You could say he is very hot-headed.
I feel like Marvel had a very decent success with their games on the Gameboy Advance, and Ghost Rider follows that trend. Not an exceptional game by any means, it's still a fairly decent beat'em up to the play on the go. This game is quite probably the closest thing the GBA got to something like Devil May Cry or God of War, as it's a beat'em up in which you get your combos graded, and the better you do the more purple souls you get which you can then use to enhance your stats. You have to main forms of attacking, punch combos with the B button and chain combos with the A button. If you wanna get naughty you can then use special moves, such as grabbing enemies with the chain by holding down A, perform aerial punches, the trademark Penance Stare or even use mana to set you body on fire. Or why not perform a sliding kick? The combat system is not super deep or anything, but your attacks look and feel powerful, and the combat system is snappy enough to feel good. That said, blocking enemies are just pricks, I wish they'd stop blocking my attacks!
As not to get stale too quickly, every now and then you get behind-the-back bike stages which mix avoiding obstacles with a very rudimentary combat system: Just mash B when they are next to you or A if they are in front of you. Bike stages were a bit boring, but I feel like they give the player a necessary respite from the main meat of the game.
Yeah, Ghost Rider is a neat little brawler on Nintendo's handheld. There are better beat'em ups to be found on the system for sure, but it considering how poorly so many GBA games have aged... this one can still stand on its own.
6.5
No comments:
Post a Comment