In a Galaxy far, far away...
Rogue Galaxy is a game I was never really interested in, really. But the RPG bug bit me this year, and since this was a JRPG on the PS2 I hadn't even played before, I decided to give it a chance.
It's quite good, and the 'Star Wars mixed with RPG' a lot of people grant it is well deserved. You start on a Desert Planet, and two 'roids team up with him pretty early on. It's a bit more complex than that, both Androids are bounty hunters, for instance, and Jaster wields a one-of-seven legendary swords, as opposed to a beam saber.
Battles seem to borrow a lot from the Tales series, albeit not quite as good. When approaching downed enemies, Jaster uses a slow as molasses downward stab that leaves him open for attacks. Sometimes he'll use it even after an enemy stood up, and heck, sometimes even WHILE targeting a different enemy, if a downed enemy is in the way... he'll use the annoying stab. And targeting? Targeting is a joke, the camera doesn't follow the enemy, just your attacks, so either you turn it manually or use R2 to snap it onto the enemy. And the Ally AI? Downright useless, they don't know how to block or dodge. And maybe it's only because I'm early in the game, but enemy AI seems just as bad. And as overly critical as I am being, I'm actually enjoying the game!
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