Must... not... let... fanboyism... get... over... me....
The game arrived to my door today, and I've already logged in a... respectable amount of hours. All characters are unlocked now, by the by. So... first things first: the North American version got the short end of the stick, it has the worst cover(Japanese cover has Jotaro with the other JoJos imprinted on his clothes, my fave, and the North American one is, basically, the European one but zoomed in on Jotaro and Star Platinum, so that you can't see the whole of their fists, it looks terrible).
Then... the worst I can say about the game, is that it has a incredibly bare bones story mode. Dragon Ball Budokai 1 had the best Story Mode I've seen in an anime-based game, while Budokai 2 has one of the worst. JoJo's is in the middle of the road between both, it ain't bad, but it's so disappointing. Stories are briefly told and rushed through a few text windows. It introduces non playable characters that add nothing to the mode just to do away with them through text, which feels dumb. They could've at leas used some panels from the Manga, or character cutouts, SOMETHING besides just text.... The good news is, after you finish the story mode, you are greeted with a very stylish credits roll it's one of my favorite, if not my favorite credits roll ever, it looks phenomenal.
As for the best the game has to offer, the gameplay is top notch. It runs at 30 FPS, with occasional dips when the screen gets crowded, which kinda sucks, but it looks so good that I didn't really mind, it's not like the game aims to be a competitive game. And this game offers a ton of fanservice, the good kind of fanservice, not the one that aimed at perverts, but the one aimed at the fans of the show. Every move, every line, every pose was taken from the Manga, which is amazing. There are tons of little details, like Gold Experience Requiem not being affected by Made in Heaven, or how the faces characters make when hit with Gold Experience's punch are all taken from the manga.... It's a downright amazing effort by CyberConnect2.
Bottom Line: My thumb aches, and there's nothing I love more than an aching thumb after playing fighting games for a while(I really should've dusted off my Arcade Stick...). I love this game.
A blog of Swords and Joysticks. And maybe comics, I like comics. Movies too, we can have movies right?
Wednesday, May 21, 2014
Archile's Grab bag: JOJO FINALLY ARRIVED Edition
I'm reusing yesterday's package photo, sue me.
DmC - Devil May Cry: This game had quite the tumultuous release, didn't it? And it was all because of the hair. People will always cry foul, that that was an excuse that the devs used to make people with "real" complaints look bad, but c'mon, they started hating the game when all they had seen was the redesign, and once the demos and footage from the game started rolling in, they finally got real ammo, but the initial complaints? All about the hair or how Dante looked. I liked the very first redesign, but after they showed how it looked like the game director's, then I understood why people disliked it so much.... And then they slightly redesigned Dante again, so that he wouldn't look like Taneem(The director) anymore. And nowadays everyone gets mad about the tiniest littlest thing, like the scene with the wig, where those that disliked the redesign started calling it a slap on the face. I've been a long time fan, and I thought that scene was hilarious, even more so since Dante ends with white hair, learn to take a joke, like Bad Boxart Megaman in Street Fighter X Tekken, sheesh.
OutRun 2006 - Coast 2 Coast: I'm not a racing game guy, I mean, when was the last time I had a Racing game in one of these? Regardless, I've always had a soft spot for the Outrun series, and this one looks pretty nice.
JoJo's Bizarre Adventure - All Star Battle: IT'S FINALLY HERE!!! YES, JUST INSTALLED IT, YES YES YES!
Dragon Ball Raging Blast 2: I loved Tenkaichi 3, and after trying out Raging Blast 2's demo, I thought that they had ruined the controls. I tried the demo a second time, and while I didn't hate the control as much, I wasn't convinced. I was convinced after seeing how many people where saying that the controls were actually simplified, so I shouldn't have been having so much trouble with them....
Dexter's Laboratory - Robot Rampage: Elevator Action+Dexter's Laboratory, two things I used to love. I never owned this game, but after reading about it in a Magazine, I knew I had to had it... but I never did. I did manage to get a ROM and play it on an emulator, and I liked it a ton, but way back then, I wasn't savvy enough as to buy online.... So I might as well fulfill my childhood now!
Now Playing: Crimson Gem Saga
Jojo should be arriving today....
I haven't had much time to play this month(Pretty clearly), and I'm gonna be focusing on Dark Cloud 2 and Jojo once it arrives, so this one will be relegated to those times when I'm feeling lazy and just wanna chill while watching TV. Anyways, I digress, Crimson Gem Saga, alright so far.
I've logged 30 minutes(an hour, technically, as I'll soon disclose) and, while not impressed, I'm liking it, kinda. Know what I despise? How encounters work. As soon as an enemy sees you, and they seem to, sometimes, have eyes on their backs, an exclamation mark pops over their head, failure to make contact with them before they dash towards you means that you'll get ambushed, and if there is more than one enemy, prepare to suffer. I met my end after half an hour, in which I didn't think I'd need to save, this way. Getting ambushed is way to hard on the player, and getting the first hit is nigh impossible when enemies seem to be able to detect you at any time. It's incredibly annoying, especially since I only have one character so far!
As for the combat, it's very simple, as straightforward as it gets in a turn-based RPG, so no complaints there. Killian, the main male lead, is quite likeable so far, he has this "Second place" complex due to his rival always getting first, no matter how hard he tries, it's easy to relate and root for him, even if he arrived late to his graduation due to partying the last night! The thief elf was as stereotypical as it gets, lame uninspired skimpy bikini design coupled with the "pretend to be nice and rip everyone off" attitude, which makes her pretty bland in comparison to Killian, nay, makes her bland in any and every regard.
Overall? Not impressed, not disappointed. It has a pretty b***in' opening by the by!
(And you know it's got to be badass if I have to reduce myself to cussing about it!)
I haven't had much time to play this month(Pretty clearly), and I'm gonna be focusing on Dark Cloud 2 and Jojo once it arrives, so this one will be relegated to those times when I'm feeling lazy and just wanna chill while watching TV. Anyways, I digress, Crimson Gem Saga, alright so far.
I've logged 30 minutes(an hour, technically, as I'll soon disclose) and, while not impressed, I'm liking it, kinda. Know what I despise? How encounters work. As soon as an enemy sees you, and they seem to, sometimes, have eyes on their backs, an exclamation mark pops over their head, failure to make contact with them before they dash towards you means that you'll get ambushed, and if there is more than one enemy, prepare to suffer. I met my end after half an hour, in which I didn't think I'd need to save, this way. Getting ambushed is way to hard on the player, and getting the first hit is nigh impossible when enemies seem to be able to detect you at any time. It's incredibly annoying, especially since I only have one character so far!
As for the combat, it's very simple, as straightforward as it gets in a turn-based RPG, so no complaints there. Killian, the main male lead, is quite likeable so far, he has this "Second place" complex due to his rival always getting first, no matter how hard he tries, it's easy to relate and root for him, even if he arrived late to his graduation due to partying the last night! The thief elf was as stereotypical as it gets, lame uninspired skimpy bikini design coupled with the "pretend to be nice and rip everyone off" attitude, which makes her pretty bland in comparison to Killian, nay, makes her bland in any and every regard.
Overall? Not impressed, not disappointed. It has a pretty b***in' opening by the by!
(And you know it's got to be badass if I have to reduce myself to cussing about it!)
Tuesday, May 20, 2014
Review #115: Mobile Suit Gundam - Gundam VS Gundam Next Plus
I swear to god, I've been in love with the series ever since Federation VS Zeon!
Mobile Suit Gundam - Gundam VS Gundam Next Plus is the prequel to the Gundam Extreme Vs I've talked about on this blog oh so many times before. It being an older game in the series, specially when it comes to fighters, could mean that it's an outdated game, luckily, this isn't the case.
Gundam VS games are unlike most fighters you've played. Matches are played strictly in 2 vs 2 or 1 vs 1 battles, the first being the most popular on both casual and higher-level play. Matches are played on a 3-D environment, with the camera situated on the back of your Mobile Suit and a target locked onto either of your targets. Basic controls use only four buttons and the analog stick, you have a close-combat attack, a long range attack, boost(Used to fly or move around fast) and switch target, pressing two buttons of the first three together produce other special functions depending on which of the 66 units you are playing as. Matches are fast and furious, very arcadey, the object being to deplete the 6000 cost gauge of the enemy players, you do so by destroying their suits. Mobile suits cost 1000, 2000 or 3000 points, and upon death, are subtracted from the gauge, this means that if both player pick a 3000 cost unit, only one of them can die and only once. It's a very simple concept that makes for some very entertaining fights, the smooth and simple controls just ease you into the groove, as mastering the game can be quite harder, as you have to make a lot of resource management.
Coming from Extreme Vs, this is slower game. It's not necessarily a bad thing, the game is quite fast on its own. Another big difference lies in the basic gameplay, for starters, there is no soft-dashing(Double tapping) in this game in order to cancel moves, instead, all actions can be cancelled by boosting. A rather minor change, is that every suit in this game has an Assist unit that they can call upon for various functions. As expected, Arcade Mode is completely different, Routes in this game are set from the start, so you can't jump from route to route, but each route usually has a healthy amount of alternate stages, so in a way, this game has more stages than Extreme Vs, even if it isn't as flexible.
After you are done with Arcade Mode, you have a basic Multiplayer Mode and a fairly in-depth Mission Mode. Mission Mode has about 60 missions with many stages each, some even have secret stages and alternate stages. In this mode you pick a group of four Mobile Suits(You can change the team before starting a Mission) and you can upgrade them as you go along. There's plenty to do in this mode, and there is a lot of variation, you may find yourself defending targets, chasing extremely fast targets, normal death matches , trying to grab pink circles, having to endure a certain amount of time at 1 HP, and plenty of others, definitely a much better mode than Full Boost's Trial Mode.
The game does have a couple of issues, even though they don't hamper the overall experience, they deserve to be mentioned. The most harmless lies in the rather long loading times, they are not terrible, but for a portable game, when you are on the go, they can get quite aggravating. And secondly, there's a couple of framerate drops when there is a lot going on on the screen at the same time. Special stages that pit you and an ally against three opponents are specially taxing, but as long as you don't get all five units on the screen at the same time, you'll be Ok.
This is a very pretty game, playable Mobile Suits look fantastic, but the unplayable "fodder" units look terrible, it's very jarring when the camera pans from a playable suit to a unplayable one. Stages are very detailed, even if most are not very interactively. The soundtrack is fantastic, with plenty of licensed music from the anime series, and the voice actors reprise their roles from the anime.
I'm not gonna even try to hide it, I love the series, you could take away all the mobile suits and replace them with generic soldiers(Or metahumans, like the upcoming Rise of the Incarnates) and I would still love it, because it's pure arcade gameplay goodness, and I won't get tired of it anytime soon.
9.5 out of 10.
Mobile Suit Gundam - Gundam VS Gundam Next Plus is the prequel to the Gundam Extreme Vs I've talked about on this blog oh so many times before. It being an older game in the series, specially when it comes to fighters, could mean that it's an outdated game, luckily, this isn't the case.
Gundam VS games are unlike most fighters you've played. Matches are played strictly in 2 vs 2 or 1 vs 1 battles, the first being the most popular on both casual and higher-level play. Matches are played on a 3-D environment, with the camera situated on the back of your Mobile Suit and a target locked onto either of your targets. Basic controls use only four buttons and the analog stick, you have a close-combat attack, a long range attack, boost(Used to fly or move around fast) and switch target, pressing two buttons of the first three together produce other special functions depending on which of the 66 units you are playing as. Matches are fast and furious, very arcadey, the object being to deplete the 6000 cost gauge of the enemy players, you do so by destroying their suits. Mobile suits cost 1000, 2000 or 3000 points, and upon death, are subtracted from the gauge, this means that if both player pick a 3000 cost unit, only one of them can die and only once. It's a very simple concept that makes for some very entertaining fights, the smooth and simple controls just ease you into the groove, as mastering the game can be quite harder, as you have to make a lot of resource management.
Coming from Extreme Vs, this is slower game. It's not necessarily a bad thing, the game is quite fast on its own. Another big difference lies in the basic gameplay, for starters, there is no soft-dashing(Double tapping) in this game in order to cancel moves, instead, all actions can be cancelled by boosting. A rather minor change, is that every suit in this game has an Assist unit that they can call upon for various functions. As expected, Arcade Mode is completely different, Routes in this game are set from the start, so you can't jump from route to route, but each route usually has a healthy amount of alternate stages, so in a way, this game has more stages than Extreme Vs, even if it isn't as flexible.
After you are done with Arcade Mode, you have a basic Multiplayer Mode and a fairly in-depth Mission Mode. Mission Mode has about 60 missions with many stages each, some even have secret stages and alternate stages. In this mode you pick a group of four Mobile Suits(You can change the team before starting a Mission) and you can upgrade them as you go along. There's plenty to do in this mode, and there is a lot of variation, you may find yourself defending targets, chasing extremely fast targets, normal death matches , trying to grab pink circles, having to endure a certain amount of time at 1 HP, and plenty of others, definitely a much better mode than Full Boost's Trial Mode.
The game does have a couple of issues, even though they don't hamper the overall experience, they deserve to be mentioned. The most harmless lies in the rather long loading times, they are not terrible, but for a portable game, when you are on the go, they can get quite aggravating. And secondly, there's a couple of framerate drops when there is a lot going on on the screen at the same time. Special stages that pit you and an ally against three opponents are specially taxing, but as long as you don't get all five units on the screen at the same time, you'll be Ok.
This is a very pretty game, playable Mobile Suits look fantastic, but the unplayable "fodder" units look terrible, it's very jarring when the camera pans from a playable suit to a unplayable one. Stages are very detailed, even if most are not very interactively. The soundtrack is fantastic, with plenty of licensed music from the anime series, and the voice actors reprise their roles from the anime.
I'm not gonna even try to hide it, I love the series, you could take away all the mobile suits and replace them with generic soldiers(Or metahumans, like the upcoming Rise of the Incarnates) and I would still love it, because it's pure arcade gameplay goodness, and I won't get tired of it anytime soon.
9.5 out of 10.
Monday, May 19, 2014
Good bye, DS and Wii online play
If the Wii is not going to be remembered for something, it's gonna be due to its Online Play. But that doesn't mean that I didn't have fun with it.
To start with, Monster Hunter 3 was, easily, the most fun I had playing Online on the Wii. While I never finished the Single Player campaign(And now that Ultimate Monster Hunter 3 is out, I'm, probably, never going to!) but boy, did I spend hours upon hours Online, at night, hunting with strangers! Dying actually made you feel bad about it, since your death meant reducing everyone's reward, we'd usually type "sorry" every time any of us died. Whether we managed to slay our prey or fail miserably at it, hunting in Monster Hunter 3 online was endlessly fun.The Conduit was a very, very average first person shooter, being on the Wii, a console that had such potential for FPS games, yet lacked decent ones, allowed it to shine. Sadly, it had no offline multiplayer mode, but it made up for it in a very average Online mode. Looking back on it was probably a terrible, terrible multiplayer FPS game, but there was nothing quite like it on the console. I spent more time than I'd like to admit playing both with friends and strangers.
Say what you will about its balance, Mario Kart Wii was a phenomenal multiplayer game. I've many fond memories of this one, playing with people all around the globe(And the game actually showed you from where each opponent came!), plus, the game also allowed you to bring a buddy with you for the ride. I'd usually go online with my sister and play against other people, heck, once me and a friend went 2 on 2, Sibling duo VS Sibling duo to claim superiority. While Monster Hunter 3 was the game I loved playing online the most, Mario Kart Wii was the one I spent the most time with.
Ah, Super Smash Bros. Brawl, it did away with so many things that made Melee good. It was much, much slower, the random tripping was incredibly stupid, and to top it off, playing online was such a hassle. But when I finally managed to get it going, I had some fun 1 on 1 battles with a friend of mine. I won every time, and nobody can say otherwise. Funnily enough, I'd always try to play with Items off/Final Destination, while he'd go for items and any stages!
One my favorite 2D fighting games ever made, Tatsunoko VS Capcom was a game that I tried to play online... but with my connection, it was downright impossible to get a good conection. But I tried!
Anime licensed games are, usually, very shallow affairs... That was not the case with Bleach : The Blade of Fate, it was a neat little game, with a fair amount of depth and very decent balance. It also got a sequel in the way of Bleach: Dark Souls, but I never bothered to go online with that one. Playing this one online was... interesting, to say the least. The boards I frequented had a very elitist attitude that quickly rubbed on me, we'd look down on players that used Auto combos and/or used Cards. I remember that I'd always pack my deck of cards, but would only use them in retaliation if the opponent used them first, otherwise I'd stick with my "Cards are for scrubs" motto. I remember that I decided to main Hitsugaya, while I learned to despise him in the series, probably because Bleach got really bad during the latter parts of Las Noches, I wanted to main a character that wasn't Ichigo(Since everyone was using him!) but that had a ton of tools for rushdown, and Hitsugaya fit the bill quite nicely, with a wide assortment of tools for any situations, I quickly took Hitsugaya online and never looked back! By the way, back in the early DS days, games would often allow you to draw a symbol that would be shown online.... I managed to create a very decent Zangetsu.
I always felt that JUMP Ultimate Stars was in incredibly overrated game, but I'd still frequent the boards, and just like it happened with Bleach BoF, it developed a very elitist community. Breaking combos using cards was frowned upon "If you are caught in a combo, you are to let them finish it", looking back on it, that was quite dumb. There were also issues with people who used any of the big three(a Trunks koma, and two others that I can't remember, I think Seiya was one of the three too?), as they were deemed Over Powered. Regardless, I've quite the funny story with this one... I joined a match, just like any other, and I didn't realize it at first, but the other three players were just idling by, until I killed one of them, and the other three proceeded to gang up on me! I'd later learn that Japanese players, in order to farm points, would enter matches without fighting each other, just waiting for the timer to run out, taunting on the spot was the "signal", and if a player tried to beat the others, they would gang up on him. Ouch.
Mario Kart DS was one of the first games that I played online on the DS. While it was a fairly fun experience, it was filled with hackers everywhere! I remember this one guy in particular that had infinite Bullet Bill items. Prick. I remember making a very badass Archile icon to use as my symbol online.
When I was younger, I fell in love with the Megaman Star Force trilogy(Sadly, that love is somewhat gone by now) and while I never battle online against other players, I did go online to register Brothers on my games in order to make my Megaman stronger. Back in Star Force 1 I didn't know the online use of Favorite Cards, poor fellas that registered me got stuck with some lame Sword chips, while, thanks to them, I got access to their Mega Chips, and even Event-Only chips, sorry guys!
While, design-wise, I hated Pokemon Pearl, the underground minigame was the most fun I've had with an activity in a Pokemon game. Ever. Online really made me appreciate this game a whole lot, logging around 200 hours(By the by, I've logged over 400 hours in Pokemon Y thanks to the online. I hate myself.) due to online trading. I've lots of fond memories sending my Legendaries to cloners in order to get trading material, and then managing to obtain everything I needed in order to 100% percent the Pokedex(Which I didn't do. But I did in Pokemon Y!). I also did some charity trades to people that didn't have anything I needed, but I was just paying it forwards.
In 3 hours, 31 minutes and about 40 seconds at the time of writing this, the DS and Wii online play will be forever disabled. Here's to celebrating Nintendo's poor, but at least functional, first foray online play, I can't speak for everyone, but I had fun.
Archile's Grab bag: I wanted Jojo but it didn't arrive today Edition
Obligatory Package Photo, move along now....
Spectral VS Generation: I'm not familiar with either franchise, but I've been wanting to play this one for quite a long while now! Seems like a pretty neat, oldschool 2D Fighter, even if poorly balanced.
Rengoku II - The Stairway to H.E.A.V.E.N.: Finally I brought this one over, poor thing was all alone in Miami waiting to come into my hands.
Dragon Ball Z - Ultimate Tenkaichi: Not only one of the worst Dragon Ball games ever created, it looks like a terrible, terrible game. But the graphics look downright amazing, and it's finally reasonably cheap, so I said... Why not?.... I think I'm a masochist.
Dragon Ball - Tenkaichi Tag Team: Since I bought a bad DBZ game, I needed to buy a good one to balance the force... or something. I tried out the demo, took a bit to get used to it, but it's good.
Jeanne D'Arc: This one... I've been wanting to play it ever since I've heard of it, before I even bought the PSP. To be fair, I used to love Strategy RPGs, but that love is long gone, still, my... nostalgia? demanded me to play this one.
Half-Minute Hero: Looks mighty interesting, and people keep talking about it to this day(Maybe because it got a sequel, heh), so why not?
Kenka Bancho - Badass Rumble: Look at the name. Badass Rumble. How could I not get this one?
Wednesday, May 14, 2014
Review #114: Hexyz Force
'tis been a long time, eh!
For today's entry, I present you with Hexyz Force, a RPG for the PSP by STING, developers of quirky games like Knights in the Nightmare and Yggdra Union. Presently, Hexyz Force is a rather expensive PSP game to get, but is it worth it?
Set in the world of Berge, players are granted the choice between following Levant's search for the Stigald fragments or Cecilia's quest to protect various Monoliths. While both characters go through the same dungeons, fight many of the same bosses and don't get any exclusive dungeon, both stories are radically different. Each character gets a different supporting cast, with different personalities, even the themes each story deals with are different. Cecilia's definitely the most lighthearted one, but Levant's gets darker themes, such as racism and treason. While the last two chapters are pretty much the same between both characters, heck, both parties merge together so that you can choose between all eight(And maybe an extra ninth...) characters, depending on which character the player decides to follow will leave a noticeably different impression on the story.
Hexyz Force is a decidedly linear JRPG, while there are more than a couple optional sidequests, they are few in quantity, and since the game uses the, sadly, all-to-common list-based world-map, you always know where to go, and while backtracking is a possibility, you cannot go to new places unless you are told to, getting lost is never a problem. Furthermore, the game keeps a Log on the main menu, so that you can access the last conversation that characters had in a cut-scene, so you can just look in there, pretty handy. The game doesn't make use of shops, instead, you make your own equipment. As you travel through dungeons, defeat enemies or search towns for goodies, you'll come across materials that you can then fuse into equipment. Fusion is a very simple matter, you just go into the Fusion menu and search on the list for anything you can make, double tap X and you get a shiny new equipment piece.
Combat is fairly interesting. While at the end of the day it matters little, you can position a three-man party on a 3x3 grid, the closer you are to the enemies the more damage you'll deal and receive, it never amounts to much as the game isn't particularly hard. Then comes the matters regarding equipment, Weapons and Items(Healing items, damaging items, etc) must be equipped on a character before engaging an enemy. Each character has four different slots for weapons and items. Weapons come in two varieties, Ragnafacts and , well, normal weapons. Weapons and Items behave the same way, each one has a set amount of abilities and a set amount of durability. Each ability consumes a different amount of Durability, and when the durability reaches 0, it breaks. Durability can't be repaired. Ragnafacts on the other hand consume RP, consider it mana, and as long as the character has mana, you can use its skills. Ragnafacts never break, and unlike other weapons, you can level them up with Force Points. RP never becomes a problem, the game completely restores your HP and RP every time a character levels up, and the game usually has HP/RP restoring fountains before bosses, and after leveling up their Resonance a bit, their basic skills end up consuming 0 RP. Lastly, there's a gauge that rises as you take or deal damage, and can be used to unleash powerful Burst attacks, think of them as Limit Breaks unique to each character.
Force Points are the major currency in the game. You can earn it by killing enemies or by converting items into FP. And you can then spend it in leveling up your Ragnafacts, heal the party(HP only), or on certain objects in the overworld that react to FP. The game also has a very handy feature, holding R will fast forward any dialogue, cut-scene dialogues included, and tapping R in-battle, will make everything go twice as fast, making grinding, assuming that you really need to, a non-issue. Skipping also becomes a necessity in Levant's story, as there is a very nasty bug that will make the game freeze during a mandatory conversation unless you skip it(You can then read it in the logs, so no worries). Annoyingly so, freezing seems to be a rather common occurrence in the game, when tackling the optional bosses, do not hold the R button as the screen transitions into battle, or the game will most likely freeze. Fairly annoying. On a more positive note, both Levant and Cecilia get 3 endings each, so that's something.
The game employs fairly cute and simple, but surprisingly detailed, character models. While, on a technical level, it's not very impressive, it does look very good, and it's a very colorful game. Environments are nothing out of the norm for the genre, but they get the job done, and while there are more enemy palette swaps than I would've liked, most major bosses look fairly menacing. There are also a few anime cut-scenes that play every now and then, and they look pretty decent. Music is quite good, you won't be humming the tunes any time soon, but it does have some enjoyable songs. There's not a whole lot of voice acting, only during anime cut-scenes and a couple of lines before major boss battles or after battling, but what little there is, it's quite decent.
All in all, Hexyz Force is a neat little JRPG. It does nothing out of the ordinary, but what it does, it does fairly well, it's a shame about the freezing glitches.
7.5 out of 10.
For today's entry, I present you with Hexyz Force, a RPG for the PSP by STING, developers of quirky games like Knights in the Nightmare and Yggdra Union. Presently, Hexyz Force is a rather expensive PSP game to get, but is it worth it?
Set in the world of Berge, players are granted the choice between following Levant's search for the Stigald fragments or Cecilia's quest to protect various Monoliths. While both characters go through the same dungeons, fight many of the same bosses and don't get any exclusive dungeon, both stories are radically different. Each character gets a different supporting cast, with different personalities, even the themes each story deals with are different. Cecilia's definitely the most lighthearted one, but Levant's gets darker themes, such as racism and treason. While the last two chapters are pretty much the same between both characters, heck, both parties merge together so that you can choose between all eight(And maybe an extra ninth...) characters, depending on which character the player decides to follow will leave a noticeably different impression on the story.
Hexyz Force is a decidedly linear JRPG, while there are more than a couple optional sidequests, they are few in quantity, and since the game uses the, sadly, all-to-common list-based world-map, you always know where to go, and while backtracking is a possibility, you cannot go to new places unless you are told to, getting lost is never a problem. Furthermore, the game keeps a Log on the main menu, so that you can access the last conversation that characters had in a cut-scene, so you can just look in there, pretty handy. The game doesn't make use of shops, instead, you make your own equipment. As you travel through dungeons, defeat enemies or search towns for goodies, you'll come across materials that you can then fuse into equipment. Fusion is a very simple matter, you just go into the Fusion menu and search on the list for anything you can make, double tap X and you get a shiny new equipment piece.
Combat is fairly interesting. While at the end of the day it matters little, you can position a three-man party on a 3x3 grid, the closer you are to the enemies the more damage you'll deal and receive, it never amounts to much as the game isn't particularly hard. Then comes the matters regarding equipment, Weapons and Items(Healing items, damaging items, etc) must be equipped on a character before engaging an enemy. Each character has four different slots for weapons and items. Weapons come in two varieties, Ragnafacts and , well, normal weapons. Weapons and Items behave the same way, each one has a set amount of abilities and a set amount of durability. Each ability consumes a different amount of Durability, and when the durability reaches 0, it breaks. Durability can't be repaired. Ragnafacts on the other hand consume RP, consider it mana, and as long as the character has mana, you can use its skills. Ragnafacts never break, and unlike other weapons, you can level them up with Force Points. RP never becomes a problem, the game completely restores your HP and RP every time a character levels up, and the game usually has HP/RP restoring fountains before bosses, and after leveling up their Resonance a bit, their basic skills end up consuming 0 RP. Lastly, there's a gauge that rises as you take or deal damage, and can be used to unleash powerful Burst attacks, think of them as Limit Breaks unique to each character.
Force Points are the major currency in the game. You can earn it by killing enemies or by converting items into FP. And you can then spend it in leveling up your Ragnafacts, heal the party(HP only), or on certain objects in the overworld that react to FP. The game also has a very handy feature, holding R will fast forward any dialogue, cut-scene dialogues included, and tapping R in-battle, will make everything go twice as fast, making grinding, assuming that you really need to, a non-issue. Skipping also becomes a necessity in Levant's story, as there is a very nasty bug that will make the game freeze during a mandatory conversation unless you skip it(You can then read it in the logs, so no worries). Annoyingly so, freezing seems to be a rather common occurrence in the game, when tackling the optional bosses, do not hold the R button as the screen transitions into battle, or the game will most likely freeze. Fairly annoying. On a more positive note, both Levant and Cecilia get 3 endings each, so that's something.
The game employs fairly cute and simple, but surprisingly detailed, character models. While, on a technical level, it's not very impressive, it does look very good, and it's a very colorful game. Environments are nothing out of the norm for the genre, but they get the job done, and while there are more enemy palette swaps than I would've liked, most major bosses look fairly menacing. There are also a few anime cut-scenes that play every now and then, and they look pretty decent. Music is quite good, you won't be humming the tunes any time soon, but it does have some enjoyable songs. There's not a whole lot of voice acting, only during anime cut-scenes and a couple of lines before major boss battles or after battling, but what little there is, it's quite decent.
All in all, Hexyz Force is a neat little JRPG. It does nothing out of the ordinary, but what it does, it does fairly well, it's a shame about the freezing glitches.
7.5 out of 10.
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