Tuesday, June 5, 2018

Archile's Grab-bag: Old and New

 007 NightFire: I used to play this game's multiplayer on PC when I was younger, and it was quite alright, and I got it on PS2 for free, so why not?
 Inuyasha - Feudal Combat: Recently, very recently, I started the Inuyasha manga and this game piqued my curiosity. It seems like a mediocre animu game, but I'm always open for mediocre animu fighting games.
 Shox: I learned about this game a little while ago and it seemed right up my alley, this kind of arcadey racers is exactly the kind of racing games I enjoy.
 Freedom Fighters: I LOVED this game when I was younger, I particularly loved how your character's attire would change between levels. I've been meaning to get reacquainted with it.
 007 Agent Under Fire: Another freebie, another Bond game.
 Red Dead Revolver: I've never cared too much for this game... until I heard that Capcom was involved, then everything changed. I played a little multiplayer right now to give it a try,a nd it seems like a fun shooter.
 Toy Story 2 - Buzz Lightyear to the Rescue: I remember renting this game once when I was younger, albeit on the N64, and I sorta liked it. Turns out quite a few people consider it a bit of a classic...
 Hercules: I LOVED this game, as a matter of fact, I remember playing this game, as well as Tekken 3, in a party before deciding that getting a PS2 over a Gamecube was the way to go, even though I had been a Nintendo kid all my life.

Review #563: The Legend of Spyro - The Eternal Night

 ...and the eternal slog that is this game.
This game is as flimsy as Spyro's neck.
 Just like Crash before it, Spyro couldn't avoid the very same pitfall upon which Crash's reboot fell: A promising first game, but a bad sequel. Welcome to The Eternal Night, a game that fails to capitalize on the first game's strengths and only exacerbates upon on its faults.

 Picking right after A New Beginning ended, Spyro has lost his powers but rescued Cynder... not that it matters, since Cynder decides to set on her own journey and the dragons' temple is attacked by the Ape army of Gaul. This is the last you'll see of the dragons from the first game, disappointingly. The first game brought a great new take on Spyro, and its world and characters were begging to be developed, but this game fails at that. I mean, the Dark Master from the first game finally gets a form and a background, but Spyro barely gets any development, and Cynder, arguably the ensemble darkhorse, gets very little as well, coupled with a sparse three appearances in the entire game. Sparx got recast, thank god, but the voice acting is a step down from the first game's, Elijah Wood seems to have been missing the context of a couple of lines, so his delivery left a bit to be desired this time around. All in all, the story is passable, but I expected so much more...
My thoughts exactly, Spyro, I don't know what went wrong here!
 Not much has changed in this game... sadly. Combat is pretty much exactly the same as before, with circle being your 4-hit combo, which can be extended into an air combo, R1 being your headbutt while Square and Triangle are your breath attacks. In this game you'll be getting the same 4 elemental breaths from the first game, which is disappointing, but they've been completely overhauled so that no two breaths are like. Earth produces a chained-ball of energy that you swing around or a ground-stomp as a secondary attack, Thunder shoots a energy ball on a straight line that you can explore at will or make Spyro spin in an electric Tornado, Ice is shot in an arc or you can use a spinning tail attack, while fire is more like a shot-gun or lets you use a fire-charge. It sounds great, but in practice it doesn't offer any new options for combat. It's not like you can create lengthy combos or switch between breaths mid-combo. So, yeah, thanks for the variety, but they offer very little with the game's engine as is.

 And there's a lot of repetitive, dull combat in this game, almost as much as there was on the first game. I was already tired from the first game's mundane, repetitive combat, so having to dive right back in onto the very same combat engine with barely anything new was quite tedious to say the least. Thankfully there're puzzles this time around, albeit very simple ones that can be solved pretty easily. They added 5 life extension items and 5 breath extension items, as well as about 20 feathers for you to find, which is rather welcome... but it's still a very linear game, and health and breath upgrades felt negligible, while feathers only unlocked art, so not much of a reward there.
Enjoy what little story you can get, it's the best thing about this game.
 There's a final new mechanic: Dragon Time. By pressing L1 you can slow down time for as long as your DT gauge lasts, and this gauge refills automatically when not in use. Dragon Time adds very little to combat, albeit you'll use it for some platforming more than anything else. And man, they ruined platforming, they messed up the second jump timing, so sometimes it won't even come out, leading to a lot of undeserved deaths. By the by, there're a ton of checkpoints placed exactly before a cutscene, so word to the wise: R1 and L1 are the buttons used to skip cutscenes, so don't despair, they can be skipped, even if they chose the most awkward buttons to do so.

 The game is five short-stages long, and the game will be over before you know it, thankfully. I just can't stress enough how boring the game can be. There are more enemy types than in A New Beginning, but combat is as repetitive as ever, having to fight durable enemies with limited attack options. There's a recurring boss, a bat, that must be fought once in every level, seriously, and it's the most annoying fight in the game since you have to charge your breath attack juuuuust the right amount in order for your attack to reach the cowering enemy. These battles are just dumb. And Stage 4 reuses, by re-skinning, the same boss fight FOUR times. And this boss is shockingly similar to A New Beginning's first boss.
I know, Spyro ol' chum, this game made me angry too!
 I was ready to like this game, I really was, but The Eternal Night failed to capitalize on A New Beginning's strengths. Instead of adding more melee attacks and ways to chain breath attacks into combos, they thought that simply making every breath different would suffice. It didn't. This, in turn, makes combat just as boring as it used to be, but even more so since I played it right after finishing the first game. The hidden upgrades should've been a great incentive to explore, but their upgrade is barely felt. More platforming and puzzles should've aided in alleviating the monotony of the combat, but they broke the double jumping, thus turning this respites into torture. And they replaced David Spade, thank god, but Elijah either didn't care or wasn't given proper context, so his performance suffered in return. And there's very little story development to boot, which sucks since I thought the story was the best thing about this new reboot.

 The Legend of Spyro - The Eternal Night is the worst Spyro game since Enter the Dragon Fly, except instead of being broken it's boring.... and a little broken. Hopefully they can finish the trilogy with a decent third part... but I'm not holding my breath.
 4.5 out of 10

Saturday, June 2, 2018

Now Playing: The Legend of Spyro - The Eternal Night

 David Spade is gone, yo!
Spyro strikes a pose.
 Well, I started Eternal Night right after the previous one, and I'm slightly, slightlyyyyyyyyy terrified that it might be a step down from A New Beginning. Simply because the game feels like it's gonna be more of the same.

 A series' beginning is usually one of the most interesting parts of a story, which is a bit of a pitfall since the next chapters should eclipse the set-up, but I'm afraid it seems like Eternal Night fell into it.. I just started the game, Cynder is trying to escape, Spyro gets a weird mind-trip and the Temple gets attacked and... I just couldn't care less. Maybe the story gets better, I hope, but it's missing the... spark that the first game's story had. Maybe because the whole mystique and allure of the new is gone.

 The combat is the same, no new melee moves, and no new moves to purchase, which will potentially be a gamebreaker, since the fighting was already tedious before, now it might be overkill. That said, I appreciate that the changed alternate-breath attacks. Well, I'm assuming so since the Fire Breath's alternate attack has changed.

 On the plus side, the game is promising puzzles. During Spyro's mind trip I had to slow down time in order to do some platforming, and the tutorial had me putting on fires inside furnaces, so maybe, just maybe puzzles are back into the franchise. I hope so, since the combat alone can't carry the game, so might as well spice up things.

Friday, June 1, 2018

Review #562: The Legend of Spyro - A New Beginning

 Dragon may cry.
He's back... and he has changed.
  The Legend of Spyro is Spyro like you've never seen it before, gone are the whimsical worlds, endless collectibles and silly NPCs seeking your help, this is a new Spyro, in a new world and with fancy Kung-fu skills.

 This reboot changes almost everything, now Spyro is the last survivor from the final batch of Dragon Eggs, but in order to protect him from the Evil Master, Ignitus, a red dragon, hides Spyro's egg away, which is quickly found by a family of Dragonflies that raises him as their own. Very early in the game Spyro discovers that he's actually a dragon, and sets out with his adoptive brother, Sparx, on a quest to find out about his origin... and to restore the Dragons and face this looming evil. As you can probably tell, the story is no longer an excuse to set out after collectibles, instead being a proper narrative guiding your through the game. I found the story to be very interesting, and the characters endearing. Featuring an all-star cast of voice actors, most of them did a good job with Spyro... except David Spade, who completely ruined Sparx. The voice doesn't fit, the tone doesn't fit and David sounds quite uninterested in his role.
The Earth Breath's secondary attack is overkill. Be sure to level it up as soon as you get it.
 What might take Spyro fans by surprise is how much the game has changed, gone is the collectathon formula from before, this is a linear beat'em up through and through. Jumping, double jumping and gliding return, but they are means to an end since the focus is on beating up enemies. As for doing so, you've got your four-hit combo with Circle, R1 to charge-headbutt enemies and you can continue off your land combo on the air, since it ends on a launcher. Spyro can use four different breaths(Fire, lightning, Ice and Air) with the square button, each with a different property, and triangle for an alternate shot with each, all which share a Magic gauge, but it can be easily replenished since fallen enemies drop a lot of restorative crystals. Defeating enemies also rewards you with pink crystals that can be used to enhance your different breaths.

 Everything in the game is competent, but it stops at that. Your offensive tools are fairly limited, and the game throws obnoxious numbers of enemies at you, which kinda sucks since the game grows tiresome pretty quickly. Limiting upgrades to just your breath attacks also kinda sucks, since it's a bit of a missed opportunity, how great could've been being able to upgrade your life, breath capacity or even your melee combos? It also sucks how they did away with puzzles, since the last game finally got the breaths and their possibilities right. Plus, a few puzzles could've helped with the game's short length, there're about 5 levels in all, and only 5 bosses, one which is a repeat. Not to mention that most enemies you fight are reskins of the same 3 enemy types.
The art direction isn't as charming as A Hero's Tail, but it gets the job done.
 The gameplay shift I can live with. The new interpretations of Spyro and Sparx I actually enjoyed. But the gameplay itself just falls short. The focus is on fighting, but fighting is very repetitive and lackluster, Spyro's moveset is way too limited to allow creativity, something that could've soothed the relatively large enemy waves. Regardless, I'm positively hopeful for the next games in this new sub-series, since this was a good parting point.
 6.0 out of 10

Month Overview: April 2018

Tally:
Pirates - Legend of the Black Buccaneer 7.5
Tomb Raider II 7.0
Spyro the Dragon 9.0
Tony Hawk's Downhill Jam(Nintendo DS) 5.5
Spyro 2 - Ripto's Rage 9.0
Spyro - Year of the Dragon 8.0
Spyro - Enter the Dragonfly 4.0
Spyro - A Hero's Tail 8.0


 Finally, despite having had Sony console for quite a while, I gave Spyro a chance. And I regret not having done so earlier, as Spyro proved itself a fantastic franchise. I finally finished Tomb Raider II, felt like an eternity, and I'm not quite sure of when I'll be able to tackle III, since II was so taxing and III only gets harder.


Runner-up:
 Spyro 1 is SO good, it's kinda surprising how Insomniac managed to land such a great game on their first attempt. Something I appreciated about Spyro 1 over its many, many sequels is its simplicity, there are no mini-games, not silly npcs to interact with, just clear-cut goals and stuff to find.

Game of April:
 ....but as much as I appreciated Spyro 1's simplicity, I also appreciated how much Spyro 2 did to polish the formula. Everything was a 'small goal', and every collectible felt like an event. And despite diversifying on the gameplay, adding mini-games and the such, it doesn't feel as bloated as Spyro 3.

Thursday, May 31, 2018

Now Playing: The Legend of Spyro - A New Beginning

 Darkier and edgier. I love it.
That ain't a bat, it's Spyro!
 Now this one is might promising. I've heard nothing but bad things about the Legend of Spyro... but I think it's gonna just like Crash Bandicoot all over again. People, clouded by nostalgia, just can't stand the idea of either character changing, so they are gonna bash it regardless. Which kinda sucks, since edgy Spyro has a lot of potential.

 The new melee combat threw me off initially, since I wasn't expecting that in my Spyro, but I quickly got used to it. Sadly, the combat is starting to feel very dull already, and I barely made it into the Ice Realm.

 But while the gameplay is meh, the story is really interesting, I'm quite invested already and I hope to get to see Spyro grow.

Wednesday, May 30, 2018

Review #561: Spyro - A Hero's Tail

 A puny tale.
Not as gloomy as it looks, I promise.
 Enter the Dragonfly was a lame attempt at a traditional Spyro game, but four games in, Spyro had to change in order to remain fresh,and thus, Vivendi Universal took the reigns and produced a very different Spyro game... but a great one.

 While it's set in the same continuity as previous games, the last home-console Spyro game to do so, the entire voice-cast has changed, and characters have been redesigned. Story plays a bigger role in this one than in any other Spyro game, but it's still just an excuse to collect things. That said, the game looks brilliant, with fantastic, colorful and cartoony characters... and the dialogue to match. The script tries so hard to be funny, but it isn't, and it will probably only appeal to children. Sadly, you can't skip the dialogue, so be prepared to cringe a bit.
Dragon Shores are a staple by now!
 So how has the game changed? For starters, it's no longer based around different levels, but rather interconnected areas. There're three different collectibles: 100 Light Gems, 40 Dark gems and 80 eggs. Treasure is still around, but now it's an unlimited resource that can be spent in shops for power ups or keys for chests. You only need about 40 light gems, which allows you to activate everything that requires light gems, but you must destroy all 40 dark gems in order to finish the game, eggs being relegated for bonus unlocks, like skins for Spyro. There's a lot of stuff to do in A Hero's Tail, that's for sure.

 Spyro himself plays pretty much just like he did before, but they swapped the Headbutt-charge and Breath buttons around, just to annoy you. And they finally did justice to the brilliant breaths idea from Enter the Dragonfly, as each breath has environmental and combat uses. Fire breath is the default breath, not much to talk about really. Electric breath can be used to activate a few mechanisms, and has more range than any other breath as well as a seeking property... at the cost of being the weakest breath. Water breath doesn't do any damage, instead slowing down enemies, but can be used to activate water wheels or defeat flaming enemies. Lastly, Ice Breath can be used to freeze water, as well as pretty much any enemy, making it the most powerful breath in the game... and the last one you unlock. Movement is tight, and everything feels great... but the gliding. There's no hover, so dropping out of a glide can be a bit imprecise, at least until you learn when to let go of the X button. It can take a while, though.
Surfer bros? yeah, this game is appealing to a younger crowd.
 Taking a page out of Spyro 3, alternate playable characters are back. Sparx gets on-rails shooting levels, Sgt. Byrd gets the flying challenges(Destroy a certain amount of objects under a certain time limit) and newcomer Blink gets platforming challenges in which you must destroy 5/10 crystals. I've seen some criticism levied against Blink and how slow he feels, but I felt his levels weren't THAT bad, but certainly the most boring out of the entire cast. Each character gets a stage on every world, so that means four stages for each, not too shabby, and much fairer than Spyro 3. However, there's a small caveat... If you want to collect everything, each stage must be played twice, first for a Dragon Egg and then on a harder difficulty for a light gem. To be honest, you don't need to play any of these stages, since you can get every single Dark Gem you need just by playing Spyro, so if you hate any of their gameplays... avoid them. There's a final playable character, Hunter, who gets the most complex and in-depth stages, stages that don't need to be played twice, at the cost of only getting two stages in the entire game, one that is mandatory. Luckily, he is fun to play as, so no biggie, heck, I'd say it's disappointing how he gets less stages than the others!

 I'd say A Hero's Tail is pretty much great. There're a few small design flaws, like having to play every character-mission twice, or no easy way to drop out of a glide, but overall, it's pretty darn great. Bosses are a bit boring, but the stages are fun to explore, and collecting every little thing you can quickly becomes addictive. It's easy to recommend to both fans and newcomers alike.
 8.0 out of 10