Sunday, February 8, 2015

Now Playing: The Sims

 Yes, the Sims one, I'm goin' retro baby.
 Now then, I'm not much of a Sims guy. Sure, I was hooked back when the Sims 1 first released, who wasn't? But I abandoned the series afterwards, I never even played The Sims 2!

 But there's a reason as to why I went back to The Sims 1, on the PS2 no less... Multi-friggin'-player. You can play The Sims on PS2 with two players at the same time, genius. Anyways, in order to unlock classic The Sims mode you have to go through the Get a Life mode... or use a Cheat Code. For Backlogging/Completion reasons, I'm gonna go through get a life... and what can I say, it's a bit tedious. I had forgotten just how fast a characters Status dropped in the Classic Sims! You barely have time to study books when your Sim gets depressed so fast! Oh, and your 'mom' is a real... pain in the ass, so, Ok, she won't clean your messes, that's fair, but she won't clean up after herself either! What a royal.... That said, I finished the first 'house'(Mission) already, so I'm good to go.

.... And I'm wishing the game would give me a weapon and enemies to crush, just sayin'!

Review #203: Mega Man X Command Mission

 Turn-based Maverick hunting!
 What is a Mega Man, you ask your self. It used to be one of Capcom's flagship franchises, one that they milked as hard as they could, but since the quality was somewhat consistent, we didn't mind. This one time, someone had this weird idea of turning Mega Man into an RPG. No, no, not Mega Man Battle Network/Rockman.Exe, a turn-based traditional JRPG. And it worked.

 If you ever played a Mega Man game for the story, you were doing it wrong. You'd expect otherwise in a JRPG, but it isn't the case, if you play Command Mission for the Story, you'll be sorely disappointed. The story is as lame as latter Mega Man X installments, this time around it concerns the Resistance Army(X and company) VS the Revolution Army, led by Epsilon, a new villain. The story has a couple of very obvious plot twists, and a very forgettable cast of side characters. Being an RPG, it introduces new allies for X: Spider, a generic male suave bounty hunter, Cinnamon, a generic female nurse, Marino, a generic female thief(Japan LOVES this archetype) and Steel Masimmo, the most interesting character of the bunch. There's a very big issue with the cast... each character gets a chapter that introduces them, Cinnamon and Marino sharing theirs, but after X, Axl and Zero group up, which is the very next chapter after the last of the other characters are introduced, these characters fall to the wayside, never to be seen in a cutscene again, except the second-to-last one in the game. They don't even get an epilogue in the ending. The only way to get more information about these characters is to speak to them in the base during chapters, and get a couple of lines of dialogue from each. So if you expect a gripping story and deep characters, this is not your game.
 Now then, gameplay, that is where it's at in this game. The game is divided in Chapters, each one sending X and his allies to a different location in order to find a Maverick at the end, except that X doesn't get their powers this time. While the game is very linear in that regard, you are free to explore previously visited areas at any time, in order to retrieve missed goodies or open up previously locked doors to get better weapons by fighting challenging hidden bosses. The Energy Tanks return in Command Mission, you start the game with one E.Tank, but you can collect more throughout the course of the game, and they can be used in or out of battle to heal your characters by spending their contents. It's a fairly interesting mechanic, since there are no other health-replenishing items in the game(Besides revival items), and Cinnamon needs to spend her Weapon Energy(More on this later) in order to heal her allies, and it can only be done in battle. Energy tanks are replenished by finding Yellow Crystals on the ground, or you are sometimes rewarded with E.Tank energy after a battle, so you must choose carefully when to use them.... Or return to base and sleep, which also replenishes all your E.Tanks.

 Lastly, there's no traditional armor equipment in this game, you can arm your characters with one main weapon and two side weapons, but the real customization comes in the form of 'Force Metal'. Each character has a different amount of slots(For instance,X has 4, while Massimo only has 2) and a different numbered total Erosion. Each Force Metal has a different number of Erosion, and while you can exceed the max amount of Erosion, it will have negative consequences on your character. These Force Metals have different attributes, some raise your Strength, some your Life Energy, others give you resistance to certain Status Effects or there are some that give you bonus Weapon Energy per turn.
 The game used the infamous Random Encounters, meaning that battles are triggered at random by walking through dungeons. The Encounter Rate is fairly inconsistent, sometimes you may get another encounter just a couple of steps after the last one, while other times you'll be able to walk through an entire zone without triggering one. Battles play out fairly similarly to Final Fantasy X, you can see the turn order on the bottom of the screen, so that you can plan your moves, and you can press L2 on one of your character's turns to swap him out with another character, without losing a turn. On your turn you can use items, either of your Sub Weapons(Consume Weapon Energy(WE)), Special R2 skills(Which consume WE), attack normally or engage HYPER MODE.

 Characters are fairly unique, which makes combat very engaging, you have melee attackers like Zero, Cinnamon and Massimo, ranged fighters like X and Axl, while Marino's attacks depend on her main weapon! Flying enemies are weak to ranged attackers, while some enemies need to be hit with melee attacks to damage their shields and allow ranged characters to deal more damage. Each character starts each battle with a different set amount of WE, and they recover WE each turn, this WE can be used to unleash the powerful R2 attacks or the sub-weapons. The R2 attacks are unique on each character, Zero has you inputting different commands in a set amount of time, X's only needs you to hold X to charge your buster, Cinnamon requires you to spin the right analog stick, etc, and each R2 attack is unique to each character. X's damages every enemy(And if you use 100 WE, it's a guaranteed critical), Cinnamon's the only healing skill in the game, etc. Furthermore, Hyper Mode is unique for each character, although only the S-Rank hunters(X, Axl and Zero) get the more interesting ones, X and Zero even having unlockable alternate Hyper Modes. For example, Axl's cloaks him, meaning every attack will miss, if you equip him with the 'bait' sub-weapon, you can make your entire party invulnerable since they'll keep aiming at him. X's and Zero's make them even stronger(X gets different R2 and Sub Weapons while in Hyper Mode), and their unlockables are game breakers.
 The game is very colorful, and character designs are, in my opinion, some of the best in the franchise. X's new design is particularly badass, and Epsilon looks like something you want to destroy. That said, the models aren't particularly good looking, the mouth animations are particularly cringe worthy since they aren't synced to the audio, and even if they were, their mouths flap around very eerily. Music is really good, it's not as good as some of Mega Man's finest, but it's certainly a pretty good soundtrack, and fits the X series to a tee. Voice acting ranges from passable to terrible, but then again the story isn't very good, so I didn't mind it, no matter how convincing the Voice Actors could've been, they wouldn't have been able to sell me on the game's plot.

 Command Mission is a very weird game. It's a RPG spin off from a Platformer series, and it's a JRPG with a terrible plot, that manages to be good thanks to the gameplay. It's hard to recommend to either X fans, because this is a slow-paced game that plays nothing like other X games, or to RPG fans, because the story is so dull. That said, the gameplay is really good, the Force Metal and Sub-Weapon system is very engaging, battling is a blast, the locations are appealing and fun to explore, character design is very neat. It's pretty good, just not for the reason an RPG is supposed to be good.
 8.0 out of 10.

Saturday, February 7, 2015

Now Playing: Half-Minute Hero

 Saving the world in 30 seconds or get your money back.
 As the goddess says, 'Time is money', yo! I just beat both Stage 5 of Hero30, and it's pretty good. It's like playing a bite-sized RPG in small bursts, it's.... it's more fun than it sounds like. I love the art style, and how equipment pieces reflect on the miniature hero. I haven't been able to give the other modes a try, but as my break-game, it's pretty good.

Monday, February 2, 2015

Archile's Grab-bag: Xrd Edition

  As I usually say... ' I don't often do these for this kind of small packages but...' Xrd is a game I've been looking forward for a while now, so it deserves one of these.
  Naruto Shippuden Ultimate Ninja 4: I stopped liking Naruto after about... the Pain Saga, in my opinion it got worse and worse and worse, the Ninja War was particularly bad. That said, back when it had finished I was hyped, I get hyped very easily, and I kinda bought this. Right now, said hype is gone so I'm left wondering.... Why did I ever care about this?
 Guilty Gear Xrd - Sign: My first foray into the GG series was with X on the PC. The first time I had heard about it was on ads on Xpert Gamer and Gamepro Magazines. Thing is, I was sold on the art style of both games, and when I tried playing X on my PC... the sprites would flicker, if not outright disappear. My PC wasn't good enough, so X was one of the major reasons I upgraded my PC. I spent countless hours on the series, I would later continue onto the XX series on the PS2, and eventually went back to Guilty Gear on the PSOne. Needless to say, Guilty Gear is a fighting game franchise I'm very fond of, and this game is one I've been looking for ever since I heard about it. Sure, they ruined Ky, they added characters that look straight out of Blazblue( Ephelt? The naked last-boss chick? Really? I don't want Blazblue on my Guilty Gear, Blazblue is a terrible fan-service driven series(At least the gameplay is ace) but the gameplay seems pure Guilty Gear. And it looks, visually, amazingn.

Review #202: Retro Game Challenge

 This one's a real charmer!
 Y'know about the fantastic Game Center CX, right? Y'don't? You are missing out. It's a video-game themed show starring comedian Arino as he is challenged with beating certain games, sometimes under certain conditions, it's also filled with visits to Arcades, game developers and with interviews to said devs. It's a pretty funny show. For some reason, someone thought it'd be a good idea to make a game out of it. Whoever that guy is, give'im a medal.

 In this game Arino is the bad guy and the sidekick. At the same time. Arino's role as the villain has him becoming the 'Game Master', a disembodied head that takes you back in time to 1985 and tasks you with fulfilling certain challenges on certain games. However, the place in 1985 to where you are taken to is kid Arino's home, and him being a good sport, lets you play his videogames. As you clear the four challenges per game, the story moves forward by months of years until a 'new game' gets released, it's a pretty neat set-up.
  The game really goes out of its way to sell you on its premise. For instance, every time you press 'continue' on the main menu, you'll be taken to Arino's room, where you'll see both your avatar and Arino slowly walk in front of the Famicon look-alike and sit down to play. As the in-game time moves forward, by clearing challenges, issues of the videogame magazine 'GameFan' get released, and Arino being a nice kid, lets you read them. These issues contain 'fake' interviews to 'fake' game developers, 'fake' previews and reviews of games, notes from the 'fake' editors and even cheats for the games in the game! Not only that, each game has a 'fake' cartridge mock-up, alongside a 'fake' instruction booklet. It's a very charming game. Furthermore, whenever you play a game, it's played on the DS's top screen, while you see both Arino and your Avatar play below, with Arino egging you on as you play. You can also press R+X at any time to 'look below', allowing you to look up on the magazines, or on the in-game note pad for cheats or tips on how to get through a certain part. It's these little details and small touches that really sell you on the game.

 The game selection tries to ape other popular games. There's:

 Cosmic Gate: A Galaga/Space Invaders homage, it's pretty fun. Has 64 stages, but there are numerous warps to jump around faster.

 Haggle Man 1 & 2: In Haggle Man you play as a Ninja Robot that must stomp on every enemy of each stage to clear it. You can go inside doors to flip them, and every door of the same color as the one you went in will flip alongside you, killing every enemy that's standing in front of them. Haggle Man 2 is the same game, but more refined, enemies are harder, stages are larger and other tweaks. Both of them are pretty good. Haggle Man has 8 stages and Haggle Man 2 has 9... but you must go through each game twice in order to 'complete' them, in the same vein as games like Ghost and Goblins which would make you play through the game again, this time harder, in order to attain the true ending. Cheap!

 Rally King & Rally King SP: Top Down racers, I didn't like them very much. Making the car turn feels pretty stiff, luckily there are cheats to make the other racers disappear and make yourself invulnerable! Both of them have 4 tracks. Rally King SP is based on the many 'promotional' Famicom re-releases that would slightly tweak the game, often times for promotional purposes. Easily the worst games of the bunch.

 Star Prince: A vertical shooter, it's pretty fun. There's many different weapons that you can outfit you ship with, and later down the road, Arino gets a 'turbo controller', letting you use Y to rapid fire. It has four stages, but just like Haggle-Man, you must go through it twice in order to 'complete' it.

 Guadia Quest: A bite-sized RPG styled after Dragon Quest. You play as three characters, that must save the kingdom. It has a little gimmick in the form of Guadias, monsters that you can recruit to aid your heros. Probably among my favorites, it tries a bit too hard to be like RPGs of olde... which means a lot of grinding is involved, even Game Master Arino mentions it. Even the damned magazines lampoons it!

 Haggle Man 3: A Ninja Gaiden-meets-Metroidvania game. It's the best of the bunch. It probably plays on the 'darker and edgier' trope, as the cutesy Haggle Man characters have been badassified, and the gameplay is much better. Sadly, it's only three stages long, but they are pretty lengthy, and at times a bit labyrinthic. It also has grinding in the form of nuts, the game main's currency, since the mandatory items that you need to advance must be bought.
 It's a pretty decent game selection, with a little bit of everything. You've your shooters, your racer, and RPG and some platforming for good measure, it's everything 80s! The game progresses in a very linear manner, Game Master Arino will send out the challenges one by one... which can be a bit annoying, as you have to start from scratch(Except in Guadia Quest, one of the only two games that allow saving.) each time, even if you could've cleared the new challenge on your previous run through the game. It's specially annoying in the Haggle Man 3 challenges, since the levels are kinda long, and having your progress deleted is a bit annoying(Haggle Man 3 only saves when you clear a stage). There's four challenges per game, and after you finish the last one, Haggle Man 3, Arino challenges to beat all 8 games... but you can use cheats to aid you. Besides Story Mode, there's also Free Play, which does away with Kid Arino's shouts, and the progress in the games in these mode is kept separate from Story Mode, plus it keeps track of more minutiae, like how many times you pressed A or B buttons!

 The game tries to emulate NES/Famicom games, so naturally it doesn't really look as good as it could. That said, it looks better than any NES/Famicom game of the era, thanks to the wider variety of colors available and smoother animations, plus, no flickering! The music is not particularly memorable, but it fits each game pretty well.

 Retro Game Challenge is a real gem of a game. It has an original premise, a huge amount of charm a and the execution is top-notch, at times a bit too good, there was no need to emulate the tedious grinding a lot of NES demanded! Sadly, it didn't do too well over here, which made Game Center CX2 a Japan exclusive. Woe is us.
 8.5 out of 10.

Sunday, February 1, 2015

Now Playing: Mega Man X - Command Mission

 It's pretty dope!
 On my way through Chapter 2, and the game is pretty good. 'But duuude, what 'bout the Mega Man-athon?', well, 'dude', I'm gonna marathon the Sidescrollers, this is an RPG, plus, this game is a bit hard to place in the Mega Man timeline, taking into account X's redesign, it probably takes place after X8 but before the Elf Wars. Speaking of the redesign, X looks badass. The new enemy Robot Masters look badass as well, it makes me wish we could've gotten a sprite of this new X, as in having a Mega Man X9 with this sprite or something. And how cool would've been if Axl and Zero got the badassification as well?

 Still, I like the mechanics, I like customizing each character with Force Metals, the Hyper Modes, the Unique special attacks and the side-arms mechanics. The Encounter Rate seems a bit... random, sometimes you'll get a Random Encounter seconds after the last one, yet at times it can take a while. One thing I'm really digging is that Status Effects appear pretty early in the game. I played, what, 2 hours? And enemies are already attacking X, who is my only party member at the moment, with Poison and Blind! It's cool little RPG, I like it.

Thursday, January 29, 2015

Month Overview: January 2015

 Games finished in January 2015:
Naruto Shippuden Ultimate Ninja Storm 3 Full Burst      8.0
Guilty Gear Judgment                                                       8.0
Power Stone Collection                                                     8.0
Naruto Shippuden Ultimate Ninja Storm Revolution       7.0
LocoRoco                                                                          7.0 
Patapon                                                                             N/A
Super Mario 3D Land                                                        8.5
Lunar - Silver Star Harmony                                             8.5
Evolution Worlds                                                              3.5
All Kamen Rider Generation 2                                          7.5
Bit.Trip Complete                                                               7.0



 It was a decent month, mostly games I liked or had fun with. Evolution was a total letdown! I had been aching to play it for so long... And finally, finally I can say that I finished Lunar - Silver Star properly, a game I started over 5 times on the PS1, heh! AND KAMEN RIDER GENERATION 2 WAS BADASS. BADASS. For some reason, I also played... rhythm games, and Patapon totally broke me, I had never felt so defeated before, not in recent memory anyways. I might, MIGHT give it another go later down the road, something about leaving a game unfinished doesn't sit well with me.


 Game of January 2015:
 This game is an improvement on almost every front of the PS1 version... yet I found myself wanting to play the PS1 version again. It's quite obviously nostalgia, but... I can't fight it. Still, Lunar 1 was a fairly solid RPG, but Lunar 2 will forever be number one in my heart, I just liked the cast a whole lot more. But then again, Dragon Master Alex is badass.

 Runner-up:
 I loved All Kamen Rider Generation 2. I wanted to give it an 8.5, but the game just isn't deep enough.... it's hard to explain, I loved the game, but I know that it's far from being a great beat'em up. Still, it's my blog, so I should be able to do whatever I want.... Ah, whatever. I kept playing this game long after I finished it, and I still find myself longing to play it again right now. It's just so much fun, you get so many riders, even if at their core they all play the same, and having an ally rider of your choice alongside you.... I dunno, I just love this game.