Dead fashionista.
Dead Cells is one of the best games I've played this generation. Easily. Rise of the Giant is its first real piece of DLC, free of charge, and it's quite a doozy. Enemies, bosses, areas, weapons and even costumes, this DLC has a little bit of everything.
The new are is the Cavern, reached by going through the Graveyard after defeating Conjonctivictus. It features a slew of new monsters as well as a vertical design not unlike the Clock Tower. I'm not particularly fond of this new area, but it's not bad by any means. Once cleared you can fight the new Boss, the giant. He's a fun new fight, although, unlike other bosses, he drops no Cells, making him a bit of a bummer to defeat. Beating the game on the hardest difficulty setting while possessing the final boss unlocks a second new boss as well as a new ending. There's also an entirely new set of common enemies that are only found on the higher difficulty setting.
With new enemies also come new weapons, powers and mutations. There's quite a few fun ones, but the magic projectile was easily my favorite. The giant-slayer isn't bad either. But that's not the only reason you're back here, oh no, now we've also got costumes. While most costumes can only be found as loot from fallen enemies on harder difficulty settings, a few costumes can be collected on the basic difficulty, so no one gets left out. Custom Run has been tweaked a bit so that now you can even turn on Health Fountains on the harder difficulty settings, in case you've been having trouble.
I've been longing to play Dead Cells again and Rise of the Giant was the perfect excuse to do so, I've been having a blast unlocking new costumes and weapons. This DLC is the complete package and makes an already fantastic game EVEN better. This is pretty much the gold standard of what DLC could be, and the fact that it's entirely free makes it all the better.
10 out if 10
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