Sunday, October 13, 2013

Tales of Xillia....

 That last boss... That last dungeon...
 What a disappointment.
 "Tales of", at least the mothership titles, tend to have long and complicated last dungeons.... Tales of Xillia didn't. It was as simple, straight-forward and short as it gets. And to top it all off? The last boss was such a letdown. Gaius simply powered up, and you had to beat them... Kinda reminiscent of Richter from Tales of Symphonia: Dawn of the New World, and we all know how I feel about that one(Spoilers: I hate it. At least for the initial 30-40 hours).
 The ending was satisfying though, however, that last stretch felt so... so... rushed maybe? Looking back, dungeons did were on the simpler side, but still... Ah well, I'm gonna tackle the secret dungeon, maybe this one picks up the slack...

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