'sgood. 'sgood.
(There was a better cover, but it kinda wet itself with pink pomegrenade, so.... yeah, had to whip up something quickly).
Anyways, Evoland is an indie game that prides itself on being a homage to games of olde. As such, it's hard to specify it's genre, it's equal parts turn-based RPG, adventure game(A la Zelda) with a stage inspired on Dungeon crawlers like Diablo. On paper, it shouldn't work, but I think that the end result is worth at least one playthrough.
The game's main gimmick, and the reason of it's name, is the evolution of gaming. At the start of the game, it looks like a Monochrome gameboy game and you can only move to the right, as you open chests, you get to go from 2D to 3D polygons, then textures, etc. It's a gimmick, yes, but each evolution is presented with an achievement and a short, occasionaly funny, description.
As for the game itself, there's a very light story element(Which you must retrieve from a chest, by the by) about saving a certain town from a dangerous threat. The usual. There's two main gameplay styles, first there's the Zelda-adventure like. When inside dungeons(Which includes forests) the game plays like Zelda, you have 3 heart containers(You lose quarters per hit), and must solve light puzzle elements by using your sword, bow, bombs and sometimes, time crystals. Puzzles are very easy to solve, yet they are engaging, most of the time.
The other style is a turn-based RPG. This mode is used on the overworld, and it's extremely simple, Clink, and Kaeris(With a name like that, and the clothes she wears, you just know what her fate is) when you get her, have 4 actions: Attack, Magic, Item and Run. Fights are very easy, and you don't even have to deal with MP, although I did find the encounter rate to be a bit too high.
I found the presentation to be as charming as it was endearing. Characters have a super deformed look, both in 2D and 3D, and it's a very bright world. It's also nice to see how the same character and world goes through the various graphic evolutions. The music is fitting for the game, although hardly memorable.
As someone once said, a reference is not a joke, so while the descriptions try to be funny, they rarely work. The game is also more of a tribute to games of old than a parody. Names, weapons, characters, places... all resemble stuff from other games, including Final Fantasy, The Legend of Zelda, Mana series, Dungeon Quest and others, there's even a level inspired by Diablo(Full of useless loot!). Frankly? I think it's a fantastic homage, even if sometimes it tries to be funny(On the achievement descriptions) but it falls flat on it's face.
As a whole, it might be a bit too simple. There's not much to the game, sure, there's a subquest to get a heart container, a hidden dungeon, 30 hidden collectible Stars and 23 hidden cards(To play Double Twins, a minigame), but the gameplay itself is very shallow. As for the lenght, I found it appropiate. It ends just a little bit before it starts growing old.
7 out of 10. Way better than any of the Xenosaga RPGS, just saying.
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