Solid Snake's got nothing on her.
Well, considering I don't really enjoy Stealth games... I don't know why I bought Rogue Ops. To be fair, I used to see this game's cover back in the day when I was younger and I went out to a pretty specific pirated video game store, so I probably found the game for cheap and said why not?The game is clunky, very clunky. To start off, X is sort of a context-sensitive button, that let's you use your grappling hook or jump onto ledges and what not. Thing is, and the game doesn't explain it properly, you have to point at it, in other words, you have to center the grappling point or the ledge on the screen. Once you get used to it it becomes almost second nature, but it until it does, it will feel off. You can't just stealth kill enemies, oh no, you have to go through a simple QTE.
While you have a decent amount of guns, you don't get much ammo, so you have to be careful lest you get to a boss with few bullets. This means that most action-packed scenes, including bosses, are best played slowly and methodically, going for headshots to maximize your ammo. There's no melee attack whatsoever, besides the stealth kill, so there really isn't any other option.
As for the stealth itself, it uses a 3-tier Alert system, much like Metal Gear Solid. If you are caught you enter Emergency mode, in which enemies will actively search for you, and will open lockers and search through possible hiding spots. Remain hidden for long enough, and you'll enter Alert Mode, in which enemies will be on the look out, but not aggressively, for you. You'll also enter Alert mode if enemies find a body you didn't hide or come across blood.
There were some cool moments in the game, such as using bodies to cover deadly lasers, or having to scan eye retinas with a tool, but overall... I really aren't much of a fan of the genre, I don't like waiting. That said, it's not a bad game, a bit wonky, but I liked some of its ideas.
6.0
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