A fistful o' web.
Treyarch's Spider-man 1 was a very poor attempt at emulating the great Playstation 1 games. Poor controls, poor camera and a few really poorly thought out stages. With another movie comes another tie-in game and Treyarch once again helmed the project, but this time they created a thing of beauty, but every rose has its thorns.
As is to be expected the game follows the story from the second movie: Scientist Otto Octavius is a tragic victim of an accident that binds a 4-tentacled machine to his spine and loses his wife, and now he is angry and will stop at nothing to finish his experiment. They also added a few new plot threads following the exploits of Spidey's rogues such as Quentin Blake and Rhino. Divided into 16 chapters, albeit on the open-world city of New York, the game is somewhat short... but there's a lot of busywork involved if you wanna make it all the way to the end. That said, I think I prefer this world to the movie's, since we get to interact with more character from the world of Spider-man while still being a somewhat faithful retelling of the movie's plot.
The game works entirely different from previous Spider-man games, not only thanks to the new open world structure! Combat has been redesigned: Square punches, triangle shoots web and circle is used to evade whenever you see the 'Spider-sense' signals over Spidey's head. Truth be told, the game is pretty much a button masher, and by today's standards, the combat looks a bit sloppy... but it works fine for the game that it is. Pressing triangle midway through your punches will create combos, like hammering to the ground an enemy with web. You can use your web to pull your enemies in any direction, and with upgrades, you can web more than one enemy at a time. Not to mention that there's a fair amount of air combos and it's very easy to pop enemies into the air by using web or combos, both which can be done while you yourself are in the air! It's a lot of freedom, and while you're mostly mashing, it's fun and fits the character. L1 can be tapped to enter Spider-Sense mode, in which your attacks do more damage and it's easier to do land hit as enemies are slow down. That said, later in the game enemies will start dodging your webs and punches, so you will have to rely on dodging and punching, so every single encounter turned into waiting for the enemy to attack, dodge then use the spinning bird kick(Thank's Chun Li!) on them, since it's unblockable and cover a wide-area. It's the best way to deal with baddies, sadly, since a lot of the almost free-form combat quickly turns obsolete.
But where the game really shines is how they overhauled the Web-head's means of transportation. R2 will shoot web towards the nearest building(No buildings means no web, and short buildings mean short lines of web!) and allow Spidey to swing, and won't let go until you jump, press Jump or press circle near a building to stick onto it. You can even tap R2 quickly again to stick to two different buildings and use the web as a Spider-man slingshot! While Spider-man no longer sticks to surfaces automatically, the circle button allows for more comfortable swinging and can even be used in conjunction with the dash button to run alongside a building's wall! Traversing New York is a blast, and it only gets better as you get the hang of dashing, using charged jumps after a swing, learning to stick to a wall after running on it and buying swinging speed upgrades. There're a few kinks, like Spidey's dashes being somewhat uncontrollable, a camera that sometimes requires manual correction and how stick onto ceilings now shifts the camera with Spider-man, instead of allowing you to look down below as you moved around, but they are mostly nitpicks as movement works, mostly, like a well-oiled machine, and you can learn to get over its shortcomings.
So, as far as gameplay goes, it sounds like a bonafide title, don't it? I mean, mini-missions like saving cops, rescuing balloons for helpless children, stopping joyrides and what not will give you something to do at any time you play the game, there're plenty of upgrades to buy, races around the city to challenge and even hidden tokens to find! Well, turns out that in order to make any progress in the story you have to forcefully partake in these activities and grind points. It gets very repetitive very fast. I will grant it that, even as repetitive as these random activities got, I still played four hours straight on my playthrough... but by the end of the game it gets downright ridiculous, requiring 50000 points to access the second to last level and another 50000 to access the final level. At least those are the bonus chapters. It's recommended that you save off finding tokens, challenging races and the Mary Jane missions for these final two chapters, as those are the activities that give the most points. Regardless, they turned such a fine, fun game into a chore. Padding at its finest, it seems that they were scared that the base game wouldn't have been enough... and how mistaken they were. It's sad, because I was having fun repeating these identical side-activities in order to buy every new upgrade, but once they force you to do it, it starts getting annoying.
Spider-man 2 on home consoles is a classic, it redesigned Spider-man games for years to come, it turned into the gold standard upon which other Spider-man games would be judged and turned open-world roaming into a feature that would be sorely missed if not used. That said, I can't forgive how repetitive tasks get when you are forced to grind in order to progress. How repetitive the once fun combat gets when enemies start dodging everything you throw at them and must rely on the same repetitive strategies to defeat them. Regardless, it was a bold move for the franchise that paved the way for a brave new world of Spider-man games.
7.5 out of 10
A blog of Swords and Joysticks. And maybe comics, I like comics. Movies too, we can have movies right?
Monday, July 3, 2017
Now Playing: Spider-man 2(Playstation 2)
I tip my hat off to you, Treyarch.
I remembered Spider-man 2 pretty fondly, although not as fondly as Ultimate Spider-man, and it's pretty good, but...
But first things first, well friggin' done, Treyarch. Spider-man 1 was a mess that was trying to follow in PS1's Spider-man's footprints, but they did away with that and made an entirely different game... and it was a stellar success. All the things Spider-man could do with his web worked well on the cartoony PS1 games, but it makes sense to remove them since this is going after the more realistic movies. The combat's the best it has ever been, while there's only one attack button, the web button can be used for some pretty spiffy combos.
But the star of the show is easily the web-swinging. It's so much fun to zip around New York, and I'm pretty sure it's gonna get even better once I unlock the rest of the speed boosts.
What I'm not sold on, and something I didn't remember, is having to farm Hero Points to progress. These might, MIGHT become a chore, but let's see...
PS: I'm almost done with Shadow Hearts 3. Almost.
I remembered Spider-man 2 pretty fondly, although not as fondly as Ultimate Spider-man, and it's pretty good, but...
But first things first, well friggin' done, Treyarch. Spider-man 1 was a mess that was trying to follow in PS1's Spider-man's footprints, but they did away with that and made an entirely different game... and it was a stellar success. All the things Spider-man could do with his web worked well on the cartoony PS1 games, but it makes sense to remove them since this is going after the more realistic movies. The combat's the best it has ever been, while there's only one attack button, the web button can be used for some pretty spiffy combos.
But the star of the show is easily the web-swinging. It's so much fun to zip around New York, and I'm pretty sure it's gonna get even better once I unlock the rest of the speed boosts.
What I'm not sold on, and something I didn't remember, is having to farm Hero Points to progress. These might, MIGHT become a chore, but let's see...
PS: I'm almost done with Shadow Hearts 3. Almost.
Friday, June 30, 2017
Month Overview: June 2017
Tally:
Shadow Hearts - Covenant 9.0
Suikoden II 9.0
Gungrave 6.5
Tony Hawk's Underground 7.5
Midway Arcade Treasures 3 7.5
Jersey Devil 6.0
Hidden Invasion 2.0
Spider-man(PS1) 7.5
Spider-man 2 - Enter Electro 7.5
Spider-man - Mysterio's Menace 7.0
Spider-man(PS2) 3.0
Spider-man(GBA) 4.5
Spider-man 2(GBA) 4.5
Spider-man 2(DS) 4.0
Spider-manathon began this Month! And we're off to a rather mediocre start. The PS1 games were pretty good, but as soon as we jumped ship to the PS2, it sunk, it sunk deeeeeep. The first gameboy advance was pretty good for what it was, it's funny because it's pseudo 3-D sprites are downright hideous, but it is a good game! And then came both movie games, which look league and bounds better... but made levels even more mazelike, added time constraints and turned the gameplay into a scavenger hunt rather than a traditional side-scroller, much to the games' detriment. Spider-man 2 on the DS is particularly bad about it, but it felt even more tedious that time around, tacked-on touchscreen controls didn't help its case. The good news is that now we've got Spider-man 2 and Ultimate Spider-man, both on the PS2, which I remember being particularly good, Ultimate being the last Spider-man game I had played, and my favorite.
Game of June 2017:
A game deserving of every bit of praise it gets, Suikoden 2 features a rather deep storyline, with interesting characters and twists. So much so that Suikoden V, which borrows from almost every game in the franchise, borrowed the most from Suikoden II and, in my opinion, pulled it off even better. That said, Suikoden II did it first, and what a treat it was.
Runner-up:
Shadow Hearts Covenant is easily one of the PS2's finest JRPGs ever made. The story is interesting, characters are endearing and the combat is a blast. I feel about this game kinda like how I feel about No More Heroes. No More Heroes/Shadow Hearts had made up in personality and style what No More Heroes 2/Shadow Hearts Covenant polished up in the gameplay department. So while the gameplay is much better, it's also missing a bit of the personality that made the first entry so fantastic. So long horror elements, you'll be missed.
Shadow Hearts - Covenant 9.0
Suikoden II 9.0
Gungrave 6.5
Tony Hawk's Underground 7.5
Midway Arcade Treasures 3 7.5
Jersey Devil 6.0
Hidden Invasion 2.0
Spider-man(PS1) 7.5
Spider-man 2 - Enter Electro 7.5
Spider-man - Mysterio's Menace 7.0
Spider-man(PS2) 3.0
Spider-man(GBA) 4.5
Spider-man 2(GBA) 4.5
Spider-man 2(DS) 4.0
Spider-manathon began this Month! And we're off to a rather mediocre start. The PS1 games were pretty good, but as soon as we jumped ship to the PS2, it sunk, it sunk deeeeeep. The first gameboy advance was pretty good for what it was, it's funny because it's pseudo 3-D sprites are downright hideous, but it is a good game! And then came both movie games, which look league and bounds better... but made levels even more mazelike, added time constraints and turned the gameplay into a scavenger hunt rather than a traditional side-scroller, much to the games' detriment. Spider-man 2 on the DS is particularly bad about it, but it felt even more tedious that time around, tacked-on touchscreen controls didn't help its case. The good news is that now we've got Spider-man 2 and Ultimate Spider-man, both on the PS2, which I remember being particularly good, Ultimate being the last Spider-man game I had played, and my favorite.
Game of June 2017:
A game deserving of every bit of praise it gets, Suikoden 2 features a rather deep storyline, with interesting characters and twists. So much so that Suikoden V, which borrows from almost every game in the franchise, borrowed the most from Suikoden II and, in my opinion, pulled it off even better. That said, Suikoden II did it first, and what a treat it was.
Runner-up:
Shadow Hearts Covenant is easily one of the PS2's finest JRPGs ever made. The story is interesting, characters are endearing and the combat is a blast. I feel about this game kinda like how I feel about No More Heroes. No More Heroes/Shadow Hearts had made up in personality and style what No More Heroes 2/Shadow Hearts Covenant polished up in the gameplay department. So while the gameplay is much better, it's also missing a bit of the personality that made the first entry so fantastic. So long horror elements, you'll be missed.
Review #412: Spider-man 2(DS)
Yet another subpar entry in the ever growing library of handheld Spider-man games....
We've danced this dance before, Spider-man 2 on the DS is everything that has come before on the Gameboy Advance but under a new coat of paint. A pretty coat of paint, but it's the same ol', same ol'.
Once again, this is a very loose retelling of the second game based on the second movie, it even uses still of the game instead of the movie itself. Which means that the game isn't very faithful at all, and you'll see a few faces that didn't make it into the movie. The game should take you about an hour and a half to finish, more if you want to torture yourself and unlock everything.
The worst part about previous games was the fact that they were 2-D scavenger hunts on mazelike level while under time constraints, well, hope you like'em because this game is exactly the same. I mean, only a few levels have a 'real' time limit, but if you want to get an A rank you will need to be fast. And believe you me, there's no chance in hell you'll get an A on your first time through, and probably, not even on your second run. And you'll want an A rank if you want to unlock special moves, but frankly, 7 of them are useless, the only one worth using is the impact web, and you start the game with it. Alternatively, you can put a Mysterio's Menace cartridge on the GBA slot of the Nintendo DS and gain access to all eight moves, that's what I did.
Spidey can punch and kick with the A and Y buttons, X slings web towards whichever direction you are holding, which will propel you towards whichever object it hit, if it hit any. L is used to engage in 'Spider-Sense', when an enemy is about to hit you markers will pop up on Spidey's head, pressing L at that moment will slow down time, which is pretty neat and useful. This being an early Nintendo DS game means that there're forced touch-screen minigames. Every single boss has an attack which will have you pop that stylus out of its socket in order to hit objects, and then clumsily put it back before the boss sucker punches you. Fun.
Every single issue this game has comes together in the last level. It's long, filled to the brim with bottomless pits and obstacles and enemies which will throw you helplessly into the pits. You have to web-swing through gaps in the floor, but be careful not to get hit by a flying enemy that there was no way you knew was coming. Oh, and you have to find 12 computers to deactivate. And if you die you have to start from scratch. And each computer involves a touchscreen mini-game. Which you must repeat if you die. Because it's very easy to die in this level. But there're no checkpoints. And you have to find everything in the friggin' maze again. Because the game sucks.
Yeah... Spider-man's debut on the DS is pretty sad. It's sad, because controlling Spider-man is pretty smooth, and if the game design was any fun, it could've been a really good game. It also looks very pretty, so it's a shame to see it flop so hard.
4.0 out of 10
We've danced this dance before, Spider-man 2 on the DS is everything that has come before on the Gameboy Advance but under a new coat of paint. A pretty coat of paint, but it's the same ol', same ol'.
Once again, this is a very loose retelling of the second game based on the second movie, it even uses still of the game instead of the movie itself. Which means that the game isn't very faithful at all, and you'll see a few faces that didn't make it into the movie. The game should take you about an hour and a half to finish, more if you want to torture yourself and unlock everything.
The worst part about previous games was the fact that they were 2-D scavenger hunts on mazelike level while under time constraints, well, hope you like'em because this game is exactly the same. I mean, only a few levels have a 'real' time limit, but if you want to get an A rank you will need to be fast. And believe you me, there's no chance in hell you'll get an A on your first time through, and probably, not even on your second run. And you'll want an A rank if you want to unlock special moves, but frankly, 7 of them are useless, the only one worth using is the impact web, and you start the game with it. Alternatively, you can put a Mysterio's Menace cartridge on the GBA slot of the Nintendo DS and gain access to all eight moves, that's what I did.
Spidey can punch and kick with the A and Y buttons, X slings web towards whichever direction you are holding, which will propel you towards whichever object it hit, if it hit any. L is used to engage in 'Spider-Sense', when an enemy is about to hit you markers will pop up on Spidey's head, pressing L at that moment will slow down time, which is pretty neat and useful. This being an early Nintendo DS game means that there're forced touch-screen minigames. Every single boss has an attack which will have you pop that stylus out of its socket in order to hit objects, and then clumsily put it back before the boss sucker punches you. Fun.
Every single issue this game has comes together in the last level. It's long, filled to the brim with bottomless pits and obstacles and enemies which will throw you helplessly into the pits. You have to web-swing through gaps in the floor, but be careful not to get hit by a flying enemy that there was no way you knew was coming. Oh, and you have to find 12 computers to deactivate. And if you die you have to start from scratch. And each computer involves a touchscreen mini-game. Which you must repeat if you die. Because it's very easy to die in this level. But there're no checkpoints. And you have to find everything in the friggin' maze again. Because the game sucks.
Yeah... Spider-man's debut on the DS is pretty sad. It's sad, because controlling Spider-man is pretty smooth, and if the game design was any fun, it could've been a really good game. It also looks very pretty, so it's a shame to see it flop so hard.
4.0 out of 10
Now Playing: Spider-man 2(DS)
What's with Spider-man and mazes?
Why? Why can't I have a single portable Spider-man game that isn't designed around finding needles in haystacks? It isn't much fun having to go round and round and round again searching for the single thug that's outta my sight. Worse, if I want to unlock the special moves I have to finish the stage as quickly as possible. Poor game design is poor.
At least the game is rather pretty, swinging around is fun and the combat is serviceable. But I've had my feel of half-assed scavenger hunts on mazes while under time constraints. It's not fun, it wasn't fun then and it won't be fun ever. Ever.
At least it's better than both movie Spider-man games on the GBA.
Why? Why can't I have a single portable Spider-man game that isn't designed around finding needles in haystacks? It isn't much fun having to go round and round and round again searching for the single thug that's outta my sight. Worse, if I want to unlock the special moves I have to finish the stage as quickly as possible. Poor game design is poor.
At least the game is rather pretty, swinging around is fun and the combat is serviceable. But I've had my feel of half-assed scavenger hunts on mazes while under time constraints. It's not fun, it wasn't fun then and it won't be fun ever. Ever.
At least it's better than both movie Spider-man games on the GBA.
Review #411: Spider-man 2(GBA)
Not Spider-man's finest.
Spider-man got another movie, and thus a new onslaught of tie-in videogames was unleashed upon the gaming world. While the home console iteration was a franchise-defining entry that set the bar for future games to come, the second entry on the Gameboy Advance is... troubling.
It's not worth discussing the game's premise because it does a very poor job of translating the story of the game based on the plot of the movie, which means it's all kinds of terrible. What you need to know is that you'll be facing many foes that didn't make it into the movie while Doc Ock is left as the big cheese. There're about 21 different levels, but the game is fairly short overall, clocking it little over two hours.
As far as basic gameplay goes, the game plays pretty much like the previous one: Spidey can jump, swing on web, punch and kick. Instead of having to find power ups to use special web shots, you now earn experience points after each mission which you can then use to power up Spider-man, making him tougher or learning new moves. It's a fantastic addition, but some of the new moves can mess a bit with the player, for instance, tapping forwards twice, even if by accident, will have Spider-man perform a sliding kick which may throw you off. There're new mechanics, like picking up stuff by pressing down and HOLDING punch which doesn't work very well, and is needed for a boss fight, and you'll need to get used to swinging since you must also hold Jump if you don't want to perform one of the useless new acrobatics.
Level design is still kinda lame, featuring maze-like levels and scavenger-hunt type levels, at least most levels don't run on a timer now and most levels feature a compass to guide you, but not every level, which is a bit baffling. Every now and then you'll enter a '3-D hub level' in which you can either partake in one or two side missions or advance to the next story level. It's a neat idea, but the 3-D hub runs very poorly, it's nigh unplayable, and they had the gall to have a story mission taking place in said buggy hub. What were they thinking?
Spider-man got another movie, and thus a new onslaught of tie-in videogames was unleashed upon the gaming world. While the home console iteration was a franchise-defining entry that set the bar for future games to come, the second entry on the Gameboy Advance is... troubling.
It's not worth discussing the game's premise because it does a very poor job of translating the story of the game based on the plot of the movie, which means it's all kinds of terrible. What you need to know is that you'll be facing many foes that didn't make it into the movie while Doc Ock is left as the big cheese. There're about 21 different levels, but the game is fairly short overall, clocking it little over two hours.
As far as basic gameplay goes, the game plays pretty much like the previous one: Spidey can jump, swing on web, punch and kick. Instead of having to find power ups to use special web shots, you now earn experience points after each mission which you can then use to power up Spider-man, making him tougher or learning new moves. It's a fantastic addition, but some of the new moves can mess a bit with the player, for instance, tapping forwards twice, even if by accident, will have Spider-man perform a sliding kick which may throw you off. There're new mechanics, like picking up stuff by pressing down and HOLDING punch which doesn't work very well, and is needed for a boss fight, and you'll need to get used to swinging since you must also hold Jump if you don't want to perform one of the useless new acrobatics.
Level design is still kinda lame, featuring maze-like levels and scavenger-hunt type levels, at least most levels don't run on a timer now and most levels feature a compass to guide you, but not every level, which is a bit baffling. Every now and then you'll enter a '3-D hub level' in which you can either partake in one or two side missions or advance to the next story level. It's a neat idea, but the 3-D hub runs very poorly, it's nigh unplayable, and they had the gall to have a story mission taking place in said buggy hub. What were they thinking?
They redesigned a few of Spider-man's animations. A few, which means that Spider-man's proportions will switch between the old ones and the new ones depending on what action you perform, which is all kinds of silly. There're other design flaws, like moving platforms that instead of moving in smooth cycles kinda stutter their way through it, and it's very easy to just go through them when you try to land on them. All in all, some levels are worse than the worst Spider-man had to offer, but a few are better than its best, make of that what you will.
Spider-man 2 makes a bunch of small tweaks that really work in the game's favor, but they also kept most of what was bad about the previous game and added worse things on top. The end result is yet another mixed bag of elements that don't really work well together. It's hard to say which game is better, because while this game was more fun than the previous game at times, it was also more annoying than the previous game ever was, and that's saying something. So, pick your poison, me? I'd stick with Mysterio's Menace.
4.5 out of 10
Thursday, June 29, 2017
Now Playing: Spider-man 2(GBA)
More of the same?
I start the first stage, first thing I see? A time. And it's yet another maze-like level. BOY AM I GONNA HAVE FUN. But then I notice it... a compass! Telling me where stuff is, THANK YOU, it looks like they figured out the previous game's shortcomin.... Wait, it only tells you where the pizza place is, the customers? Find them yourself. OH BOY.
Luckily, this time around not all stages are timed, which is a plus. The 3D bonus segments are the absolute pits though, they lag SO badly, they'd be unplayable if only they weren't just means to an end. Controls have been tweaked a bit, for the better I think, but it's hard to get rid of my muscle memory from the previous game.
Spider-man 2 on the GBA seems to be just more of the same, but maybe, just maybe it'll prove itself to be a tiny bit better. Maybe, I'm not that hopeful.
I start the first stage, first thing I see? A time. And it's yet another maze-like level. BOY AM I GONNA HAVE FUN. But then I notice it... a compass! Telling me where stuff is, THANK YOU, it looks like they figured out the previous game's shortcomin.... Wait, it only tells you where the pizza place is, the customers? Find them yourself. OH BOY.
Luckily, this time around not all stages are timed, which is a plus. The 3D bonus segments are the absolute pits though, they lag SO badly, they'd be unplayable if only they weren't just means to an end. Controls have been tweaked a bit, for the better I think, but it's hard to get rid of my muscle memory from the previous game.
Spider-man 2 on the GBA seems to be just more of the same, but maybe, just maybe it'll prove itself to be a tiny bit better. Maybe, I'm not that hopeful.
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