Saturday, March 1, 2014

Gundam Extreme VS Full Boost Impressions G, Wing TV-chapter.

 Dragon Gundam
  As per usual with G mobile suits, it's long-range and mid-range game is really weak, but performs great in close quarters. It has two new moves, a support call which seemed a bit eh and a beam attack. All its projectiles have poor tracking and low damage though.

 Master Gundam
 Has a new support call! The Master Gundam has fantastic close-range game, but performs poorly everywhere else. Even worse, it's slower than the God Gundam and with even worse projectiles yet costs even more.

 NEW Gundam Spiegel

 This unit is a ninja! Its proyectiles are Kunai, and his feet move so fast when dashing that you only see a blur, it looks awesome! His main projectiles have this unique property, that by following up with square+any direction makes him shoot its kunais in different ways. Overall it's a fun unit to play as, but not too useful.

Gundam Wing

 NEW Wing Gundam Zero(TV)
 Fantastic all around unit that performs great at any range. Color me surprised, it's not a complete clone of Wing Gundam Zero(Endless Waltz), while they do share most tools, they are used differently(EW's basic beam shot is TV's charge beam shot, the Rolling Beam attack is now a normal weapon instead of a charge move). The Wing Gundam can also hold the charge of the Beam move without needing to hold the Beam button, which is pretty useful, and it possesses Zero System that weakens enemy tracking on it for a really short while. Really good unit.

 NEW Gundam Epyon
 Epyon is extremely fun to use, with a incredibly strong and unique melee system(You keep on pressing attack and different directions to slash in different directions, mashing the attack button won't produce a combo as it has no natural combos!)... but it hasn't got a single projectile tool. Probably the worst suit in the game since Ranged combat is very important in Full Boost, it's still fun to use. It also has a Super Mode, that doesn't need to recharge and can be turned on or off at any moment, that grants it more range and, I think, attack power, at the cost of consuming more fuel. I love using the Epyon, but it's not an useful Mobile Suit.

BONUS

 Wing Gundam Zero(Endless Waltz)
 Has a new support assist. Behaves just like it did before, good all around unit, while it's not as easy to use as the TV Version, I actually like this one a bit more.

Friday, February 28, 2014

Review #98: Darkstalkers Chronicle - The Chaos Tower

 My first PSP game, yay!
 First things first: since I reviewed Darkstalkers 3 last year, and this game is more or less the same, this will be more of a comparison review so to speak. I will delve into the specifics of this game, of course, but I won't detail gameplay and what have you.
 Darkstalkers Chronicle is not just a Darkstalkers 3 port, oh no, this is more like a mash up of sorts. Y'see, you can actually choose to play under Darkstalkers mechanics, Night Warriors(DS 2 basically) or Darkstalkers 3, this translates to either two rounds, two rounds and keeping your energy gauge intact from round to round or just one battle with two life bars. Even better, you can use whichever iteration of the character you prefer under any mechanic, and if a character wasn't present in previous versions, he or she gets reworked versions of himself/herself. All of this translates to a lot of different ways to play the game, which is very, very neat.
 The game also contains every opening and every ending from each version of the game, alongside a good amount(88 pieces) of unlockable official art, which is extremely high quality and looks very crisp. Sadly, endings are hidden away in the Chronicle mode, for some reason beating Arcade mode will present you with a generic ending, so you must go into Chronicle mode if you wish to see whichever ending you unlocked, it's a minor inconvenience but it's worth mentioning. Speaking of Arcade Mode, the game doesn't have a lot of features, you just get Arcade Mode, Versus Mode, Tower and Training. All but Tower is self explanatory, Tower mode has you picking 3 characters and taking them up the aforementioned tower. Each battle has a different set of rules, depending on which rules you follow you'll take a different path and unlock a different piece of art. Your three characters restore a miniscule amount of health after each fight, so you must choose carefully how to proceed and which character to use. While there is a undeniable lack of modes, Tower mode is very fun and very replayable.
 Now, for the bad, the controls. The PSP's digital pad is not a good fit for all the complex motions required to perform the moves. The game offers a compromise in the form of "Easy" mode, which allows you to set a button to memory so that you can use any special move you set to it just by pressing it, among other niceties, but it comes at the loss of Medium Punch and Medium Kick. Speaking of special moves, there is no way to see a movelist anywhere but on the instruction booklet, very annoying, characters have loads of special moves and many don't follow the basic quarter circle forward/backward motions, a movelist would've been much appreciated, especially since trying out motions with the PSP's digital pad is annoying.
 The game looks beautiful, it always did, but coming from the PS1 version that had missing frames, this looks like a whole different game. The difference in the quality of the animation is undeniable, which makes this port look fantastic. Even better, it's uncensored, meaning that the blood is red and not white. Lastly, you can either play in full screen, which stretches the screen to match, or play with borders, but keeping the correct ratio. Honestly, the stretched image doesn't look bad at all and I chose to keep it that way.
 And that's about it, Darkstalkers 3 on the Playstation 1 was a fantastic game, but Darkstalkers Chronicle is even better. Sure, the controls are annoying, but that's the PSP's fault and not the game's, and I doubt you'll be playing tournaments on a PSP. I might've called the PS1 version the definitive version of Darkstalkers 3, I was wrong. This is the definitive version of Darkstalkers 3, and if you are a fan of the franchise, you owe it to yourself to get this version.
 8.5 out of 10.

Gundam Extreme VS Full Boost Impressions F91, Victory-chapter.

 Gundam F91
 A bit on the frail side, but then again it's a 2000 unit. I didn't play much of it on vanilla, but it's an alright unit, has tools to battle at every range, but it's a bit slow. Overall? It's alright but I don't myself using it any time soon,

Mobile Suit Victory Gundam 

 Victory 2 Gundam 
 They nerfed him! Basically, less ammo and longer reload times. Victory 2 is a unit that shines when it comes to long range skirmishes, and he really needs to, as his melee is bad and it's mobility is on the slow side. While the overall tracking of his long range weapons is fantastic, it can temporarily engage into an Assault Mode that grants him a new Beam attack, but the tracking on this one is bad and the start-up is slow, his basic long range beam gets stronger though.

 Gun-EZ
 Gun-EZ was a unit that I've always liked for support, since it can send grunts to cover his ally. Sadly, the rest of it's tools feel samey, meaning it really doesn't have much answers to different situations. Oh, and engaging Burst Mode makes Uso and his V Gundam swoop in and provide beam support! Very straight forward, lots of beams, not bad but there are better 1000 units out there.

 NEW Gottrlatan
 I don't like Katejina as a character and I don't like Gottrlatan's design, but this is a very solid 2500 unit. Has good close-range capabilities and excellent long range tools, it can cover wide or narrow areas, very nice. It's mid-range game is a bit lacking however, as it's beams have a bit of a start-up and can't be cancelled once the beams/missiles are out. Still, very solid unit.

  NEW Victory Gundam
 It can shoot its body parts as proyectiles. I repeat, it can shoot it's limbs. The V Gundam is impossibly fun to use. It doesn't have many different tools at its disposal, and shooting the legs or arms seem to function basically the same, but it's fun, plus they deal a lot of damage. Engaging Burst Mode grants it a new charge beam attack, it's slow but powerful. Lastly, while you can respawn legs and arms at any time, if you shoot a pair of limbs without respawning the other, you'll engage into a ship mode. I've yet to discover its use, as it feels really useless, and you can cancel it at any time, so what's the point of it? Fun unit, might not be to useful, but really fun.

Bonus:

 God Gundam
 I played my fair share of God Gundam in vanilla, and he feels just as good. The vulcans have been removed in favor of an assist, I'm Ok with it. The Burst Attack was changed, actually, he now has two Burst Attacks, I'm Ok with this as well. I dunno, I like the new changes. God Gundam, as a unit, is probably one of the faster ones, and it needs to, as its long-to-mid range combat is quite lacking. Its basic beam attack is really strong, but hard to hit with and with mediocre range, its only long range attack must be charged and the tracking is not too good. On the flip side, hitting an enemy with the basic beam attack stuns them, leaving them open for a good melee combo or another shoot. I recommend the combo.

Wednesday, February 26, 2014

Now Playing: Little Big Planet(PSP)

 Oh boy
 I kinda played this game by accident, kinda, and got through the first level, so I might as well do this. I was never a big fan of LBP, the three-plane system never clicked with me, luckily, it's only two planes now, still annoying though. And since it's on a portable, no "traditional" co-op, which sucks unless you know someone else that owns a PSP.
 While I'm not a fan of LBP, I can appreciate the amount of charm that SackBoy has, and customizing him might be fun. Well, let's see if after going through the game my opinion changes, though I'm not hopeful, at least it was a freebie!

Now Playing: Darkstalkers Chronicle - The Chaos Tower

 You can never have too much Darkstalkers, right?.... right?
 Not gonna lie, so far it ain't nothing special. It feels like a souped up port of the Playstation DS version, you get to pick from every mode(Every iteration of Darkstalkers), but you also get every ending... shame it's hidden under a mode, which name's I've forgotten.
 I'm still trying to get used to the directional pad, something tells me that the PSP isn't a good fit for Fighters? Even though everyone would tell me otherwise, heh!

Archile's Grab bag, Portable Wednesday edition

  Two boxes!? HAPPINESS.
 Let's cut'em open.
 FILLED TO THE BRIM, I'M LOVING IT.
 Shadow Madness: I think I didn't particularly like this game, but I've been wantint to replay, and finish it, for a while now.
 Final Fantasy VIII: I loved this game as a kid, but something tells me I will find the Draw system a drag now, ah well, it has to be played again, my childhood demands it.
 Crisis Core - Final Fantasy: People say that it's good, but Squeenix track record as of late is pretty sad, still, I must play it. Please, don't ruin Final Fantasy VII anymore, they were meant to be stand alone games.
 Mobile Suit Gundam VS Gundam Next Plus: I've been a fan of the franchise since Gundam: Federation VS Zeon, so I just had to get it. Now I just need to get Rengou VS Zaft....
  Darkstalkers Chronicle - The Chaos Tower: There's no such thing as too much Darkstalkers.
 Mimana - Iyar Chronicle: I've no idea what this game is all about, but gameplay seemed interesting.
  Gods Eater Burst: Seemed like a pretty good Monster Hunter Clone, so might as well give it a spin. So many PSP games, if only I had a PSP...
  What could be on the other box?
  Kirby's Return to Dream Land: I wasn't planning on getting this one so soon, but the game's price was skyrocketing upwards, so I took a dive.
 COULD IT BE?! A PSP!?

Gundam Extreme VS Full Boost Impressions ZZ, Char's CounterAttack-chapter.

 Qubeley Mark II
 Very much improved since vanilla, Qubeley(Puru) is an excellent long range 1000 unit, has plenty of annoying proyectiles to keep the enemy at bay, plus, it's pretty bulky and fun to use.

 Qubeley
 Feels a bit faster than it's vanilla counterpart. Most of Qubeley Mark II's long-range options a gone, but it definitely has a better close-range game. While it's fun to use, there are way better 2500 units out there.

 NEW Zaku III Custom
 A fun 1000 cost unit to use. At the outset there's nothing special about it, but after about 10 seconds you can engage in a Power Up mode that reflects beams and enhances melee for a short while. Plus, it gets a stunner with a huge range. Still, I think it could've used a couple more long ranged options besides the Beam rifle and the supports.

 Char's CounterAttack

 Nu Gundam
 Even though it received a new move, it feels very much the same as before. It's a great all around unit that can fight at any range effectively and it's pretty straight forward to use. The beam shield is pretty useful!

 Sazabi
 Finally became a 3000 unit! The Sazabi is pretty fun to use and a great long-range unit with plenty of tools and options to cause havoc. What's even better, even though his melee is a bit too slow and might leave him open for enemy beams, he can cause some damage up close! Still, he is better at long range-mid range, but shouldn't be scared to engage head on.

Bonus:

Berga Giros
 Berga Giros suffers from having a good melee. 1000 units are supposed to be support units, that stay away but aid the more expensive units. Berga Giros has a pathetic main gun that deals little damage and has poor tracking, he also has missiles that are easy to dodge unless used at mid-range. His stronger long-range option is his support call, but these don't recharge until respawn. Sounds pretty bad, but he has a couple of moves that stun and have pretty low charge/reload time, these can help him get up close and deal larger damage or let the other unit engage safely. As a whole, I don't believe he is of much use, but dunking enemies with the drill is fun!