Sunday, June 28, 2015

Now Playing: TMNT(PSP)

 It got worse!
 TMNT(GC, PS2, Xbox)? Not very bueno. TMNT(PSP, DS)? Very, very no bueno. I mean... what is this thing? It feels like a cheap mobile cash-in game I kid you not. The presentation is all kinds of bad, so I won't dwell on it, this time around anyways, but the gameplay is bad. BAAAD.

 Gameplay is divided in two segments: Platforming and Combat. The platforming is very dull and boring, it all boils down to walking towards the blinking lights, press X, Square or Circle, depending where the next blinking light is. That's it. The more jumps you nail, the faster your Turtle will jump, sometimes pressing the wrong button will make your Turtle stutter and lose his momentum, and others, rarely, you'll fall to your death. It's not fun, at all. Maybe if they could've nailed some kind of sense of speed, or made some impressive looking platforming segments, this wouldn't have been so bad... but as it stands, it lacks a certain oomph, or spark, to make it fun.

 Then there's the fighting... It's terrible. Movement is wonky, enemies are dumb as rocks, and your attacks flow very poorly. After finishing your combo, for whatever reason your turtle will freeze in place for about two seconds, it feels awful. Although blocking can cancel any actions you are performing, so you can block-cancel the wait time, heck, you can attack faster by block-cancelling your attacks right after they hit. It sounds like it offers depth, but I'm pretty sure they didn't intend for it to be abused this way.

 All in all, a terrible game. Man, am I glad I got the PSP version, the one on the DS plays the same but looks even worse. For shame Ubisoft, for shame.

Now Playing: TMNT(GC)

 Unsurprisingly, no very bueno.
 Licensed games, by nature, aren't very good. TMNT is no exception to the rule. Mind you, it's not bad, it's just dull, lifeless and a little by the numbers.

 What I liked: The animation is pretty smooth, and the platforming is rather good.

 What I didn't like: Graphics are blurry and muddy, which makes stages look kinda ugly, although Mikey's floats stage was pretty good. The combat lacks something, probably has to do with how it's simple to a fault and hitting enemies doesn't feel satisfying. Then there's the terrible cut-scenes using cut outs, up to where I left off, they only used a single clip of Leonardo arriving to New York, which lasted 10 seconds at most. There's no co-op or multiplayer of any sort, on a console TMNT game, that should be punishable by law! And all four turtles, and Night-watcher, are basically the same but their abilities and single attack string, they didn't even bother giving Night-watcher his ball-and-chain, so he just uses his Sai. And the movie's voice actor's don't reprise their roles, surprising, since Nolan is no stranger to videogames, but then again, Ubisoft probably was skimming when it came to expenses.

 At the end of the day, it's just a by-the-numbers licensed game, tight on production values and just passable on most accounts. But then again, I only played 1/4th of the game, so there's time for it to pick up the slack. But I ain't countin' on it.


Ninja Turtle Month 2015 begins

 Because why not?
 I'm not a patient guy, I hate waiting, and since this is kinda my blog, it should reflect on its owner, shouldn't it? Which is why Ninja Turtle Month began a few seconds ago.


 And it begins with Ubisoft's TMNT trilogy.

Friday, June 19, 2015

Review #239: Persona 4 - Arena Ultimax

 For the record, the Japanese title is a thousand times better.
 Persona 4 Arena is back, and it's a huge improvement, in some areas, while also exemplifying Ark System Works terrible DLC practices. There's a lot to like about Persona 4 Arena Ultimax, and a quite a bit to dislike about it.

 First things first, the Story Mode. At a first glance, it's better than Persona 4 Arena's individual Storylines, since all of them contradicted each other, and since it was impossible to know which was the canon route, and instead only offers two routes: Persona 4 Route and Persona 3 Route... and they both contradict each other. Seriously? It would've been much better to have a single storyline, but whatever, which story you like betters is almost entirely dependent on which on which characters you like the most, since the P4 route makes Persona 3 characters almost useless, while the P3 route makes Persona 4 characters almost useless. It's particularly funny how the P3 route centers on Labrys, which didn't even appear in any of the Persona 3 games. As for the story itself, it's a mess, and not because the fans' theories didn't come true, but because the limitations of it being a fighting game and the fact that it's just a poorly written story. For starters, since it's a fighting game, the money couldn't go into making different enemies for you to fight, so you'll spend the entire time fighting 'Shadows' of the playable characters, AKA Evil Clones. It's hard to fault them for it, since it IS a fighting game. But then there's the fact that, just as it happened with Arena, characters have been flanderized to oblivion, these are not the same characters that you fell in love with in Persona 4 or Persona 3, but cartoonish, exaggerated versions of themselves. And without spoiling too much, they continue to devalue the character of Adachi, previously an evil manchild, now he... he actually helps the main characters. What the hell? To add insult to injury, the story once again revolves around Friendship. Just like Persona 4, just like Persona 4 Arena, once again it's all about friendship, and how the bad guy actually wants friends, or how the characters push themselves to their limits for their friends and what not. It's repetitive, and it's the only thing characters EVER talk about it. Needless to say, it's not an enjoyable story. And I'm not holding this against the game, at least it has a Story, but it's a poor attempt at one, and being tied to a franchise probably didn't help.
 But you don't play Fighting games for their story, and if you do, you are doing it wrong. The game also offers: Arcade Mode, Online and Offline Vs, Score attack, Training Mode, Lesson(Tutorial) and individual challenges for each character, all which are pretty self explanatory. Then there's Golden Arena, which is a Survival kind of mode, where you fight about 50 or more opponents, as you raise your character level, which allows you to increase his stats and equip him or her with different passive abilities, it's a neat take on Survival Mode. And then there's the horrible DLC practices. There's five new characters: Sho/Minazuki(Just as with Labrys in the previous game, he gets two slots because why not), Ken Amada, Rise, Junpei and Yukari.... and three other DLC characters, which are already the on disc. Adachi, who comes with his own Story Mode, Marie and Elizabeth, all 5 bucks a pop. And you need to update the game in order to play as them, and even if you don't buy them, all three of them appear on the game's cover, and on the character select screen, trying to break into your wallet. And remember all the glasses DLC from the previous game? While most companies would include the previous game's DLC, ArkSys is above that, you want it? You gotta pay for it. It's specially nasty since opponents in Score Attack mod will use both Glasses DLC and the Color Palette DLCs. Some people have grown conditioned to accept DLC, but as someone who started gaming with an NES, I simply abhor the practice, specially when the game tries to tempt you into paying them more. You want my money, earn it. And it's impossible to shake the feeling that the game is constantly trying to make its way into your wallet. No bueno, ArkSys, no bueno.

 As far as gameplay goes, it plays like Persona 4 Arena but adds onto it. All returning characters have new Autocombos(mash square/weak attack), some even have new attacks, and most characters have alternate 'Shadow' versions of themselves, with different mechanics and a different auto-combo. Shadow-type characters have yellow eyes, and build SP faster, however, they can't awaken, use Bursts(to break out of combos) or Instant Kills. They have access to 'Shadow Fury' allowing them to barrage the enemy with SP skills for free for a short while. They have more HP but deal less damage though. You can now also 'Skill Boost' Special and Super attacks, by using two buttons instead of one, they consume more SP, but deal more damage. Lastly there's a new 'S Hold system', by holding square for a while you can execute specials, supers or even awakened supers... but I just don't see the use for it, it's impossibly impractical and means you can't use your weak attacks for combos, I just can't see what where they thinking with this. All in all, I like the new mechanics, except the Hold S one, and Shadow Types, but I've never been particularly fond of Persona 4's Arena gameplay, comboing seems more... rigid than other ArkSys games, it's just a personal preference though.
 The visual presentation is just as strong as it used to be, it's probably ArkSys' finest 2D animations to date. They also went the extra mile and added alternate headswaps for every character, if you buy the DLC, and Shadow Characters have yellow irises... even if they lose them during certain frames. The soundtrack is rather extensive, borrowing from both Persona 3 and 4, and they picked some of the better tunes. Disappointingly, a lot of the characters are voiced by new voice actors, they don't do a bad job at it, but it's hard to get used to new voices, particularly coming straight out of Persona 4 The Golden. Then there's Adachi, probably because Johnny Yong Bosch also voices Yu in the game, now speaks in a softer tone, which is a bit jarring at first.

 The thing about Persona 4 Arena Ultimax is that if you liked the first game, you will like this one. That said, Persona fans, who are not fans of Fighting games, will most likely end up disappointed with the story, which is the only reason they'd consider delving into the game. As for Persona 4 UA, as a Fighter, only time will tell, but for as much praise as Persona 4 Arena 1 got, it died off pretty fast, and I really don't know how much life Ultimax will have, particularly considering how, personally, I'd rather play any other ArkSys fighter, and I'm pretty sure others share that sentiment.
 7.5 out of 10

Monday, June 8, 2015

Review #238: Persona 4 - Golden

 Because going inside the TV never goes outta style.
 Persona 4 is easily one of my favorite games of all time, behind only Final Fantasy VII. When I heard of 'The Golden' port, I didn't really care about it, it was a Vita game, and I wasn't interested in the console at the time, and I was so satisfied with vanilla P4's excellence, that I didn't really need it. It didn't help that once it was released, there were a couple of mixed opinions regarding the new content. Well, I think The Golden's, or 'Golden' outside Japan, additions are mostly good ones.

 For the uninitiated, Persona 4 is a JRPG unlike others. This game doesn't take place in steampunkish lands, medieval villages or futuristic times... it takes place in modern day Japan(Well, in 2011 to be exact). You play as a mute hero who recently traveled to the country town of Inaba to spend the whole year, who is quickly drawn into a series of murders and kidnappings haunting Inaba. In the midst of it all is the 'Midnight Channel', a channel that appears exclusively during midnight after rainy days, and kidnapped victims begin appearing on it, and the Hero will soon discover that he can enter the TV World. In Persona 4, you must juggle your highschool life, perfecting your talents, forming bonds with people and saving the victims. But I'm getting ahead of myself, as far as the story is concerned, it's pretty much excellent, both the main story as well as the optional Social Links that you can follow. There's about 12 different 'Social Links', surrounding different secondary and tertiary characters, all whom are excellently written and are a joy to follow all the way through the end. While it does follow a few cliched anime tropes, I felt most characters felt pretty real, which really helps invest you into the town of Inaba and the trials and tribulations its inhabitants face.
 Persona 4 is actually slightly more than just a JRPG, it actually holds a ton of 'simulation' mechanics that are excellently tied to the game. The game moves throughout different days, divided in 'Morning' and 'Night' each. During either, you can only do one activity and one activity only, with a couple that actually leave you too tired to do anything during the night. Days are better spend advancing Social Links, which is to say, interacting with secondary or certain tertiary characters, each storyline is a reward in itself, but following each Social Link to the end will grant you access to an 'Ultimate Persona', and in the case of party members, will evolve their Personas into stronger versions. Plus, the higher the level of a Social Link, the more bonus Experience a fused Persona, which will be explained later, will receive upon its creation. You can also opt, but it's better to do it during the night, to try to increase your passive attributes: Courage, Knowledge, Understanding, Expression and Diligence. These 5 stats provide you new options when answering questions, or allow you to interact with characters. Maybe you require a certain level of Understanding in order to interact with a depressed character, or the such, so in order to complete certain Social Links, you might need to raise these.

 But that's only part of the game. In the game, you'll join up with other students to try to thwart the killer behind the kidnappings. Luckily for the cast, whoever appears on the Midnight Channel has until the first foggy day before they are murdered in the TV World. Persona 4 employs a modified 'One More' version of the turn-based combat system modern Shin Megami Tensei games use. There's 7 different damage sources: Physical, Wind, Electric, Fire, Ice, Light and Darkness. Hitting an enemy with their weakness will grant you an extra turn, as well as leaving them in 'down' state, however, this holds true for enemies as well, so if they hit your weaknesses, they get extra turns as well. I always felt that it was a fantastic system, and it works really well. Then there's the Personas, unlike your party members, who have a set Persona, the protagonist can hold many different Personas. You obtain them by chance after defeating enemy encounters, or by fusing Personas in your possession. On the other hand, dungeon design is uninspired to say the least. It's just bland looking corridor after bland  looking corridor, with the rare gimmick floor. To be perfectly honest, at times I had more fun with the 'sim' elements of the game, than the combat itself! Besides, you'll want to limit your visits to the TV World as much as possible in order to max as many Social Links as possible!
 So, what's new in 'Golden'? Quite a bit, albeit most of it is rather superfluous. The first thing that'll come to your attention, is that there's a new, massive gallery that contains all sort of extra content, like official art, advertisements or other miscellaneous videos regarding the franchise. It's pretty neat. Teddie and Chie have new voice-actors, the new Teddies sounds pretty similar to the old one, while Chie... well, she takes a bit of getting used to if you are used to her deeper voice in vanilla P4, even though she isn't bad per se, I think the previous Voice Actress fitted the character better. There's two new Social Links, one related to a new character, and the other related to the mysteries regarding the Midnight Channel. As far as Marie, the new character, is concerned, I didn't really like her, remember how I mentioned how real the other characters felt? Marie is a walking tsundere archetype, with nothing original to her name. She's terrible, but it's not like you are forced to follow her Social Link all the way to the end. The other one... I didn't like either, they tried to make this character a bit more sympathetic, which in my opinion, works against him. Still, once again, it's optional, you can ignore it altogether and the plot will play out just as it did before.

 There's a new ending, if you make certain choices, and a new dungeon, if you complete Marie's Social Link. The dungeon is a bit of a gimmick dungeon, it's fairly uninteresting, but at least it feels different than other dungeons, thanks to its gimmicks. Now there's a fair amount of costumes for each character, which was pretty cool. There's the obligatory new Personas, as well as a third new Ultimate Persona for each party member. Speaking of those, characters and enemies have been rebalanced, some enemies appear on different locations or even have different weaknesses! Also new to the game, are scooters, early in the game you'll be forced to get one, and it allows you to go into the two new areas in the real world, plus, you can invite party members for a ride! Two new activities have been added, catching bugs and gardening, neither take up time, and on certain nights, you can leave the house, there's not a whole lot of stuff to do at night though! The last major addition comes in the form of new 'Events', like skiing, Valentine's day or the trip to the beach, these are pretty entertaining and fit right alongside the rest of the game. And while they are mandatory and take up some days, the game gives you two extra months, so it evens out in the end. Finally, you can now fast forward scenes, and customize the difficulty settings on a New Game+, things like how much Experience Points are earned, which can allow you to to breeze through the game or challenge yourself, the second time around.
 Persona 4 - Golden is every bit as amazing as it once was. It looks and sounds just like the PS2 version, and nothing was cut. Then there's all the new content that only adds to the already-large game. While I was iffy on the two new Social Links, they are entirely optional. even if Marie has some unnecessary scenes whenever you go into The Velvet Room to fuse Personas. Basically, most of the new content I really, really liked. The new events, the new Personas, the Costumes, the Areas... I enjoyed them all, and what little I could've done without is optional. That said, as much as I liked it, I don't think it's worth double dipping if you already own Persona 4.
 10 outta 10.

Wednesday, June 3, 2015

Archile's Grab Bag: Turtle Month is still a thing Edition

TURTLE MONTH 2015!!!!!!!!!!!!!!!!!
  Box box box stuff stuff stuff
 Tearaway - Because it looked awesome. Really.
 Silent Hill: Book of Memories - I know that it's not a Silent Hill game, but I never claimed to be a Silent Hill fan... but I am a dungeon crawler fan, and that is exactly what this game is, which is why I got interested in it!
 Tales of Hearts R - One of the very few VITA RPGs without waifus or some kind of undressing mechanic, and being a Tales fan... I kinda had to get it. I was bummed that the DS version never made it, but if  I knew it meant getting an upgraded port, I wouldn't have minded!
 Toukiden: Kiwami - It looks like a very badass Monster Hunter-type game, right up my alley!
 Soul Sacrifice - I could pretty much copy how I feel about Toukiden for this one. But I'll elaborate on why I got vanilla SS instead of Delta... well, physical release! And yes, I do know that the Chinese release of Delta has an English language option, but that version is a bit tougher to find.
 TMNT(PSP) - While the Movie is a Raphael-fest, it was one of the few post-SNES era TMNT games that I hadn't played, and Turtle Month was coming.... so yeah! Being completely honest about it, this game looks bad... but hey, at least it seems to be better than the DS version(TMNT had three releases: TMNT(PS2, GC, Xbox), TMNT(DS,PSP) and TMNT(GBA)).
 TMNT(GC) - The third version of the TMNT - The Movie - The game thingie, and also the first Ubisoft-pusblished TMNT game, it looks... decentish. I admit, I've never been interested in the Ubisoft-era games(Except maybe Smash-Up, which I bought at release. and was a huge disappointment and the GBA TMNT, which looked great), but since Turtle Month is comin' up... why not!?
  And thus we have the final line up for Turtle Month 2015. Not gonna lie, the only games that look promising are the three Konami games and the Ubisoft-published TMNT(GBA). But a man's gotta do what a man's gotta do.

Friday, May 29, 2015

Month Overview: May 2015

 Games finished in May 2015:
Bleach - Shattered Blade           3.5
Touch my Katamari                   6.5
SoulCalibur Legends                 4.5
Uncharted Golden Abyss          8.0
Soul Reaver 2                            8.5
Jeanne D'Arc                             7.5
Legacy of Kain - Defiance        8.5
Borderlands 2(VITA)                2.5
Animal Crossing                        5.5
F-Zero GX                                 8.0
Maximo - Ghosts to Glory        8.0
Silent Hill 4 - The Room          9.0
The Orange Box                        10


 Another Month I'm cutting short since I'll be away when June begins. I don't even know how I managed to cram so much into May, supposedly, it was 'test month', so, supposedly, I had to study tons.... and yet, I seem to have played tons! The best part about it, is that I finally finished the Legacy of Kain series, and man oh man, how good it was. I feel like I might've been a bit too.... generous with Defiance, but the thing is, if you've been playing the games from the start, the pay-off is immense, to fully appreciate Defiance, you need to have played the previous games. And I replayed some old favorites from my past, Maximo, Silent Hill 4 and Half-Life 2, they were all so, so good.


Game of May:
 Half-Life 2 is every bit as good as it once was, and once you are done with it, you've got the two Episodes, which while they aren't as good as the whole of HL2, they basically add up to the previous game, which translates into a whole lot of Half-Life 2 to go through. And then you've Portal for dessert, short and sweet. What I'm trying to say here is that The Orange Box is amazing.

 Runner-up:
 I dislike Survival Horror games, but Silent Hill 4 is all kinds of awesome. The premise is creative, and the overall execution leaves nothing to be desired. Remember when Konami was awesome? I do.

Review #237: The Orange Box

 The cake is a lie... and I'm really late with that joke.
 The Orange Box is a 5-games-in-one kinda deal, featuring five first-person games that run on Valve's Source engine. It might sound a bit of a cop out, but the camera and the engine are the only things these games share(Well, technically Half Life Episode 1 and Episode 2 are pretty much Half Life 2 expansions), as they couldn't be more different from each other... Which is why it's better to talk about each one separately.

 Half-Life 2 - As far as I'm concerned, this is The Orange Box's centerpiece. It's over 10 years old, and the game only shows its age when it comes to graphics, otherwise, it has aged as gracefully as it gets. HL2 comes from an era before 'regenerating health', and the somewhat realistic, if completely anti-fun, two weapon limit.
 The thing about Half-Life 2, is that it feels like a big epic. You never lose control of the character, there are no cut-scenes so to speak, so you are always seeing stuff as Gordon sees it. The pace and the sense of adventure is something I really, really like about this game, you are always pushing forward, through a large, interconnected world. Even more impressively, the game always keeps it fresh, you'll go from traversing water on a boat, stopping only to open gates, to commanding an army of 'ant-lions' and laying wreck on a prison, to driving a buggy through deserted land and then traversing the abandoned, trap-ridden town of Ravenholm. Needless to say, you won't be doing the same thing for long.
 As much as I love the game, the PS3 port has a couple of shortcomings. Loading screens are rather frequent, as they were on the PC version, but they feel a tad longer in this one. The somewhat lame graphics, lame nowadays anyways, wouldn't bother me, if only there weren't a couple of frame rate issues. They are rare, but they are there. Then there's the vehicles' controls... The sand buggy is fine, but for some reason the boat's controls are all messed up. It's hard to explain, but it's a bit too sensitive, and both accelerating and steering is done with the left analog stick, and for some reason, when you go backwards, if you push left, it turns you right, but if you are accelerating, it turns you left... the game come be veeeery finicky as to how the boat is moving before deciding whether it's gonna turn you left or right. It made the fun boat sequence into an absolute mess.
 Consensus: Half Life 2 is every bit as good as it once was, but the PS3 isn't as good as the PC version.
10 out of 10.
 Team Fortress 2 - There's no point to playing this version, as it's awfully outdated. It's missing alternate weapons, hats or any kind of customization item. I mean, the PC version is free and it offers everything this game has and then some. And it's hard to find full rooms in the PS3 version. Really, Team Fortress 2 is awesome, but there's no reason what so ever to play this particular version.
 3.0 out of 10
 Half-Life 2 Episode 1 - I'll say it now before I even dabble into Episode 2... I don't think the Episodic format works for Half-Life. Heck, it's hard to judge just a piece of a bigger thing, a bigger thing that isn't even finished as of now. On it's own, Episode 1 is a decent, if very short, game. Chapter 1, of 5, can be a bit frustrating, but it gets decent-ish later. Thing is, it reuses mechanics from Half Life 2, sure covering Antlion's nests with cars is fun at first, but it kinda runs its course the third time around. I did appreciate the first three chapters, as you are limited to the pistol, shotgun, machine gun and Gravity gun, and ammo is very scarce, as you trudge through very dark areas filled with zombies... it certainly lends it a very unique flavor, when compared to Half-Life 2.  But then again, and due to its episodic nature, it's missing some of the things that made Half-Life 2 so good, its pacing and its sense of progression. It only adds one new enemy type, the Combine Zombie, and the facial animations have been tightened up.
 Don't get me wrong, it's not bad, a game that basically adds upon Half Life 2 can't be bad, but it certainly leaves a lot to be desired.
 6.0 out of 10
 Half-Life 2 Episode 2 - It fares slightly better than Episode 1, but it still suffers from its episodic format. It's a bit longer than Episode 1, 7 chapters instead of 5, and while it doesn't introduce any new weapons either, it has a new item, the Magnusson Device, which is an anti-Strider sticky-bomb like weapon. It's only used in Chapter 6 though. There're two new enemy types, an larger sized Antlion, and the Hunters(Which behave like 'Guardians', but they have a new attack). What I liked about this one, more than Episode 1, is that it feels more like Half-Life 2. It has a vehicle section, the aforementioned chapter 6 in which you get to use the Magnusson Device, or even a 'defense the base' section... it keeps things fresh, keeps you doing different things, I really liked that! Still, it's very short, the blame once again falling on the episodic format.
 Episode 2 is a step up from Episode 1, but I still think that Half-Life shouldn't stick with with Episodes.
 8.0 out of 10 
 Portal - It's hard to truly judge Portal for what it was, considering how much of what made it so good has been spoiled on the Internet... unless you are lucky enough to have been living under a rock for the past 7 years.
 Basically a first-person puzzle game, in which you have a gun that can create two portals, an exit and an entrance, upon certain surfaces. The rules are simple, and puzzles get increasingly more complex as you go along. The funny, if creepy, quips from GlaDOS while you adventure certainly add to the game's charm.
 It's a fun, original, creative and a bit short game. Personally, while I think it was pretty good, I wasn't left awestruck, contrary to most people on the Internet, but I think it has to do with how familiar I was with it before I even played it.
 7.0 out of 10.
 Here's the thing about The Orange Box, not only does it contain one of the most influential First Person Shooters ever, in Half-Life 2, it also contains one of the most influential games in Pop Culture ever, in Portal. There really is no going wrong with The Orange Box. Unless you are looking for a multiplayer game, in which case, well, it can't offer much, seeing how awfully outdated this version of Team Fortress 2 is!
 10 out of 10

Monday, May 25, 2015

Now Playing: The Orange Box

 Whoever designed this cover... fire him.
 Half-Life 2 is one of my favorite games of all time, and I've been aching for a physical version... and since I consider myself more of a Console duebro, why not the Orange Box? I'm up to the Water Hazard chapter, and it's every bit as good as I remembered. If I could say one bad thing about it, it'd be the frequent loading times...

 That said, Half Life 2's got to have one of the most epic, action-drive opening scenes ever. The chase through the roof is as memorable as it's fun to go through. Man, there's so much to like about Half-Life 2, and it gets good right from the start, only getting better going forward.

 Then there's the other benefits of getting 'The Orange Box', Half Life Episode 1 and 2, both which I have never played for... well, reasons. As well as Portal, a game I've never, ever been interested in, but hey, it's an extra.

 There's also Team Fortress 2 but... It's very outdated, no custom weapons, which means no custom presets.... I mean, the PC version is free and has everything this version has and then some, plus, highly populated servers, so... Yeah.

Review #236: Silent Hill 4 - The Room

 The Room of AWESOME that is.
 Everyone and their dogs(If you know what I mean(Hint, it's a reference.) knows Silent Hill 4's story, it was supposed to be a gaiden/spin-off game, but somebody decided to make it a numbered sequel yadda yadda. And it's true, it might be a terrible Silent Hill game, but it's an awesome game.

 The game's premise is easily what I like best about it. You play as Henry Townshend, a character that it's as flat as they come--but that's alright, he's supposed to be an everyman, an unlucky sod that finds himself trapped in his apartment. The door leading outside is chained up, the windows are shut, it doesn't matter how much he screams or punches... nobody outside can hear him. It's genius, it's original and it's immediately engaging. The game does a great job of letting you feel as trapped and isolated as Henry, as a matter of fact, while the game is played in third-person, whenever you enter your apartment, it goes into first person. You can stare through the windows, you can look through the door's peephole, and watch as the world goes by. Oh, and I did mention 'entering' the apartment, y'see, not long after the game starts, a hole opens up in his bathroom, a whole that leads into the outside world. Everything about the game's story kept me hooked all the way through the end, as a matter of fact, this was the second time I played through the game, and I was every bit as invested on the story as before. It can be argued that Henry isn't a very good character, but I don't think that's fair. Henry is supposed to be a flat, one-dimensional character, not unlike Gordon Freeman(Foreshadowing), Henry is the medium through which the player interacts with the world and learns Walter Sullivan's story. That said, the game is very loosely tied to Silent Hill, you do travel near Silent Hill, and Henry claims to have visited Silent Hill before, but that's as close as you'll get to the fog-infested hell.
 Most of the game follows a pretty clear structure, you start off on your apartment, which serves as your personal stash, as Henry can only carry up to ten items, and it's the only place in which you can save your game and even restores your health.... initially, anyways. As you go through the game, your previously thought safe haven will start getting possessed by the outside world, and you'll have to get Holy Candles if you don't wanna take damage while on your apartment. Regardless, you will go through the hole on the bathroom to the zone of interest. You could argue that the game is made up of different chapters, which each takes place in a different area, regardless, in these outside areas is where most of the game takes place. Where you'll explore and solve most puzzles(Some require travelling back to your apartment!), fight monsters and collect weapons and other miscellaneous supplies. You may also come across holes that allow you to go back to your apartment, so that you can save, peep through the windows or the door or reorganize your inventory.

 Fighting is fairly simple and a bit clunky. There's two types of weapons, melee and ranged. There's only two ranged weapons, a pistol and a revolver, but there's a lot more of variety when it comes to melee weapons, from a pipe, golf clubs, an aluminium bat to a cardboard cutter or a hand-axe. Melee weapons not only offer different speeds and damage, but Henry will swing them in different ways, plus, you can hold the attack button to charge for an stronger attack, and each weapon will produce its own, unique charge attack. The thing about the combat, is that it's fairly slow, you can only attack while holding the R2 button, which enters you into targeting mode. Henry can't run while targeting, and his sidesteps feel off. Fighting enemies in numbers can be a bit daunting, they can take a fair bit of punishment, and unless you finish them off by stomping them, they will rise back up for another beating, when facing larger numbers of enemies, getting an opening to stomp a downed enemy can be difficult! But that's OK, a large amount of enemies are actually immortal, so you'll have to get used to running.
 Moving around isn't all that bad, except when the camera decides to get in your way. Y'see, most of the game is seen on a third person-angle, but sometimes the game decides to throw fixed angles into the mix... and some of these are a bit... bad. Heck, sometimes the it won't be a 'fixed' angle, so there's actually a button to move the camera behind Henry, which is all kinds of odd, it managed to throw me off quite a couple of times, as the switch isn't done very smoothly. Still, besides one or two cheap hits, the camera didn't really get in my way when it mattered. The puzzles in the game were quite simple, but then again, I didn't play on the hardest difficulty setting, which apparently, changes the hints to make them more vague!

 So, you made it through half of the game, which is about 3-4 hours in, and then... the game turns into a massive escort mission all the way to the end. And you have to go through all the previous areas. Sounds terrible, doesn't it? Well, it isn't. The person you are escorting can't actually die, though if you want the best ending you'd better do your best not to them get hurt a lot, although they seem to fall behind very easily, so sometimes you'll have to go back into the previous room to fetch'em, or wait until they are closer to you before getting through a door... and in those rooms filled with unbeatable enemies, waiting for them to get closer can be a bit of a pain. As for retreading old ground, you'll go through new areas and rooms, plus, all the puzzles are different. As a matter of fact, your first visits through the different 'worlds' are pretty short, with 1 or 2 simple puzzles, it's on your second time around when you'll actually have to do most of the thinking and exploring!
 As far as visuals go, it's nothing short of excellent. While I usually like my games colorful and vibrant, this game was aiming for creepy, so the dark, dry colors are welcome. The game also has a grainy filter applied to it, that heightens the creepiness. As for the art itself, the monsters are all abominations that look and sound the part. And then there's your apartment, which gets possessed, and all the various hauntings are both creative and scary, I mean, there's zombie ghosts trying to come through your walls, that's enough to merit a visit to the big boy's room! Sound design is top notch as well, what little music there is fits the scenes when it play, but the ambient noises? Holy chipotle. The voice acting however... Let's just say that it's passable at best, but Henry? Either the guy is the most badass everyman ever, who manages to keep his calm and stoicism regardless of what is going on around him... or the voice actor just didn't know what he was doing. I think it's the latter.

 Look, I don't care if the game 'isn't really a Silent Hill game', as far as I'm concerned, Silent Hill 4 - The Room is excellent through and through. The premise is original and creative, and they managed to make the most of it. And there's something to be said for a game that makes you go through the same areas twice, that half of it is a massive escort missions, and remains being fun.
 9.0 out 10.

Friday, May 22, 2015

Now Playing: Silent Hill 4 - The Room

 Thank god it ain't ma room.
 Genre's that are not 'my thing': Racing, Sports, Simulation and Survival Horror. And yet, Silent Hill 4 struck a cord on me. I don't know why it did, but I know why it does today. Silent Hill 4 retains the honor of being the very first Survival Horror game that I beat, brings a tear to my eye really. First things first, I am playing on Easy, and there's two reasons for that: A) I beat this game previously, so yeah and B) I am a coward. No, really, it's not the game that scares me, but the idea that I might get stuck in an impossible situation. Sue me.

 Secondly, I love the premise. The idea behind it is pure genius, the whole deal with the locked room, and how a hole 'transports' him near future victims and what not. I loved, LOVED the story of the game, so much so that I'd tell my father(I was young and easily impressed, sue me) about the story as it developed. That hasn't changed one bit, since the game's start, it's got me hook, line and sinker. And the enemies? Creepy as hell. The grainy filter applied to the game works towards that as well. The gameplay is a bit clunky-ish, as expected of a Survival Horror, but the story and premise are so good that I can ignore what few annoyances it could cause, y'know, like the less than optimal camera(Leagues above Maximo's though!).

 Basically, I'm in love.

 PS: Henry's voice actor is terrible.

Thursday, May 21, 2015

Review #235: Maximo - Ghosts to Glory

 Not a single Red Arremer in sight!
 Remember Ghouls and Ghosts? What about Ghosts and Goblins? Quite the games they were! While most would assume that the franchise died after the SNES-era, they'd be wrong. Maximo is the spiritual successor to the franchise. And that's just fine, it's a game that doesn't ride on the coattails  of the franchise in order to carve its mark.

 Maximo, hardened warrior king, returns to his Kingdom, only to find Achille in charge, as well as having stolen his Queen. Maximo tries to attack, but is killed in action... not before Grim AKA Death, strikes a deal with Maximo, since both want Achille's head, Maximo wants his bride and Grim isn't too happy about Achille taking souls from the underworld. A simple premise, and not too different from the 'Ghosts' series.
 This is a 3D action-adventure game, with pretty obvious roots in 2D platformers. Maximo is armed with his armor, sword and shield and double jumps, as well as other skills he may acquire. Maximo's health bar is split in up to four segments, each segment standing for a piece of armor, more or less, 1 segment has him on his underwear, two with his armor, three adds a helmet and there's an optional fourth if you've the skill. The thing is, if you lose an entire segment, you can't restore it unless you find a new piece of armor, which means that grabbing health potions doesn't restore segments. The Shield has a separate endurance gauge, which decreases every time you block a hit, or if you have the skill, throw it against an enemy. Then there's the sword, which can slash, dice and thrust(If you've the skill).

 Maximo has a very interesting Skill system. You can find 'skills' by defeating enemies or buying them from altars, and these greatly enhance Maximo's repertoire of moves, from a two hit combo, allowing Maximo to throw his shield, turning his shield into a Magnet for power ups or even one that allows him to have up to four armor segments in his health bar. Thing is, if you die, you lose some of them. At the start of the game, you are given 3 'lock slots', skills placed in these will stay with you even if you die, and every time you defeat a boss, you are given an extra lock slot, for up to seven. I thought the skill system was excellent, it forces you to play carefully, but also gives you some leeway so that you can keep your favorites if you screw up. Plus, these skills offer a real advantage to Maximo, expanding his moveset, you want to keep these powers.
 Spread throughout each level there are two form of currency that you'll want to gather: Coins and Fairies. Coins are of utmost importance, not only do they let you buy items from altars, you also need 100 of them to save, yep, it's one of those games, your game or travel to previous worlds. Then there's the Fairies, on their own they do nothing, but collect 50 of them and you get a Grim Coin. Grim Coins are basically continues, kinda, the first time you lose all your lives, it'll take one Grim Coin to come back, but every time you 'continue', the price goes up. And it's worth mentioning that most people consider this game kinda hard. Personally, I died about 20 times and only used a continue once, which means... I thought the game was pretty much standard, not easy, not hard, just right... but not for the right reasons.

 The things that make the game 'hard' isn't the design itself, but rather it's flaws. The camera is terrible, no right-analog support and the only way to 'control' it is to press L1 and hope that the camera can position itself behind you, which isn't always possible. Most of the hits I took were because I couldn't see what was ahead of me. Then there's the overall movement, which feels rather slow, as if Maximo was weighed down by... something(Probably his armor? heh!), which means that it's easy to underestimate or overestimate his jumping prowess until you get used to it. Mind you, the platforming isn't too bad, it's just decent, it could've used some more polishing. As a matter of fact, there's this jump in one of the latter stages, in which you must jump from a huge siege tower towards a cliff, which is just plain evil. Must've died about 5 times, I even considered that, despite the trail of coins, it just wasn't the way to proceed. But it was. Honestly, both of these issues can be attributed to its age, and none were dealbreakers as far as I'm concerned.
 For an early PS2 game, it looks fine. Environments are simple, but varied, and characters are based on horror themes, but done in a charming, goofy manner. There're Skeletons frozen in ice cubes that slide through the ground trying to poke you with their harpoons, and wizards that turn Maximo into a little baby or an old man. The soundtrack I found lacking, there's about... 3-4 different tunes? And a ton of remixes of the game's main theme(Which might be mighty familiar if you are a 'Ghosts' fan!). I don't see it needed to talk about sound effects, but something about the sound your sword makes when it hits the skeletons is very, very satisfying. Heck, everything sounds really good, it's almost another reason to collect coins!

 What can I say? I enjoyed my time with Maximo - Ghosts to Glory. It is a bit dated, but nothing that can't be overcame. With that in mind, I thought the difficulty was just right, but I've read that some people thought it was a bit too tough, so, y'know, be ware.
 8.0 out of 10

Wednesday, May 20, 2015

Now Playing: Maximo - Ghosts to Glory

 Yet another trip to my childhood.
 Maximo Ghosts to Glory is another one of the first PS2 games I played, a group made up of Metal Gear Solid 2, Okage: The Shadow King and Dynasty Warriors 2(And I believe Final Fantasy X as well?). And just as with Okage and Dynasty Warriors, I didn't know what I was getting myself into... yet it was another homerun. I remember that Maximo was considered one of the toughest games around back then, and even though I played the Japanese version(Considered to be the easiest one!) I had trouble with it, I don't remember ever getting past the Ice World!

 But lo and behold, I already defeated the first boss, have 7 lives and 7 Death coins to my name! I must've died twice or thrice, which means... It's not THAT hard. Or maybe F-Zero GX makes everything else look easy, heh. But I digress, time has not been kind to Maximo. It's one of those weird PS2 games that don't make use of the right analog stick for the camera, and the camera itself leaves a lot to be desired. Movement is very slow, it feels as if Maximo is treading through mud the entire time. And the combat? Simple and a tad clunky. Oh, and it also happens to be one of those games that require in-game currency in order to save.

 And that's about all the bad things I can say about it, it's still a charming little game, true, I fear for my life every time I have to platform, but I haven't had a single death due to platforming yet, so I just need to believe in Maximo's prowess! I also happen to like the skill system, and how you can have three of them locked, so that you don't lose them upon death. I doubt I'm ever gonna swap Double Strike, Magnet and Shield throw. Double Strike is almost a necessity, at least to my gaming style, Magnet is so dang useful, particularly to gather all the spirits that are used to get Death Coins(Continues) and Shield Throw? Well, it made the first boss a complete push over, so it might aid me on further bosses.

 Still, it's funny, it was considered challenging back in the day, but... I wonder if it's for the same reasons I think? Right now I blame the camera. I blame the slow as molasses movement that interfere with the platforming. I blame the simple combat.... and I think all of these can be attributed to it's age. So then... why was it considered a challenging game back in the day? I might read some reviews after I'm done with it, just out of curiosity.

Review #234: F-Zero GX

 Forever he will be my hero~♫
 Remember F-Zero? Y'know, that little SNES racer that featured all kinds of Mode 7 hijinks? You probably don't, while it does have a bit of a cult following, the last game in the franchise was a GBA game, and the last console iteration was the one featured here, F-Zero GX. What makes F-Zero awesome, what makes it stand out from the crowd, is its futuristic setting, as well as the incredibly fast speeds it boasts.

 The game features 4 main modes: Grand Prix, VS(Up to four players), Time Attack and Story Mode. There's 4 cups of 5 tracks each, as well as a 'super secret' fifth cup, for a total 26 tracks(There's a bonus one!). There's also 41 different racers, all with different pilots. And allow me to ramble for a bit, I'm a huge fan of character design, and this field is both to be commended and criticized in this game. The male characters are all hilariously over the top, there's Super Heroes, Aliens, Skeletons what have you, and they've the mannerisms, unlockable endings and backstory(Which can be read in the 'Pilot Profile' in-game!) and they are awesome! Female characters don't have it as good, the backstory, some of the endings and even some of the mannerisms are equally as good, but... they all share the same body with a different head, all humans by the by. All of them wear a colored top and a colored metal thong, the colors might be different, but the designs are the same. A couple of them actually bare their midriffs, but that's as different as it gets. It's a bit disappointing, since they did such a great job with the others! Lest I forget, each of the 41 racers gets their own unique theme song, and 10 different phrases for when they win a GP, how's that for attention to detail?!
 In this game, you will race your ship though all kinds of tracks, filled with tubes in which you can ride the walls, when you are riding inside them anyways as sometimes you'll race over tubes, there's gaps in the tracks, sometimes even forks that take you all over the place through hoops and loops.... Needless to say, the tracks are all sort of insane and designed with style in mind, and they are so amazing thanks to that. There are no weapons in this game, although you can ram the other racers and even destroy them, retiring them out of the remainder of the race, instead the focus is on speed. Throughout the track there are dozens of Boost pads that'll give you a boost in speed, and once you reach the second lap, you are allowed to boost in exchange for health(You can restore it by going over purple tiles over the tracks). The game can get pretty exhilarating as you reach higher and higher speeds, as you try to keep said speed, but also being careful not to fall off the track, remember, that'll retire you out of the race completely!

 Which brings me to the game's biggest issue, or asset if that's your thing, the steep learning curve. You'll have to learn how to best drift in order to keep your speed going, you'll have to learn the tracks so that you know what is coming and how to best deal with it, as well as when to or not to boost, so that you don't end up flying off-track into your game. This is a racing game that hates your guts and will kick your butt, but, but if you get the hang of it, it's also one of the most exciting racing games you'll ever play. Sadly, the game is a bit too hard for its own good. In order to unlock the fourth cup, you have to beat the first three cups in Standard or harder. Fair enough. The problem with Grand Prix is not the racers, not the rubberband AI, but the track itself. Falling of track or having your ship destroyed will cost you the race. You get 2-5 continues depending on the difficulty setting. Unlocking the 5th Cup is a pain in the butt for many reasons. You have to place first in every cup in the Master difficulty setting, no easy feat, and then you have to buy them, which more likely than not will involve farming 'Tickets'. This holds true for 10 of the unlockable racers, these can only be unlocked by finishing each chapter of the Story Mode in Very Hard. Story Mode is all kinds of insane hard, sure the cut-scenes are phenomenal and worth it, but Very Hard requires almost perfect precision. Oh, and each chapter of the Story Mode must be bought with the very same tickets, and unlocking 'Very Hard' means finishing the chapter on the other two difficulties.
 So you see, unlocking stuff is both tedious and hard. You earn tickets by placing 1st-3rd on Grand Prix Cups or unlocking and defeating Staff Ghosts in Time Attack(These only pay out one time), and these Tickets are used to buy everything. The game has a nice little 'customization' feature that lets you build your own ship. Pretty cool, but parts must be bought with the same tickets you use for Characters, AX tracks and Story Mode chapters. It doesn't matter how much you liked the game, grinding for all these tickets is not fun, and coupling it with the incredibly hard difficulty, if you plan to unlock everything, as well as the high difficulty curve... let's say that the game can be frustrating as well. Oh, and the 'Death Races' in which you had to be the last racer standing through unending laps from F-Zero X are gone, which made me all kinds of sad.

 The graphics are not as good as you think, but better than you'd expect. The backdrops are pretty gorgeous, but if you pay attention, tracks and ships are made up of pretty simple shapes. Hard to fault it, as it keeps the framerate at a steady 60 no matter how fast you are going, with 30 racers on the track at the same time. Pretty impressive. The CG cutscenes are a bit... dated, some cross the uncanny valley, particularly the females trying to be 'sexy'(Which is all of them, sadly). It's... it's creepy, particularly Jody. And the animation... well, at least they are funny and have nothing to do with the gameplay! The soundtrack is made up of Techno-Rock, and it's amazing, it's the kind of music that wouldn't be out of place in a Dynasty Warriors game, and I love it. And did I mention that each racer of the 41 gets their own theme song? And each track has its own song?
 F-Zero GX is on of the most exciting racing games you'll ever find. The difficulty curve is steep, and unlocking everything may be an herculean effort, but the game is oh so much fun, provided you can get the hang of it.
 8.0 out of 10

Saturday, May 16, 2015

Now Playing: F-Zero GX

 Vroooom
 I'm not the biggest racing game fan around, I'm no good at them and I'm not particularly interested in them. F-Zero in particular is not a franchise I'm particularly fond of, but I did play the hell out of F-Zero X on the N64. Fast forward a couple(Or about 10) years, and here I am playing the sequel, and the last entry on a home console.

 F-Zero is usually praised for the sense of speed... I played the Ruby Cup on Novice and Standard and... I can't see it. Outrun 2006, now that game was fast, but this one? It feels rather tame, maybe the next courses will offer more chance for speeding? Plus, I remember all these killer loops, and tubes you could race over... I hope they are in this one again, 'cause that sh...stuff was badass.

 All in all, not particularly impressed, but it ain't too bad.

Friday, May 15, 2015

Review #233: Animal Crossing

 In which I dig my grave and sleep in it.
 Animal Crossing on the Gamecube is a game that I've been wanting to play for a long, long time, and now I finally did and... It's most definitely not my kind of game.

 In the game you play as a little dude, or a little dudette, who moves into a town filled with adorable little animals. As soon as you arrive, Tom Nook, the town's merchant raccoon, gives you a home... and a debt to pay. Your next goal is to pay the debt, so that he can expand your house and... leave in debt you again. And that's the gist of it, there's no major story arc, no major goal, it's a pretty laid back game, with no particular purpose.
 When you first start the game, the town is randomly generated so that no two playthroughs are the same. At the start of the game, there'll only be 5 villagers, but each day a new one moves in, up to 15, and then some may move out to make room for new ones. These villagers have slightly different personalities, and may give you little errands to fulfill, delivering an item to another villager, finding them a bug or fish, etc, rewarding you for their completion with clothes, money or even furniture. As far as I could tell, these errands are pretty much infinite and randomly generated, and you may not be able to get jobs all the time, so you might have to wait.

 Besides these jobs, you can also buy a shovel, to dig for treasure and fossils, a bug net, to hunt bugs, a fishing rod, to fish, or an axe to cut down trees. You can also plant different trees wherever you want. There's another 'sidequest', so to speak, of filling the Museum with the different fossils, fish and bugs, if you are so inclined. Still, your main obsession will be making money, which is done by selling stuff, fishes, fossils, bugs or even seashells, found at the beach, or the clothes and furniture that you do not want. And then invest the earned money so that you can expand your house or buy whatever Tom Nook sells.
 That's all fine and dandy, if that's your thing, but the game runs in real time. If you skip a day, the villagers will notice, if you play at night, it will be night during the game, and if you play during winter, there'll be snow all over town. Heck, there's even holidays that you can celebrate in the game. That sounds nice, but it can put a halt to your activities. Things like fossils come in limited amounts per day, so after you dug all 3 or 4, you have to wait an entire day. Bugs go away during the night or during rainy days, so that's another activity you can't do. Heck, the first few days are pretty much a bore, you can buy a shovel, and only a shovel, on the first day, the option to buy a bug net will only be available on the next day, and the fishing rod? On the next day. Basically, the first few days really don't let you do much. Even worse, Tom Nook's shop closes at night, so you can't sell your excess stuff, so you might as well not even play the game then, remember, limited inventory space! And while you can just drop stuff on the ground and it'll stay there, it still feels like you aren't doing any progress. In this way, the game almost feels like a mobile game with its artificial barriers.

 And even then, that's about as much as you can do in the game. Do errands, fish, hunt for bugs, dig for fossils and that's it. Maybe furbishing your house with furniture and ornaments is your thing, but at the slow pace in which new items are available, or money earned... I really wasn't to invested on it. And if you look online, you can find codes to get whatever piece of furniture you want, or even the much coveted NES games, like Donkey Kong, Balloon Fight and Clu Clu Land, which were the highlight for me.
 The game has a very simple, minimalist presentation, done on purpose, which kinda works. Your characters and the animals are very cute, simple and small. Even their blurry expressions are a bit adorable. Music is made up of simple, upbeat tunes that set the mood for the game, and every villager has their own tone when they talk, and they do talk, in simple autotune-like chipmunk voices.

 I'm sure that there's an audience for Animal Crossing, it did make it all the way from the Nintendo 64 to the Nintendo 3DS after all! But sadly, for me, it just isn't the kind of game that I like to play or spend time on, not anymore anyways.
 5.5 out of 10.

Wednesday, May 13, 2015

Now Playing: Animal Crossing

 'bout dang time.
 Animal Crossing has been called a 'sim' game, but issit really? I think 'Slice of Life' is more adequate, but then again, wouldn't that fall into the 'sim' category? Regardless, games like thesea re not my kind of games, and yet I own 3 Animal Crossing games, but I wanted to start the series with this one. I mean, this one was the first AC game I bought, but the Memory Card data required was kinda steep, so I had to get another Memory Card, and then I came along Animal Crossing on the DS(Which I didn't play) and then on the 3DS(Which I also didn't play, yet) and here I am.

 But there's a reason as to why I wanted to play the one on the Gamecube specifically: The NES games. I understand why they were removed, potential lost sales on the Wiiware store, but I think it's such a cool touch... I really wanted THIS Animal Crossing.

 I dunno how I feel about a game with no goal. I mean, I like Harvest Moon quite a bit, but even though it's rather open ended, the goal could be considered 'Become the very best farmer the world has ever seen', but what's my goal in Animal Crossing? Pay the house, and then expand, and then? Do the jobs for the townspeople? And what about these jobs, are they randomly generated or are they finite? I dunno.

 Basically, I played an hour, and I liked it, but I dunno how much life a game like this will have on my hands.

Review #232: Borderlands 2(Vita)

 Oh boy...
 Fact: Borderlands 2 is one of my favorite games of all time. Fact: Borderlands 2 on the VITA almost made me hate it. Seeing how I already wrote about Borderlands 2 in this little blog o' mine, I'll just go over what makes the Vita version so terrible.

 First, the good, it's Borderlands 2 on the Vita. No, really, when the game is at its best, it's awesome. Plus, the fact that they managed to cram such a massive game on a tiny Vita cartridge is nothing short of amazing. And that's just about the best thing I can say about it. Y'see, the game made me go from ecstatic to miserable oh so many times that it ain't even funny. There's a lot of problems with the port, that I'll elaborate on shortly, but the biggest issue are the freezes. The game crashed/froze on me over 10 times before I stopped counting, the Lynchwood area being particularly terrible about it, almost, if not all, of my play sessions in that area ended on freezes, and half of my total freezes where in that area. If it was one buggy area it'd be one thing, but this can happen ANYWHERE. Admittedly, some areas are worse than others, but the issue remains, I was scared of playing Borderlands 2, as I didn't want to end up miserable and frustrated. And when you really get into the game, it's so much fun that you forget about your fears.... and then it crashes. And this is one of those games where you can't save manually, so you'd better learn to force the game to auto-save every now and then, by crossing certain checkpoints, in order to keep your progress in case the worst happens. From what I could gather from boards, other people suffered the same way I did: At the game's beginning, it's all fine and dandy, but after you cross 10 gameplay hours, give-or-take, the freezes become a common occurrence.
 Having such a broken mess is inexcusable, but the game is further gimped by other factors. The framerate is pretty shaky, and can reach single digits for a couple of seconds. Honestly, I was having so much fun, when it wasn't crashing, that I didn't mind. I was playing Borderlands 2, on the flippin' go, framerate be damned! Multiplayer has been reduced from 4 to 2 players, understandably, it's hard to fault it for this, but it's somethin' to keep in mind. Another issue are the controls, while you can map any function to any button, fact is the PS Vita doesn't have as many buttons as the PS3, so 2 actions will have to be mapped to the touch screen, and another two to the rear touchpad. You can get used to it, I did, but it took more than a fair share of grenade suicides when accidentally touching the screen. And then there's the Cross-Save feature with the PS3, you can only transfer characters one by one, so that you can't clone them, and while the PSVita version doesn't have access to all the DLC, you can transfer a character that is equipped with DLC equipment, however, he won't be able to use it. Levels carry over, even if you don't have the +11 Level DLCs, but you won't be able to level up the character.

 Then we have the DLC, oh boy... The game has been abandoned by Iron Galaxy, the guys that did the port, although it seems it wasn't their choice. This means that Borderlands 2 on the Vita only gets 5 of the DLCs that matter: Pirate Scarlet and her Pirate Booty, Crater of Badassitude, VaultHunter Pack(+11 levels) and the two DLC characters. This is all the DLC that is available and 'included'. Kinda. Y'see, even if you buy the physical version, the DLC is download only. Some people claimed that 'the cart couldn't hold all the data!' and that's a lie, both DLC characters and the headhunter pack are 100 KB each, you are downloading keys. And in an effort to discourage buying the game used, you can't buy the DLC separately, want the DLC? You better hope somebody has an unused code.
 And this is the honest truth, during the first 10 or so hours, I was ready to score the game a 9 out of 10. I was having a blast, it was Borderlands 2 on the go, it was amazing. After the first few crashes, I was gonna score it a 7, because they were annoying but not a deal breaker. After I hit the double digits I was ready for a 5-4. But after experiencing this roller coaster of bliss and misery, I decided that this is unacceptable. The game is broken, sure, at times I was relieving all the fun I had with Borderlands 2, all over again, but... it's not worth it.
 2.5 out of 10.