New is a bit of a strong word....
So, what's new in New Super Mario Bros. 2? I dunno. New Super Mario Bros. on the DS was Mario's return to 2-D platforming, using new 3-D graphics but playing in 2-D. It felt new. Then New Super Mario Bros. Wii did the same thing, but added new power ups, and Yoshis, and, best of all, multiplayer. This one.... Er...Multiplayer? Gone, it is a handheld aftear all, propeller helmet? Gone. At leas the Mini and Giant mushrooms are back, I guess. The only new Power up is the Gold Fireflower which makes your fireballs explode on impact and give you coins on enemy kills. It only lasts for a single stage. There's also a new emphasis on collecting coins because.... I don't know, just because. There's a new coin rush mode too, and the game keeps a tally of your collected coins, and they all amount to.... a new Press Start splash screen. Yeah....
I know that it's been tradition since Mario World, but I hated the secret exits, I found them to be too well hidden, like 'get a guide' kind of hidden most of the time. In this day and age, I found it annoying instead of fun. They also kept the whole "can only save after beating a castle or a tower' gimmick which is just baffling. This is a handheld game, let me save anywhere on the world map, for crying out loud. This limitation doesn't add challenge, it's just annoying.
It's just Mario. That's all this game is, a perfectly acceptable 2-D Mario game. It doesn't do anything new, but there's nothing particularly bad about it, it's just.... Mario.
6.0
No comments:
Post a Comment