It took a while, but here we are, the Tolerable Rangers!
I was losing hope for the handheld Power Ranger games, but lo and behold, PowerRangers S.P.D. is actually quite serviceable. Once again, this is a beat'em up/platformer hybrid in which you save the Earth as the Power Rangers.
This game is actually rather long when compared to the previous two games I played, being made up of 8 stages with many sub-stages each. This actually became somewhat of a negative by the time I reached stage 7, since I just wanted the game to end because it became so repetitive. In what's a change from the formula, every sub-stage has a designated Ranger, so you can't swap between them. The Red Ranger can wall jump and his super move lets him go through walls and enemies, the Blue and Green Rangers can double jump, the Blue Ranger's super move is a crystal wall that blocks projectiles and damages enemies on contact while the Green Ranger's super move is a radar, a necessity since his stages are timed scavenger hunts, lastly, the Yellow and Pink Rangers can roll in order to avoid incoming damage, the Yellow Ranger's super creates shadow doubles of her, making her the best combat character and most fun character to use, while the Pink Ranger can perform a Super Punch, which deals a lot of damage but you'll mostly use it to break walls. Lastly, you get to play as the Shadow Ranger for the final two sub-stages, and he can double jump, wall jump and roll, as well as being stronger than the others. A few sub stages are simple vehicle sections which are unobtrusive at best.
The game is pretty much what you'd expect: Move from left to right, unless you are the Green Ranger, mashing B to defeat enemies and pressing A every now and then to jump. R uses your Super Move, which is tied to a gauge that refills over time. It what can only be seen as a poor design choice, sometimes you'll find yourself waiting for the gauge to fill so that you can go over an obstacle that requires your super. The overall gameplay is serviceable, but by the end enemies felt a bit too tanky, and you attack combo was a bit too long and boring, so I was hoping for the game to end soon and just skipping as many enemies as I could.
You don't get Zord battles until the fourth stage, and thankfully they are not too bad. B kicks, A punches and the collision detection is a bit suspect at times, but they are not too hard and they are not too time consuming. This game might have the best Zord battles yet, but it isn't saying much all things considered.
It's tolerable, serviceable even, but it's still nothing more than a lackluster licensed game. At least there's some fun to be had here until the repetitiveness sets in.
4.5 out of 10
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