likes. Her partnership with Chloe was enjoyable, and Chloe too was softened up, and made more heroic, but in her case it feels appropriate as she's the new face of the series. Back to Nadine, just as I was starting to like her, she and Chloe have a fallout midway through the game and the way she reacts..... made me hate her all over again. I think the fallout could've been handled better so as not to make us dislike her again. That said, shortly after, a third character is introduced into the team, and I really liked seeing Nadine play off him. The three characters work well together since they have different personalities. That said, clearly Nadine is going to be the short-tempered prick in the group, which is fine, as long as they make her less of a brat about it.

 The new villain was... quite probably my favorite villain in Uncharted. He is soft-spoken, but also a narcissist, and he looks pretty suave too. That said... there's a moment in which he handled Chloe and Nadine 2 vs 1. Look, I hated how they made Nadine beat Nate and Sam 2 on 1, it made no sense, it felt forced and the fact that she never gets defeated, being the villain, sucked. But they've already established her as the ultimate fighter, so having the new villain beat her and Chloe, at the same time, felt super cheap. I hate to get all anime in here, but what the hell is going on with the series' power scaling??

 As far as mechanics go, it's pretty much identical to Uncharted 4. Remember how Nate mysteriously remembered that he knew how to use a rope and thus was a ropemaster in 4? Well, Chloe and Nadine, turns out, are just as good as him when it comes to using a rope. Even the car returns, for chapter 4... and it's brilliant. Chapter 4 is the only non-linear, somewhat open-ended chapter. You get three main objective and a side objective, and you can tackle them in any order. Visiting the side-objective opens up 11 optional puzzle missions that you can track, if you wish. The reward was kinda lame(A bracelet that reacts when treasure, the series' useless collectible, is close by), but the hunt itself was fun.

 Uncharted: The Lost Legacy is just as good as any other entry in the series. While I don't think they have rehabilitated Nadine just yet, Chloe is the perfect character to carry the series onward, and Nadine can work well with her. I also felt the Chapter 4 experiment payed off really well, so they could easily sneak in a few open-ended chapters like that one in between the more linear affairs moving forwards. All in all, pretty decent for a game that started off as DLC.

 8.5

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