Finally a good fighting game for a change!
Bloody Roar's a furry's dream come true, in this 1 on 1 3-D fighting game you play as humans that can morph into animals, anything from wolves to moles. It's a lot simpler than your average fighter, going for the mantra of pressin' them buttons to make flashy stuff happen.
The game has the usual assortment of modes: An Arcade Ladder, VS CPU or Player, Time Attack, Training and Survival. There're 8 different characters, a few that never returned to the franchise like Mitsuko the Boar, Greg the Gorilla and Fox the, erm, Fox. While it's a relatively small character roster, it's pretty much up to the standards of the era, plus, all 8 characters have two different models, human and animal, as well as a few different costumes.
There's a single punch button and a single kick button, but filling the Beast gauge lets you temporarily transform into your beast form with the circle button, once in beast mode the circle button turns into a third attack button. Beast mode reverts once the Beast gauge reaches to 0, which decreases as you get hit, and then receiving a hard hit, but how much damage you can take in beast mode depends on how much you charged the Beast gauge before pressing circle. Beast form has a few other perks, besides a third attack button, like regenerating some missing health and better juggling ability.
Attack strings are relatively smooth for the era, making the combat feel fluid and fast. Being a 3-D game you'd expect a side-step, and there is one, but it's turned off by default. The final mechanic is Beast Rave, by pressing Triangle while in Beast form you'll gain more speed, allowing for more combo opportunities, but at the cost of having the beast gauge constantly decreasing. As previously stated, it's not the deepest of fighters, but it's fun, and the simple and few mechanics make it easy to pick up and play.
While there're no characters to be unlocked, beating the game with the various characters unlocks a ton of different modifiers. No Walls, No lighting, hidden gauge, large arms, plus, you can play with deformed, big-headed characters from the get-go. It's nothing major, but at least it's something.
While future games in the franchise left this one far behind, Bloody Roar 1 has all the basic elements that made the franchise what it is. Which means that while future games would add a lot of welcome mechanics, this one doesn't feel all that obsolete, add to that the fact that this game features three characters that never made into future games, so there's something of interest for fans of the franchise.
7.0 out of 10
A blog of Swords and Joysticks. And maybe comics, I like comics. Movies too, we can have movies right?
Monday, August 14, 2017
Now Playing: Marvel Ultimate Alliance(PS3)
One final time....
I really overestimated how much I would like the game based on my nostalgia for the game, so here we are, with the third almost identical version of the same game. And I'd lie if I didn't say the game is wearing out on my, I can only take so much of the same punching and mashing game I've been playing since Legends 1, 'cause let's be honest here, the franchise hasn't changed much.
As for this version, now we get Colossus, Moon Knight and HD graphics. That's pretty much it. By the by, the new HD graphics are pretty nice, particularly the lighting, but man, oh man, is the framerate still pretty bad. Seeing how this isn't a particularly intensive game, partly due to the fact that it's a multigenerational game, I was expecting a smooth 60 fps, but it runs sub 30 most of the time. At least it's got the shortest loading times among all the version I tried.
As far as Moon Knight and Colossus go, Moon Knight's been proving rather fun, I love his boost which changes his moveset to use the staff. Pretty original and fun to use. Colossus is.... is a surprise as to why he is here. Probably because it was easier to port pre-existing assets. I mean, they did the same thing with the X360's DLC characters: Cyclops and Magneto are understandable, since they're a big part of the X-Men mythos, but Nightcrawler and Sabertooth? Just reusing X-Men Legends II assets. Anyways, Colossus didn't stand out much, but maybe once I get his full moveset my opinion on him will change.
I really overestimated how much I would like the game based on my nostalgia for the game, so here we are, with the third almost identical version of the same game. And I'd lie if I didn't say the game is wearing out on my, I can only take so much of the same punching and mashing game I've been playing since Legends 1, 'cause let's be honest here, the franchise hasn't changed much.
As for this version, now we get Colossus, Moon Knight and HD graphics. That's pretty much it. By the by, the new HD graphics are pretty nice, particularly the lighting, but man, oh man, is the framerate still pretty bad. Seeing how this isn't a particularly intensive game, partly due to the fact that it's a multigenerational game, I was expecting a smooth 60 fps, but it runs sub 30 most of the time. At least it's got the shortest loading times among all the version I tried.
As far as Moon Knight and Colossus go, Moon Knight's been proving rather fun, I love his boost which changes his moveset to use the staff. Pretty original and fun to use. Colossus is.... is a surprise as to why he is here. Probably because it was easier to port pre-existing assets. I mean, they did the same thing with the X360's DLC characters: Cyclops and Magneto are understandable, since they're a big part of the X-Men mythos, but Nightcrawler and Sabertooth? Just reusing X-Men Legends II assets. Anyways, Colossus didn't stand out much, but maybe once I get his full moveset my opinion on him will change.
Review #452: Dragon Ball GT - Final Bout
What is a videogame?
Dragon Ball GT Final Bout sucks. It's as bad as the show that spawned it, and it just might be the worst game I've ever played since I started the blog. And it has no excuse, Final Bout was the latest in a long string of fighting games based on Dragon Ball, but it's terrible, worse than anything that had come before or after it. And its sole saving grace, the gorgeous, epic intro? The animation's the same, but the badass Japanese song from the original release was lost in translation, the American localization substituting it with a lame, boring tune.
Booting up the game presents you with the barest of modes: Battle(CPU or Player), Tournament, Build up and a Training mode hidden inside the options menu. The only mode that beats an explanation is build up, in which you can take a character and fight various fights to level him or her up. If, and only IF this was a good game, this addition would've been brilliant, but this game is as far from being good as it can. The roster selection is pretty bad too, for a game bearing the GT brand it sure loves Z, featuring the likes of Cell, Kid Buu, Frieza, Piccolo, Vegeto, Z Gohan and Z Vegeta, with only Pan, Trunks and Kid Goku representing GT. It went a bit overboard with Gokus too, there're two Kid Gokus(Normal and Super Saiyan), 3 Gokus(Normal(GT), Super Saiyan(GT) and Super Saiyan(Z)) as well as Super Saiyan 4 Goku, and all 4 adult Gokus play the same. There're also three seemingly identical Trunks: Trunks(GT), Super Saiyan Trunks(GT) and Future Trunks. Oh, about half of the cast is hidden behind a code that must be re-entered every single time you boot up the game. Brilliant.
But a poor roster selection would be salvageable with top-notch gameplay, something this game lacks. Let's start with the simplest of things: Movement, which they managed to ruin. Moving around feels very stiff and slow. You can hold R1 to dash, but characters take about half a second before they start dashing, and if both fighters end up back-to-back, it takes about a second for them to turn around. You know you messed up when moving around, on a flippin' 2-D fighting game feels wrong in every single way. And as far as I could tell, there's absolutely no way to block attacks, because why the hell follow tried and true conventions? I tried to do some research, and X is supposed to be the guard button, but I'll be damned if it worked for me.
Alright, so the movement is crap, what about the fisticuffs? Square punches, Triangle kicks and circle shoots ki blasts. And combos don't exist. Seriously, landing any sort of attack feels awkward as hell, since any kind of attack makes enemies stagger backwards, with no window of opportunity to link another attack. What's their excuse? it's not like there had been hundreds upon hundreds of fighting games released before it, so what's their goddamned excuse? There're special moves, performed by tapping certain directions and attack buttons, as well as ki-consuming super moves. Super moves can be defended on countered depending on what combination of buttons you press when the opponent performs theirs. Good luck remembering every button combination, because Meteor Combos have their own set.
Meteor Combos are initiated by pressing R2 towards an opponent, successfully landing the blow will let you follow up with different button combinations. The enemy must guess what attack is coming next and press the appropriate button combination. Either way, Meteor combos don't feel very responsive to button inputs, so get ready to drop them a plenty! Assuming you remember what button combination does what, assuming that, for whatever reason, you care about learning how to play this poor excuse of a 'game'.
Dragon Ball GT - Final Bout is the worst kind of garbage. Not only is it absolute garbage as a game, not only is it irredeemable with nary a positive quality about it.... It's also rather rare, which makes it rather expensive. It's an expensive piece of garbage, not even worth the price of admission as a curiosity. This is the worst game I've ever played since I started the blog, and it's so bad I hesitate calling it a 'game'.
0.5 out of 10
Dragon Ball GT Final Bout sucks. It's as bad as the show that spawned it, and it just might be the worst game I've ever played since I started the blog. And it has no excuse, Final Bout was the latest in a long string of fighting games based on Dragon Ball, but it's terrible, worse than anything that had come before or after it. And its sole saving grace, the gorgeous, epic intro? The animation's the same, but the badass Japanese song from the original release was lost in translation, the American localization substituting it with a lame, boring tune.
Booting up the game presents you with the barest of modes: Battle(CPU or Player), Tournament, Build up and a Training mode hidden inside the options menu. The only mode that beats an explanation is build up, in which you can take a character and fight various fights to level him or her up. If, and only IF this was a good game, this addition would've been brilliant, but this game is as far from being good as it can. The roster selection is pretty bad too, for a game bearing the GT brand it sure loves Z, featuring the likes of Cell, Kid Buu, Frieza, Piccolo, Vegeto, Z Gohan and Z Vegeta, with only Pan, Trunks and Kid Goku representing GT. It went a bit overboard with Gokus too, there're two Kid Gokus(Normal and Super Saiyan), 3 Gokus(Normal(GT), Super Saiyan(GT) and Super Saiyan(Z)) as well as Super Saiyan 4 Goku, and all 4 adult Gokus play the same. There're also three seemingly identical Trunks: Trunks(GT), Super Saiyan Trunks(GT) and Future Trunks. Oh, about half of the cast is hidden behind a code that must be re-entered every single time you boot up the game. Brilliant.
But a poor roster selection would be salvageable with top-notch gameplay, something this game lacks. Let's start with the simplest of things: Movement, which they managed to ruin. Moving around feels very stiff and slow. You can hold R1 to dash, but characters take about half a second before they start dashing, and if both fighters end up back-to-back, it takes about a second for them to turn around. You know you messed up when moving around, on a flippin' 2-D fighting game feels wrong in every single way. And as far as I could tell, there's absolutely no way to block attacks, because why the hell follow tried and true conventions? I tried to do some research, and X is supposed to be the guard button, but I'll be damned if it worked for me.
Alright, so the movement is crap, what about the fisticuffs? Square punches, Triangle kicks and circle shoots ki blasts. And combos don't exist. Seriously, landing any sort of attack feels awkward as hell, since any kind of attack makes enemies stagger backwards, with no window of opportunity to link another attack. What's their excuse? it's not like there had been hundreds upon hundreds of fighting games released before it, so what's their goddamned excuse? There're special moves, performed by tapping certain directions and attack buttons, as well as ki-consuming super moves. Super moves can be defended on countered depending on what combination of buttons you press when the opponent performs theirs. Good luck remembering every button combination, because Meteor Combos have their own set.
Meteor Combos are initiated by pressing R2 towards an opponent, successfully landing the blow will let you follow up with different button combinations. The enemy must guess what attack is coming next and press the appropriate button combination. Either way, Meteor combos don't feel very responsive to button inputs, so get ready to drop them a plenty! Assuming you remember what button combination does what, assuming that, for whatever reason, you care about learning how to play this poor excuse of a 'game'.
Dragon Ball GT - Final Bout is the worst kind of garbage. Not only is it absolute garbage as a game, not only is it irredeemable with nary a positive quality about it.... It's also rather rare, which makes it rather expensive. It's an expensive piece of garbage, not even worth the price of admission as a curiosity. This is the worst game I've ever played since I started the blog, and it's so bad I hesitate calling it a 'game'.
0.5 out of 10
Friday, August 11, 2017
Review #451: Marvel Ultimate Alliance(PSP)
What is this, a game for Ant-man?
Seeing how this is pretty much the same exact game as the PS2 version, I will simply go over what was added to this version.
First and foremost, four new characters: Hawkeye, which looks cool, has cool looking moves but is kinda weak. Captain Marvel, who isn't very appealing to look at but has powerful moves, Black Widow, whom I didn't care about, but has a few strong moves an Ronin, which looks badass and has some of the best moves in the game. Is it worth it purchasing the game just for the new characters? Well, Ronin is pretty good and I'd put her on my team... but nope, they're all that worth it, you can do just fine with the other versions of the game. There're also 5 new sub-missions, if you're into that, one of them housing a new boss. Once again, not worth it. Oh, and unlocking Hawkeye is incredibly stupid, forcing you to register online, so just pop the character unlock code and have fun.
Beating the game unlocks 3 bonus modes: Hardcore, in which once a character dies he is gone for good, Hardcore Squad, in which you're limited to only four characters and once any of them dies they are gone for good and UberHero, in which you can only play as a single character, but a overpowered one. The Hardcore modes might be appealing, but once again, not worth a separate purchase if you already own another version.
As for the overall game, it's a pretty neat little conversion. The controls have been tweaked and are a bit awkward at first, due to having less buttons than a joystick, but once you get the hang of it you'll be just fine. They did the best they could with the reduced button amount. For instance, since there's no analog stick, moving the camera around consists of holding the L button and pressing Square or Circle, and swapping characters consists of holding L and pressing a direction on the directional pad, while holding R and L lets you block. It's cumbersome in comparison to the home console setup, but it's understandable.
The game runs pretty well on the PSP, while the overall polygon count is lower, I think the lighting effects are better than on the PS2. The Framerate at its best is smoother than on the PS2, but at its worst it gets a bit choppier. There were a few kinks related to movement, sometimes upon landing from a jump a character would get stuck on the jumping position for a few seconds, this happened every time I had to climb down a rock wall as well. Annoying, yes, but it's not a dealbreaker.
While I wouldn't suggest getting this version over the others, in spite of the added content, it's a fantastic port of the game that performs almost as well. And truth be told, if you don't mind having to go through hoops for local multiplayer or deal with less optimal controls... it just might be your version of choice!
7.0 out of 10
Seeing how this is pretty much the same exact game as the PS2 version, I will simply go over what was added to this version.
First and foremost, four new characters: Hawkeye, which looks cool, has cool looking moves but is kinda weak. Captain Marvel, who isn't very appealing to look at but has powerful moves, Black Widow, whom I didn't care about, but has a few strong moves an Ronin, which looks badass and has some of the best moves in the game. Is it worth it purchasing the game just for the new characters? Well, Ronin is pretty good and I'd put her on my team... but nope, they're all that worth it, you can do just fine with the other versions of the game. There're also 5 new sub-missions, if you're into that, one of them housing a new boss. Once again, not worth it. Oh, and unlocking Hawkeye is incredibly stupid, forcing you to register online, so just pop the character unlock code and have fun.
Beating the game unlocks 3 bonus modes: Hardcore, in which once a character dies he is gone for good, Hardcore Squad, in which you're limited to only four characters and once any of them dies they are gone for good and UberHero, in which you can only play as a single character, but a overpowered one. The Hardcore modes might be appealing, but once again, not worth a separate purchase if you already own another version.
As for the overall game, it's a pretty neat little conversion. The controls have been tweaked and are a bit awkward at first, due to having less buttons than a joystick, but once you get the hang of it you'll be just fine. They did the best they could with the reduced button amount. For instance, since there's no analog stick, moving the camera around consists of holding the L button and pressing Square or Circle, and swapping characters consists of holding L and pressing a direction on the directional pad, while holding R and L lets you block. It's cumbersome in comparison to the home console setup, but it's understandable.
The game runs pretty well on the PSP, while the overall polygon count is lower, I think the lighting effects are better than on the PS2. The Framerate at its best is smoother than on the PS2, but at its worst it gets a bit choppier. There were a few kinks related to movement, sometimes upon landing from a jump a character would get stuck on the jumping position for a few seconds, this happened every time I had to climb down a rock wall as well. Annoying, yes, but it's not a dealbreaker.
While I wouldn't suggest getting this version over the others, in spite of the added content, it's a fantastic port of the game that performs almost as well. And truth be told, if you don't mind having to go through hoops for local multiplayer or deal with less optimal controls... it just might be your version of choice!
7.0 out of 10
Now Playing: Marvel Ultimate Alliance(PSP)
Yeah... this might've been a mistake.
I was so enamored by my Marvel Ultimate Alliance memories that I thought I would love the game all over again, so it mad sense to get the handheld version as well. I mean, a Diablo-clone with Marvel characters and even MORE characters? Count me in. I remembered it like a 8-9/10 game, not a 7.
Oh well, I just inputted the codes and got meself all four bonus characters, the costumes and the abilities, which I'll be taking all the way through to the end of the game.
Hawkeye: All his cotumes are decent, but I specially liked the 'Street Clothes', the one I'm using. His skills are fun to use.
Ronin: All her costumes are fantastic, but I'm going with the second one since I loved the abilities, and her skills are top-notch, they look devastating and feel fun to use.
Captain Marvel: I didn't care for his appearance, any of them, so I went with the default look. His abilities are alright but nothing caught my eye.
Black Widow: I actually thought her default appearance was the Winter Soldier('What? A fifth bonus character?! Oh, it's Black Widow....'). Can't say I care about the character either, but I went with the Yelena costumes since it struck my fancy the most. Her skillset is alright, but I'm particularly fond of her first skill, since it feels powerful.
All in all, as much as I'm liking Roning... the rest of the cast are alright, but nothing to write home about. Even if you love the game you can do without these extra characters. Or you could download the PC mods and add Ronin to your roster.
I was so enamored by my Marvel Ultimate Alliance memories that I thought I would love the game all over again, so it mad sense to get the handheld version as well. I mean, a Diablo-clone with Marvel characters and even MORE characters? Count me in. I remembered it like a 8-9/10 game, not a 7.
Oh well, I just inputted the codes and got meself all four bonus characters, the costumes and the abilities, which I'll be taking all the way through to the end of the game.
Hawkeye: All his cotumes are decent, but I specially liked the 'Street Clothes', the one I'm using. His skills are fun to use.
Ronin: All her costumes are fantastic, but I'm going with the second one since I loved the abilities, and her skills are top-notch, they look devastating and feel fun to use.
Captain Marvel: I didn't care for his appearance, any of them, so I went with the default look. His abilities are alright but nothing caught my eye.
Black Widow: I actually thought her default appearance was the Winter Soldier('What? A fifth bonus character?! Oh, it's Black Widow....'). Can't say I care about the character either, but I went with the Yelena costumes since it struck my fancy the most. Her skillset is alright, but I'm particularly fond of her first skill, since it feels powerful.
All in all, as much as I'm liking Roning... the rest of the cast are alright, but nothing to write home about. Even if you love the game you can do without these extra characters. Or you could download the PC mods and add Ronin to your roster.
Review #450: Mortal Kombat Trilogy
Now I remember why I didn't like classic Mortal Kombat.
While Mortal Kombat was free of Street Fighter II-style upgrades, it all changed with Mortal Kombat 3. And then Ultimate Mortal Kombat 3. And finally, Mortal Kombat Trilogy, a 'dream' game of sorts, compiling every single character from previous games, for a total of 32(Plus 4 bonus 'retro' characters) playable characters. And it sounds like a dream come true.... for Mortal Kombat fans exclusively.
You boot up the game and... there're only three modes: Arcade Ladder, 2 on 2 and 8 man battle. Don't be tempted to go into anything but Arcade Ladder unless you've got another joystick, else you'll be stuck in the character select screen for all eternity, or until you reset the console, since those two other modes require another player, no ifs or buts. It's a pretty silly design flaw, if you ask me. Even for a fighting game of its time, the mode selection is pretty lacking. The Arcade Mode is an absolute nightmare, since the game becomes unbearably hard pretty early on, with the CPU reading your inputs and reacting with uncanny reflexes to your moves. Which kinda sucks, since unless you've got another joystick lying around, there's no way for you to try to figure out your character since the CPU will pound on you over and over and over and over and over and over again. And there's no moveset anywhere, not even on the instruction booklet, so you're on your own.
....but let's assume that you persevered, thanks to unlimited continues, so that not even the cheap Endurance round(2-round battles in which you have to defeat two opponents on a single life bar) could stop you, and you defeat Shao Kahn and... the game freezes. Unless you're playing on an original Playstation 1, this game will have issues. On the PS2 the game will freeze after beating the final boss, it will freeze if you let the timer run out on the Continue screen and the music will stop if you pause the game. It kinda sucks. While the PS1 version has more character than the N64, you also get loading times, which are mercifully short, unless you battle as or against Shang Tsung, but the game lets you pre-pick a couple of transformations, if you so wish, so as not to have the game load mid-match. As for the exclusive retro characters... they suck. They have a few new moves, but performed with pre-existing frames, so they look awful, and their Run animation is just a sped up walk. Lame.
As for how the game plays, it's your classic Mortal Kombat, two punches and two kicks as well as a block button. Mortal Kombat 3 introduced the run button and dial-up combos. Every character has a few special moves as well as a few unique dial-up combos, which are pre-scripted combos performed by tapping a specific string of buttons. Most MK fans hated those, I'm alright with them, since they help add variety to the characters beside their special moves. The problem with Dial-up combos is that they are way more convenient than most combos a player could come up to, so the name of the game is to learn a couple of those and perform them ad-nauseam. Trilogy introduced a new 'Aggressor' meter, which increases as you deal damage, fill it and you'll temporarily deal extra damage.
What I will grant the game is that, as much as I hated and still hate, to this very day, digitalized graphics, Trilogy looks pretty baddass. I mean, Liu Kang, Shang Tsung and Johnny Cage actually look cool in the game, everything looks serious, dark, slim and trimmed. Mortal Kombat had never looked this cool, and while the new post-apocalyptic setting might not be to everyone's liking, the stages had never been this intricate or appealing before. I also love having like 7 palette-swapped Ninjas, and them too are the coolest and badassest they've ever been.
Mortal Kombat Trilogy reminded me of why I didn't like classic Mortal Kombat. Say what you will, but if you remove the violence factor, the game becomes a subpar fighting game. I've no doubt that the game could potentially be fun against another player, but if you're on your own there's no way for you to enjoy the game. The CPU will kick your butt, and will do so so quickly that you won't have time to learn how to play your character or how to experiment with his moveset, and there's no training mode to facilitate that either. Still, for Mortal Kombat fans, this game will re-ignite nostalgia, and the large character roster, encompassing the entire series up to that point, is a huge selling point.
4.5 out of 10
While Mortal Kombat was free of Street Fighter II-style upgrades, it all changed with Mortal Kombat 3. And then Ultimate Mortal Kombat 3. And finally, Mortal Kombat Trilogy, a 'dream' game of sorts, compiling every single character from previous games, for a total of 32(Plus 4 bonus 'retro' characters) playable characters. And it sounds like a dream come true.... for Mortal Kombat fans exclusively.
You boot up the game and... there're only three modes: Arcade Ladder, 2 on 2 and 8 man battle. Don't be tempted to go into anything but Arcade Ladder unless you've got another joystick, else you'll be stuck in the character select screen for all eternity, or until you reset the console, since those two other modes require another player, no ifs or buts. It's a pretty silly design flaw, if you ask me. Even for a fighting game of its time, the mode selection is pretty lacking. The Arcade Mode is an absolute nightmare, since the game becomes unbearably hard pretty early on, with the CPU reading your inputs and reacting with uncanny reflexes to your moves. Which kinda sucks, since unless you've got another joystick lying around, there's no way for you to try to figure out your character since the CPU will pound on you over and over and over and over and over and over again. And there's no moveset anywhere, not even on the instruction booklet, so you're on your own.
....but let's assume that you persevered, thanks to unlimited continues, so that not even the cheap Endurance round(2-round battles in which you have to defeat two opponents on a single life bar) could stop you, and you defeat Shao Kahn and... the game freezes. Unless you're playing on an original Playstation 1, this game will have issues. On the PS2 the game will freeze after beating the final boss, it will freeze if you let the timer run out on the Continue screen and the music will stop if you pause the game. It kinda sucks. While the PS1 version has more character than the N64, you also get loading times, which are mercifully short, unless you battle as or against Shang Tsung, but the game lets you pre-pick a couple of transformations, if you so wish, so as not to have the game load mid-match. As for the exclusive retro characters... they suck. They have a few new moves, but performed with pre-existing frames, so they look awful, and their Run animation is just a sped up walk. Lame.
As for how the game plays, it's your classic Mortal Kombat, two punches and two kicks as well as a block button. Mortal Kombat 3 introduced the run button and dial-up combos. Every character has a few special moves as well as a few unique dial-up combos, which are pre-scripted combos performed by tapping a specific string of buttons. Most MK fans hated those, I'm alright with them, since they help add variety to the characters beside their special moves. The problem with Dial-up combos is that they are way more convenient than most combos a player could come up to, so the name of the game is to learn a couple of those and perform them ad-nauseam. Trilogy introduced a new 'Aggressor' meter, which increases as you deal damage, fill it and you'll temporarily deal extra damage.
What I will grant the game is that, as much as I hated and still hate, to this very day, digitalized graphics, Trilogy looks pretty baddass. I mean, Liu Kang, Shang Tsung and Johnny Cage actually look cool in the game, everything looks serious, dark, slim and trimmed. Mortal Kombat had never looked this cool, and while the new post-apocalyptic setting might not be to everyone's liking, the stages had never been this intricate or appealing before. I also love having like 7 palette-swapped Ninjas, and them too are the coolest and badassest they've ever been.
Mortal Kombat Trilogy reminded me of why I didn't like classic Mortal Kombat. Say what you will, but if you remove the violence factor, the game becomes a subpar fighting game. I've no doubt that the game could potentially be fun against another player, but if you're on your own there's no way for you to enjoy the game. The CPU will kick your butt, and will do so so quickly that you won't have time to learn how to play your character or how to experiment with his moveset, and there's no training mode to facilitate that either. Still, for Mortal Kombat fans, this game will re-ignite nostalgia, and the large character roster, encompassing the entire series up to that point, is a huge selling point.
4.5 out of 10
Thursday, August 10, 2017
Review #449: War Gods
A game that raises a lot of questions. Not good questions, but questions non the less.
What is an intro? What is a Mode? What is an ending? What is a combo? What is a movelist? Such are the questions that this game raises and doesn't answer. Welcome to War Gods, a fighting game released to test the waters before fully committing to bringing Mortal Kombat into the third dimension. It has blood, it has fatalities and it has terrible pseudo-realistic character designs but it's no Mortal Kombat.
The game has a set-up involving 10 pieces of an orb that turned 10 humans into gods and blah blah blah, it's not interesting nor does it concern us, for even your reward upon finishing the game is a measly 3-paragraph long ending text. Lame. There're 10 terrible looking characters as well as 2 even worse-looking bosses(Which you can play as by inputting a code) that are the cheapest you'll ever play against. You thought Goro, Shao Kang or even Rugal were bad? You ain't seen nothing yet. The game has a grand total of 1 mode, an Arcade Ladder, or 2 if you count pressing the Start button on a second controller to battle against another player, as well as an options screen. Lamer.
The game's crowning achievement is looking worse than it plays. Character models look terrible, warp and twist weirdly when doing victory poses and having some of the stiffest animations ever. Each character has a decent, albeit a bit small, assortment of special moves as well as a single 10-hit combo. Producing combos in this game is devoid of any freedom of creativity, so don't expect much out of the engine. And if you want to see a movelist, tough luck, even the game's instruction manual refuses to aid you, so it's gonna take a trip to GameFaqs. Lameeeeeeeeeeeeee.
As for the game's key mechanics, there's a 3D button that let's you move around freely, which is a bit wonky, Left and Right rolls, which come out a bit too slow, as well as a shove move, by double tapping the block button, that breaks guards... but why would you if grabs deal more damage and come out quicker? There's also a single fatality for each combatant, but they are relatively good looking, surprisingly, most fit the character's respective deity theme pretty well.
War Gods is pretty bad. Like really, really bad. I don't think I've a single positive thing to say about it... except maybe that it's not broken. Everything works as intended, collision detection is fine and... well, it's not broken. But it's devoid of good, fun mechanics, the overall aesthetics are lame, it lacks fluff to make it worth playing the game after you finished the arcade ladder one.... it doesn't have anything that other games don't do better. I still have a rather soft spot for War Gods in my heart due to nostalgia, but if you take the rose-tinted glasses off there's nothing worth looking at in there.
3.0 out of 10
What is an intro? What is a Mode? What is an ending? What is a combo? What is a movelist? Such are the questions that this game raises and doesn't answer. Welcome to War Gods, a fighting game released to test the waters before fully committing to bringing Mortal Kombat into the third dimension. It has blood, it has fatalities and it has terrible pseudo-realistic character designs but it's no Mortal Kombat.
The game has a set-up involving 10 pieces of an orb that turned 10 humans into gods and blah blah blah, it's not interesting nor does it concern us, for even your reward upon finishing the game is a measly 3-paragraph long ending text. Lame. There're 10 terrible looking characters as well as 2 even worse-looking bosses(Which you can play as by inputting a code) that are the cheapest you'll ever play against. You thought Goro, Shao Kang or even Rugal were bad? You ain't seen nothing yet. The game has a grand total of 1 mode, an Arcade Ladder, or 2 if you count pressing the Start button on a second controller to battle against another player, as well as an options screen. Lamer.
The game's crowning achievement is looking worse than it plays. Character models look terrible, warp and twist weirdly when doing victory poses and having some of the stiffest animations ever. Each character has a decent, albeit a bit small, assortment of special moves as well as a single 10-hit combo. Producing combos in this game is devoid of any freedom of creativity, so don't expect much out of the engine. And if you want to see a movelist, tough luck, even the game's instruction manual refuses to aid you, so it's gonna take a trip to GameFaqs. Lameeeeeeeeeeeeee.
As for the game's key mechanics, there's a 3D button that let's you move around freely, which is a bit wonky, Left and Right rolls, which come out a bit too slow, as well as a shove move, by double tapping the block button, that breaks guards... but why would you if grabs deal more damage and come out quicker? There's also a single fatality for each combatant, but they are relatively good looking, surprisingly, most fit the character's respective deity theme pretty well.
War Gods is pretty bad. Like really, really bad. I don't think I've a single positive thing to say about it... except maybe that it's not broken. Everything works as intended, collision detection is fine and... well, it's not broken. But it's devoid of good, fun mechanics, the overall aesthetics are lame, it lacks fluff to make it worth playing the game after you finished the arcade ladder one.... it doesn't have anything that other games don't do better. I still have a rather soft spot for War Gods in my heart due to nostalgia, but if you take the rose-tinted glasses off there's nothing worth looking at in there.
3.0 out of 10
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