Just a bad Kamen Rider game passing through.
I was looking forwards to this game, like really, REALLY looking forwards to it. It was a fighting game based on Kamen Rider covering the entire Heisei era riders, sure, it was missing most Secondary Riders, but, c'mon, it looked so good! The Climax series lasted for so long on the PSP/Wii and All-Kamen Rider generations games were pretty good, so there was no reason to think this game would be anything but. I mean, a simple but fun fighting game was all I wanted.
The game has two modes, and two modes only: Story and Battle(Offline or Online). The story mode is boring and repetitive, but you must play through it if you want to play as anyone other than Zi-O or Geiz. And it'll take a while. The first few chapters have you fighting a few Kamen Riders a bunch of times before you unlock them, then chapter five happens and you have to fight Showa's Kamen Rider Black THREE times on three IDENTICAL 2-on-1 fights with Geiz by your side, and he isn't even unlocked after you finish this chapter. Chapter six just gives up and has you fighting the first half of Heisei era's Riders one after another, unlocking them after that single fight. They didn't care much about the first half of the Heisei era it seems. Interspersed between these Kamen Rider fights there are also mook fights in which you fight against generic enemies, all of these might as well be the same fight copy-and-pasted each times, since very little changes and they are just there to pad the Story Mode. The mode's biggest blunder is that you re only allowed to play as Zi-O the first time you play a chapter, talk about missing the mark. And while you can upgrade characters' stats in this mode, you only gain experience points for the character you used, even though you get Geiz helping you in most battles he won't get experience points. I lied. There's a single fight in the entire story mode that has you playing as someone else, Kamen Rider Kabuto, on your first time through. It stands out as a sore thumb because it's the only fight like that... did someone in the dev team like Kabuto a bit too much? Regardless, the entire Story mode is a drag, the story is as uninteresting as it is boring and the matches are repetitive to the point of annoyance.
The character roster is alright, 30+ characters, but just alright. All the main Riders from the Heisei Era are in, which was the bare minimum, but for whatever reason, only the secondary riders from the second half of the Heisei era are here. For whatever reason, they shoe-horned Showa's Black and Shadowmoon into the roster, what made them so special that the rest of the Showa Riders didn't make the cut? Updating the game also adds Kamen Rider Woz to the roster. For as basic as the gameplay is, at least they tried making characters different from one another. For example, there's a Rider Skill unique to each character, which could be a boring attack, like Zi-O's ground pound or Kiva's kick, to something like Accel, who's skill is revving up, and once you fill the gauge, by revving up instead of being time-based like the other riders, gets a huge damage boost. There's also Blade, who's entire repertoire of attacks consume energy from the skill gauge. Not every character has unique Skill mechanics, but a few do, and I can appreciate that.
Before moving on with the mechanics, I should mention that the tutorial is horrible. It lets you know that there are things like 'cancels' but won't tell you how to perform them, and each character has his own 'Tutorial'... which is a basic 'Press X button to do Y thing. Now press X+direction to do Z thing'. It's hilarious how bad it is. Well then, onto the game itself... this is an 4-player arena-fighting game. You can play free-for-alls or fight in teams, and you can play with either 2, 3 or 4 different players. Every single time you boot up the game it will ask you for a few settings, just as the camera('overall' or 'behind-the-back', the latter being best for single player), whether you want buttons or motion controls(I didn't even bother with the latter) or if you want normal controls or simplified controls. You can also choose to play with Ride Boosters, passive buffs that appear on the arena or not, they are turned on during story mode, but thankfully, default to Off on Free Battle(You can turn them on, though).
Controls are simple: Basic attacks come in Y, Y+Up, Y+Down and Y+dash varieties. Y+Down can be used to cancel pretty much any other attack string in order to perform an attack that pops up the enemy, so that you can press the dash button to cancel and then try to juggle the enemy. Each rider also has four special moves, X, X+Up, X+Down or X on the air, special moves can cancel out of your normal attack string, but unless you know when's the right time you'll often miss since a ton of characters have a ton of start-up on their special moves. Regardless, the combo system in this game feels very janky and floaty, but , worst of all, limited, so you'll find a single combo that works and try to repeat it as much as you can. There are two other gauges, the aforementioned Skill gauge, that usually fills over time, and the Scramble gauge that fills as you deal and receive damage. The Scramble gauge can then be used to enter Scramble Mode, which usually transforms you character into his super form for a short while and lets you try to use you Finisher, you only get one attempt per scramble. As for defensive options, you've got L to block or sidestep through incoming attacks.
A rather big problem with the game are its massive loading times. Not only are the lengthy, they are frequent. For instance, say that you want to upgrade your character? Press X on the map screen, to toggle a loading screen, and then selecting a character triggers ANOTHER loading screen. What the hell? But Free Battle isn't privy to this fantastic feature, for instance, after loading the character select screen and picking your characters, the game must go through ANOTHER loading time before going into the select stage screen. Who deemed this acceptable??
While licensed games tend to be bad, Kamen Rider has had some pretty decent ones. Kamen Rider Climax Scramble Zi-O successfully buckles that trend by offering a soulless cash-in on the franchise. The fighting is bland, the character roster is unimpressive, the Story Mode is a travesty and the loading times are just egregious. About the few good things I can say about it is that I can play as a few of my favorite Riders and that at least the developers tried to make characters different from each other. Honestly, this game is a bust, the developers should scrap everything and start from scratch because this game paints a bleak future for the series.
2.5 out of 10
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