Thursday, March 6, 2014

Gundam Extreme VS Full Boost Impressions part 7

Gunner Zaku
 Has a new attack with stunning properties, still, it's the same unit as before with little changes. It's very strong at long range and mid range, and can hold it's own at close range, not bad, but a bit slow.

NEW Gaia Gundam
 I wasn't really looking forwards to this one, luckily, as I don't like it at all. It's gimmick is it's mobile armor mode in which it changes into a dog-like form, like the LaGOWE. Unlike the LaGOWE, this one is pretty dang hard to maneuver around. There's also a couple of moves that turn you into MA mode, but not the other way around. Yeah, I'm not using this one any time soon.

Destiny Gundam
 It received minor tweaks, most noticeable a small buff to its health. Strong all around Mobile Suit, very solid pick and easy to use.

Infinite Justice Gundam
 Poor IJ Gundam received a ton of nerfs, but on the bright side, it's still a very strong unit, even with nerfs to its mobility, it's still really, really fast. It also got a new assist attack, not that it really needs it. Works best at mid-to-close range, it's got some stylish melee attacks.

NEW Impulse Gundam
 Ever since it was revealed it was gonna be on Full Boost, I been looking forwards to this one the most. Why? Impulse Gundam(Sword pack) is a Mobile Suit I adore, and it was announced that it was gonna play just like Strike Gundam, the unit I loved the most in vanilla. My opinion? I love it. It's a stronger Strike Gundam, everything Strike it does, it can do better. There is one slight downgrade, lack of IWSP pack, but since it's a 2500 unit, as opposed to Strike's 2000 cost, it has the benefit of a longer health bar and other enhanced stats. I adore this one.

BONUS

Gundam Seed Stargazer

NEW Stargazer Gundam
 This one's a very unique mobile suit, it possesses a remote-controlled bomb and some very unique melee properties. For instance, it only has two melee combos, but makes up for it by having a very strong and long ranged, but very slow, melee attack that hits everything on a radius around the Stargazer. This also means that you have to be wary of your ally's position. StarGazer also possess a timed mode that changes it's long ranged melee attack into a comboable long range move that doesn't hit around it, your ally should be glad! I'm not a fan, but I'm intrigued, I may play it more later in order to decide how I feel about it.

Wednesday, March 5, 2014

Gundam Extreme VS Full Boost Impressions Turn A, Seed-chapter.

Turn A Gundam
 Better mobility and a bunch of new attacks make Turn A feel quite fresh... but it's still a hard unit to use effectively. He is really strong up close, devastatingly so, but not very user friendly.

Gold Sumo
 He received minor buffs, including enhanced mobility. Good close range unit, with a comboable beam shot.

NEW Kapool
 Two entirely different units in one, each one with a separate health bar, there's no other unit quite like Kapool. Sochie's Kapool, the green one, specializes in long range, but it's a bit slow and has less health than Corin's. Corin's Red Kapool is awful at long range, but has more endurance, more speed and packs quite a punch on his melee hits. Oh, and while one of the Kapools is benched, it slowly recovers its health!. Fun mobile suit.

Gundam Seed

LaGOWE
 Changes are negligible, it's basically the same unit that it was before. There's not a whole lot of power behind it, but it's probably the fastest unit in the game and is definitely one of the most annoying units to fight against, which makes it quite fun.

NEW Duel Gundam (Assault Shroud)
 I was expecting a lot more out of the Duel Gundam. It's not bad by any means, what's more, it has tools to work effectively at any range, but it's just so... so plain and lame, nothing stands out about it.

Providence Gundam
 It got buffs everywhere, basically he shoots faster, has more ammo and more hp, even its mobility got buffed, but it's still a very slow unit. I don't know, I don't like it too much, probably the funnel user I like the least.

Forbidden Gundam
 More or less the same unit it used to be. Forbidden Gundam was a unit I was never too fond of and still am not, it probably has the worst close-range game in the entire roster. It can curve his gerobi beams, which is kinda neat though.

Strike Gundam
 The Strike Gundam was my favorite Mobile Suit in vanilla, I just loved how you could change its equipment for various different movesets. It was a great unit and now? It's even better, he got buffed everywhere on every form(Except the basic one, but who cares). Oh, and now the ammo of each form reloads constantly, no matter what form you are using. The only drawback, I'd say, is that each form is good for one thing and one thing only, except the timed IWSP form that is good at everything, but then again, it's a timed form.

NEW Freedom Gundam
 Very solid unit that works well at any range. It also happens to have a beam attack for any situation! Fairly easy to use, fantastic base stats since it's a 2500 unit, and also happens to work well at any distance, can't go wrong with it.

BONUS

Strike Freedom Gundam
 The Freedom Gundam plus Funnels. Actually, not quite, its got an entirely different melee moveset(much better), different beams(It only shares the basic beam rifle and the "unload everything" subweapon) and funnels, which makes it feel quite different. Most of its changes have to do with cancel routes for its moves, so I won't delve to deep into them, but it received a quite interesting change, when you set the funnels behind you, instead of sending them after the enemy, they won't unload when you shoot, instead, you must press BC again to have them shoot.

Tuesday, March 4, 2014

Review #99: Little Big Planet (PSP)

 Could've been worse. A lot worse
 Little Big Planet is Sony's staple platformer series ever since Crash jumped ship and became multi-platform. I don't own any Little Big Planet game, yet, but I got this one after PSN got hacked, and since I have a PSP now, why not give it a whirl?
 For starters, I like platforming games, I'm not necessarily good at them, but I enjoy them, Little Big Planet is a big odd, for instance, it takes place upon different planes(3 planes on consoles, but, luckily, reduced to 2 in the PSP game), and has some very, very floaty physics. The game is incredibly floaty, fans of tight, pixel perfect jumps that test your reflexes might want to look elsewhere. LBP makes up for this by focusing more on puzzles, you may need to carry objects from place to place, or travel from vine to vine while avoiding incoming hazards. Honestly? I don't like the mechanics, I dislike having multiple planes, and I dislike that your jumps may be hindered by small bumps on where you are standing. Everything feels loose, and I don't like it. Even worse, the game has a fair amount of glitches, I found myself stuck at least three times, which made me kill myself in order to progress(You can kill yourself at will, in case you want to try a jump again or what have you), and the level creator crashed on me, and from what I read on forums, it's quite a common occurrence.
 LBP is a very forgiving game, there are numerous checkpoints throughout each level, and once activated, death will make you respawn at the last that's been activated. Death comes at a cheap price, points, points are but bragging rights, having no impact on unlockables. And unlockables there are plenty, they come in the form of pieces for the level creator, levels, stickers or customization items, and they are hidden throughout each level, there's a lot to find and collect. While most of the game is pretty easy, some of these hidden levels can pose a decent challenge.
 LBP's most touted feature is the level creator, not only can you create your own levels, with a very easy to use and fairly deep creator, but you can download levels created by other players, which can extend the life of the game considerably, if you enjoy its physics. Regardless, as previously stated, the level creator likes to crash, so save often(Even if it can crash during a save, fun). You can also download additional tools and costumes fro Sackboy on PSN, some are free and some are paid(Albeit on the cheap), if you are the creative type you are bound enjoy this.
 Charm is something that this game is made of. Sackboy is impossibly cute, and so is the whole world crafted on the main game's levels. NPCs look as if they were made of wood or other similar materials, and so does most objects on the game. Everything looks as if it was made, built or crafted which is very, very cool. To make it even better, you can customize Sackboy with all sorts of different costumes and pieces, and he looks adorable with everything. Furthermore, the soundtrack is absolutely phenomenal, with many different types of music, and they all fit the overall game perfectly. Basically, both visually and soundwise, the game manages to pull you into it's world, sometimes, it's hard not to smile. Until you get stuck on something, that is.
 Little Big Planet on the PSP is not awful, but unless you can get over the physics, you won't have much fun, and even then, it's a pretty glitchy game. The game does have a fantastic presentation, and sometimes levels have some pretty entertaining set pieces or obstacles to get through, but they weren't enough for me to enjoy the game.
 5.0 out of 10.

Gundam Extreme VS Full Boost Impressions Wing(EW), X-chapter.

 Gundam HeavyArms Kai(EW)
 Clearly a unit to be played at long range, his overall ammo was decreased since vanilla, so now you've got to manage your resources more effectively. HeavyArms only has two melee attacks, and one of them is devastating, but good luck landing it!

Gundam Deathscythe Hell(EW)
 Feels very similar to his vanilla counterpart, but with shorter cool downs and better tracking on his beam, Deathscythe performs best at mid-close range, and has the tools to engage more or less safely.

Tallgeese III
 Tallgeese III is a fantastic unit that performs well at any range, making it adaptable and easy to pick up and play. While it is a bit slower than before, it's mobility is pretty good overall, and for a 2500, you can't go wrong with Tallgeese.

After War Gundam X

 Gundam Double X
 Has a new Assist attack! Double X received a couple of mobility buffs and a couple of negligible nerfs on the properties of its beams, but nothing too major. Double X is a unit that can do well at any distance, but excels at mid range. And it has, in my opinion, the best gerobi beam in the entire game.

Gundam Virsago Chest Break
 Virsago got buffed across the board to match its new 2500(from 2000) cost. Regardless, it more or less plays the same, it has a variety of tools for zoning, and a pretty neat assist that locks the enemy in place, for just the right amount of time to unleash its gerobi beam.

 NEW Gundam X Divider
 I wasn't expecting much from the new Gundam X, but oh boy, it's incredibly fun. X has plenty of projectiles that work better at medium range and cover a very nice area, they even do a respectable amount of damage! Futhermore, it has a one-off assist that summons two units that perform a nuclear gerobi beam. And its burst attack? A massive Gerobi beam that covers a very wide area. Pretty fancy for a 2500, its only flaw, that I found, is that while dashing on the ground, it takes a couple of seconds for it to break, as it slides through the ground.

BONUS

Turn X

 I didn't notice anything new or any major change, so it more or less should be the same as vanilla. Another mid-to-close-range unit, you really don't want the Turn X to get on your face, else expect to receive a ton of damage.

Sunday, March 2, 2014

Now Playing: Mimana - Iyar Chronicle

 Oh god, this game is terrible. This is not what I wanted a PSP for!
 I got through the first dungeon and I've a lot of first impressions, none of them good. First dungeon was a mess, everything looked the same and it was extremely mazey, and to top it off, no music. NO MUSIC. Oh, and the encounter rate is kinda high, which I wouldn't mind if it only wasn't for the long, LONG load times before each battle, they grow annoying pretty soon. And the battle themselves? If everything worked, it'd be fun. If. For starters, the AI is completely stupid, if you don't set them to attack, or if they are out of mana, they'll just stay in place, waiting to be attacked and only then will they move. A little bit. And Magic? It takes so long for it to cast that it's borderline useless, this applies both to you and the enemies, dodging magic is incredibly easy.
 What little music I heard was, it was there, I didn't mind it. Voice acting is really good at least. And the graphics? Sprites are lame and the animation is pretty lacking, the battle sprites however are quite good, at least the main characters. Since we are back on battles again, they are kinda tough? I died on my second random encounter and I had to restart from the beginning since I hadn't saved. And the boss? It seems that just touching him hurt me, either that or he had 1-frame attacks that were too fast to be seen by the naked eye.
 This game is terrible. Little Big Planet(PSP) is boring. At least Darkstalkers 3 was fantastic, but so far my adventures with the PSP have been quite disappointing.

Saturday, March 1, 2014

Month Overview: February

Games completed in February:
 Code of Princess                                                                                              7.5
 The Legend of Zelda: Four Swords Anniversary Edition                                    3.5
 Grandia 2                                                                                                         5.5
 Kirby Super Star Ultra                                                                                     7.5
 Naruto Powerful Shippuden                                                                              4.0
 Soul of Darkness                                                                                              5.5
 Wild Arms 2                                                                                                     8.0
 Darkstalkers Chronicle - The Chaos Tower                                                       8.5

Overview:
 FINALLY GOT A PSP, YEEEEEEEEEEEES. Oh and this month was all over the place, Four Swords was an awful one-player game and Powerful Shippuden was... And I still can't get over of how bad a port Grandia 2 was. At least I got a PSP, right?

Game of February:
 The translation was awful, but the gameplay was fantastic. I'd still take Wild Arms 3 over it any day of the week, but having a transforming main character was fun. Actually, I even prefer Wild Arms 3's cast over 2's, but... but nothing, bottom line: Wild Arms 2 is a great game that's hampered by a poor translation, but you can still get by, even if you are grinding your teeth most of the time. Heh.

Runner Up:
 This port is fantastic, it looks so good that it almost feels like a different game. There are loads of ways to play it, and The Tower adds plenty of replayability. A must have for fighting game fans.

Gundam Extreme VS Full Boost Impressions G, Wing TV-chapter.

 Dragon Gundam
  As per usual with G mobile suits, it's long-range and mid-range game is really weak, but performs great in close quarters. It has two new moves, a support call which seemed a bit eh and a beam attack. All its projectiles have poor tracking and low damage though.

 Master Gundam
 Has a new support call! The Master Gundam has fantastic close-range game, but performs poorly everywhere else. Even worse, it's slower than the God Gundam and with even worse projectiles yet costs even more.

 NEW Gundam Spiegel

 This unit is a ninja! Its proyectiles are Kunai, and his feet move so fast when dashing that you only see a blur, it looks awesome! His main projectiles have this unique property, that by following up with square+any direction makes him shoot its kunais in different ways. Overall it's a fun unit to play as, but not too useful.

Gundam Wing

 NEW Wing Gundam Zero(TV)
 Fantastic all around unit that performs great at any range. Color me surprised, it's not a complete clone of Wing Gundam Zero(Endless Waltz), while they do share most tools, they are used differently(EW's basic beam shot is TV's charge beam shot, the Rolling Beam attack is now a normal weapon instead of a charge move). The Wing Gundam can also hold the charge of the Beam move without needing to hold the Beam button, which is pretty useful, and it possesses Zero System that weakens enemy tracking on it for a really short while. Really good unit.

 NEW Gundam Epyon
 Epyon is extremely fun to use, with a incredibly strong and unique melee system(You keep on pressing attack and different directions to slash in different directions, mashing the attack button won't produce a combo as it has no natural combos!)... but it hasn't got a single projectile tool. Probably the worst suit in the game since Ranged combat is very important in Full Boost, it's still fun to use. It also has a Super Mode, that doesn't need to recharge and can be turned on or off at any moment, that grants it more range and, I think, attack power, at the cost of consuming more fuel. I love using the Epyon, but it's not an useful Mobile Suit.

BONUS

 Wing Gundam Zero(Endless Waltz)
 Has a new support assist. Behaves just like it did before, good all around unit, while it's not as easy to use as the TV Version, I actually like this one a bit more.