Tuesday, March 4, 2014

Gundam Extreme VS Full Boost Impressions Wing(EW), X-chapter.

 Gundam HeavyArms Kai(EW)
 Clearly a unit to be played at long range, his overall ammo was decreased since vanilla, so now you've got to manage your resources more effectively. HeavyArms only has two melee attacks, and one of them is devastating, but good luck landing it!

Gundam Deathscythe Hell(EW)
 Feels very similar to his vanilla counterpart, but with shorter cool downs and better tracking on his beam, Deathscythe performs best at mid-close range, and has the tools to engage more or less safely.

Tallgeese III
 Tallgeese III is a fantastic unit that performs well at any range, making it adaptable and easy to pick up and play. While it is a bit slower than before, it's mobility is pretty good overall, and for a 2500, you can't go wrong with Tallgeese.

After War Gundam X

 Gundam Double X
 Has a new Assist attack! Double X received a couple of mobility buffs and a couple of negligible nerfs on the properties of its beams, but nothing too major. Double X is a unit that can do well at any distance, but excels at mid range. And it has, in my opinion, the best gerobi beam in the entire game.

Gundam Virsago Chest Break
 Virsago got buffed across the board to match its new 2500(from 2000) cost. Regardless, it more or less plays the same, it has a variety of tools for zoning, and a pretty neat assist that locks the enemy in place, for just the right amount of time to unleash its gerobi beam.

 NEW Gundam X Divider
 I wasn't expecting much from the new Gundam X, but oh boy, it's incredibly fun. X has plenty of projectiles that work better at medium range and cover a very nice area, they even do a respectable amount of damage! Futhermore, it has a one-off assist that summons two units that perform a nuclear gerobi beam. And its burst attack? A massive Gerobi beam that covers a very wide area. Pretty fancy for a 2500, its only flaw, that I found, is that while dashing on the ground, it takes a couple of seconds for it to break, as it slides through the ground.

BONUS

Turn X

 I didn't notice anything new or any major change, so it more or less should be the same as vanilla. Another mid-to-close-range unit, you really don't want the Turn X to get on your face, else expect to receive a ton of damage.

Sunday, March 2, 2014

Now Playing: Mimana - Iyar Chronicle

 Oh god, this game is terrible. This is not what I wanted a PSP for!
 I got through the first dungeon and I've a lot of first impressions, none of them good. First dungeon was a mess, everything looked the same and it was extremely mazey, and to top it off, no music. NO MUSIC. Oh, and the encounter rate is kinda high, which I wouldn't mind if it only wasn't for the long, LONG load times before each battle, they grow annoying pretty soon. And the battle themselves? If everything worked, it'd be fun. If. For starters, the AI is completely stupid, if you don't set them to attack, or if they are out of mana, they'll just stay in place, waiting to be attacked and only then will they move. A little bit. And Magic? It takes so long for it to cast that it's borderline useless, this applies both to you and the enemies, dodging magic is incredibly easy.
 What little music I heard was, it was there, I didn't mind it. Voice acting is really good at least. And the graphics? Sprites are lame and the animation is pretty lacking, the battle sprites however are quite good, at least the main characters. Since we are back on battles again, they are kinda tough? I died on my second random encounter and I had to restart from the beginning since I hadn't saved. And the boss? It seems that just touching him hurt me, either that or he had 1-frame attacks that were too fast to be seen by the naked eye.
 This game is terrible. Little Big Planet(PSP) is boring. At least Darkstalkers 3 was fantastic, but so far my adventures with the PSP have been quite disappointing.

Saturday, March 1, 2014

Month Overview: February

Games completed in February:
 Code of Princess                                                                                              7.5
 The Legend of Zelda: Four Swords Anniversary Edition                                    3.5
 Grandia 2                                                                                                         5.5
 Kirby Super Star Ultra                                                                                     7.5
 Naruto Powerful Shippuden                                                                              4.0
 Soul of Darkness                                                                                              5.5
 Wild Arms 2                                                                                                     8.0
 Darkstalkers Chronicle - The Chaos Tower                                                       8.5

Overview:
 FINALLY GOT A PSP, YEEEEEEEEEEEES. Oh and this month was all over the place, Four Swords was an awful one-player game and Powerful Shippuden was... And I still can't get over of how bad a port Grandia 2 was. At least I got a PSP, right?

Game of February:
 The translation was awful, but the gameplay was fantastic. I'd still take Wild Arms 3 over it any day of the week, but having a transforming main character was fun. Actually, I even prefer Wild Arms 3's cast over 2's, but... but nothing, bottom line: Wild Arms 2 is a great game that's hampered by a poor translation, but you can still get by, even if you are grinding your teeth most of the time. Heh.

Runner Up:
 This port is fantastic, it looks so good that it almost feels like a different game. There are loads of ways to play it, and The Tower adds plenty of replayability. A must have for fighting game fans.

Gundam Extreme VS Full Boost Impressions G, Wing TV-chapter.

 Dragon Gundam
  As per usual with G mobile suits, it's long-range and mid-range game is really weak, but performs great in close quarters. It has two new moves, a support call which seemed a bit eh and a beam attack. All its projectiles have poor tracking and low damage though.

 Master Gundam
 Has a new support call! The Master Gundam has fantastic close-range game, but performs poorly everywhere else. Even worse, it's slower than the God Gundam and with even worse projectiles yet costs even more.

 NEW Gundam Spiegel

 This unit is a ninja! Its proyectiles are Kunai, and his feet move so fast when dashing that you only see a blur, it looks awesome! His main projectiles have this unique property, that by following up with square+any direction makes him shoot its kunais in different ways. Overall it's a fun unit to play as, but not too useful.

Gundam Wing

 NEW Wing Gundam Zero(TV)
 Fantastic all around unit that performs great at any range. Color me surprised, it's not a complete clone of Wing Gundam Zero(Endless Waltz), while they do share most tools, they are used differently(EW's basic beam shot is TV's charge beam shot, the Rolling Beam attack is now a normal weapon instead of a charge move). The Wing Gundam can also hold the charge of the Beam move without needing to hold the Beam button, which is pretty useful, and it possesses Zero System that weakens enemy tracking on it for a really short while. Really good unit.

 NEW Gundam Epyon
 Epyon is extremely fun to use, with a incredibly strong and unique melee system(You keep on pressing attack and different directions to slash in different directions, mashing the attack button won't produce a combo as it has no natural combos!)... but it hasn't got a single projectile tool. Probably the worst suit in the game since Ranged combat is very important in Full Boost, it's still fun to use. It also has a Super Mode, that doesn't need to recharge and can be turned on or off at any moment, that grants it more range and, I think, attack power, at the cost of consuming more fuel. I love using the Epyon, but it's not an useful Mobile Suit.

BONUS

 Wing Gundam Zero(Endless Waltz)
 Has a new support assist. Behaves just like it did before, good all around unit, while it's not as easy to use as the TV Version, I actually like this one a bit more.

Friday, February 28, 2014

Review #98: Darkstalkers Chronicle - The Chaos Tower

 My first PSP game, yay!
 First things first: since I reviewed Darkstalkers 3 last year, and this game is more or less the same, this will be more of a comparison review so to speak. I will delve into the specifics of this game, of course, but I won't detail gameplay and what have you.
 Darkstalkers Chronicle is not just a Darkstalkers 3 port, oh no, this is more like a mash up of sorts. Y'see, you can actually choose to play under Darkstalkers mechanics, Night Warriors(DS 2 basically) or Darkstalkers 3, this translates to either two rounds, two rounds and keeping your energy gauge intact from round to round or just one battle with two life bars. Even better, you can use whichever iteration of the character you prefer under any mechanic, and if a character wasn't present in previous versions, he or she gets reworked versions of himself/herself. All of this translates to a lot of different ways to play the game, which is very, very neat.
 The game also contains every opening and every ending from each version of the game, alongside a good amount(88 pieces) of unlockable official art, which is extremely high quality and looks very crisp. Sadly, endings are hidden away in the Chronicle mode, for some reason beating Arcade mode will present you with a generic ending, so you must go into Chronicle mode if you wish to see whichever ending you unlocked, it's a minor inconvenience but it's worth mentioning. Speaking of Arcade Mode, the game doesn't have a lot of features, you just get Arcade Mode, Versus Mode, Tower and Training. All but Tower is self explanatory, Tower mode has you picking 3 characters and taking them up the aforementioned tower. Each battle has a different set of rules, depending on which rules you follow you'll take a different path and unlock a different piece of art. Your three characters restore a miniscule amount of health after each fight, so you must choose carefully how to proceed and which character to use. While there is a undeniable lack of modes, Tower mode is very fun and very replayable.
 Now, for the bad, the controls. The PSP's digital pad is not a good fit for all the complex motions required to perform the moves. The game offers a compromise in the form of "Easy" mode, which allows you to set a button to memory so that you can use any special move you set to it just by pressing it, among other niceties, but it comes at the loss of Medium Punch and Medium Kick. Speaking of special moves, there is no way to see a movelist anywhere but on the instruction booklet, very annoying, characters have loads of special moves and many don't follow the basic quarter circle forward/backward motions, a movelist would've been much appreciated, especially since trying out motions with the PSP's digital pad is annoying.
 The game looks beautiful, it always did, but coming from the PS1 version that had missing frames, this looks like a whole different game. The difference in the quality of the animation is undeniable, which makes this port look fantastic. Even better, it's uncensored, meaning that the blood is red and not white. Lastly, you can either play in full screen, which stretches the screen to match, or play with borders, but keeping the correct ratio. Honestly, the stretched image doesn't look bad at all and I chose to keep it that way.
 And that's about it, Darkstalkers 3 on the Playstation 1 was a fantastic game, but Darkstalkers Chronicle is even better. Sure, the controls are annoying, but that's the PSP's fault and not the game's, and I doubt you'll be playing tournaments on a PSP. I might've called the PS1 version the definitive version of Darkstalkers 3, I was wrong. This is the definitive version of Darkstalkers 3, and if you are a fan of the franchise, you owe it to yourself to get this version.
 8.5 out of 10.

Gundam Extreme VS Full Boost Impressions F91, Victory-chapter.

 Gundam F91
 A bit on the frail side, but then again it's a 2000 unit. I didn't play much of it on vanilla, but it's an alright unit, has tools to battle at every range, but it's a bit slow. Overall? It's alright but I don't myself using it any time soon,

Mobile Suit Victory Gundam 

 Victory 2 Gundam 
 They nerfed him! Basically, less ammo and longer reload times. Victory 2 is a unit that shines when it comes to long range skirmishes, and he really needs to, as his melee is bad and it's mobility is on the slow side. While the overall tracking of his long range weapons is fantastic, it can temporarily engage into an Assault Mode that grants him a new Beam attack, but the tracking on this one is bad and the start-up is slow, his basic long range beam gets stronger though.

 Gun-EZ
 Gun-EZ was a unit that I've always liked for support, since it can send grunts to cover his ally. Sadly, the rest of it's tools feel samey, meaning it really doesn't have much answers to different situations. Oh, and engaging Burst Mode makes Uso and his V Gundam swoop in and provide beam support! Very straight forward, lots of beams, not bad but there are better 1000 units out there.

 NEW Gottrlatan
 I don't like Katejina as a character and I don't like Gottrlatan's design, but this is a very solid 2500 unit. Has good close-range capabilities and excellent long range tools, it can cover wide or narrow areas, very nice. It's mid-range game is a bit lacking however, as it's beams have a bit of a start-up and can't be cancelled once the beams/missiles are out. Still, very solid unit.

  NEW Victory Gundam
 It can shoot its body parts as proyectiles. I repeat, it can shoot it's limbs. The V Gundam is impossibly fun to use. It doesn't have many different tools at its disposal, and shooting the legs or arms seem to function basically the same, but it's fun, plus they deal a lot of damage. Engaging Burst Mode grants it a new charge beam attack, it's slow but powerful. Lastly, while you can respawn legs and arms at any time, if you shoot a pair of limbs without respawning the other, you'll engage into a ship mode. I've yet to discover its use, as it feels really useless, and you can cancel it at any time, so what's the point of it? Fun unit, might not be to useful, but really fun.

Bonus:

 God Gundam
 I played my fair share of God Gundam in vanilla, and he feels just as good. The vulcans have been removed in favor of an assist, I'm Ok with it. The Burst Attack was changed, actually, he now has two Burst Attacks, I'm Ok with this as well. I dunno, I like the new changes. God Gundam, as a unit, is probably one of the faster ones, and it needs to, as its long-to-mid range combat is quite lacking. Its basic beam attack is really strong, but hard to hit with and with mediocre range, its only long range attack must be charged and the tracking is not too good. On the flip side, hitting an enemy with the basic beam attack stuns them, leaving them open for a good melee combo or another shoot. I recommend the combo.

Wednesday, February 26, 2014

Now Playing: Little Big Planet(PSP)

 Oh boy
 I kinda played this game by accident, kinda, and got through the first level, so I might as well do this. I was never a big fan of LBP, the three-plane system never clicked with me, luckily, it's only two planes now, still annoying though. And since it's on a portable, no "traditional" co-op, which sucks unless you know someone else that owns a PSP.
 While I'm not a fan of LBP, I can appreciate the amount of charm that SackBoy has, and customizing him might be fun. Well, let's see if after going through the game my opinion changes, though I'm not hopeful, at least it was a freebie!