Friday, February 28, 2014

Gundam Extreme VS Full Boost Impressions F91, Victory-chapter.

 Gundam F91
 A bit on the frail side, but then again it's a 2000 unit. I didn't play much of it on vanilla, but it's an alright unit, has tools to battle at every range, but it's a bit slow. Overall? It's alright but I don't myself using it any time soon,

Mobile Suit Victory Gundam 

 Victory 2 Gundam 
 They nerfed him! Basically, less ammo and longer reload times. Victory 2 is a unit that shines when it comes to long range skirmishes, and he really needs to, as his melee is bad and it's mobility is on the slow side. While the overall tracking of his long range weapons is fantastic, it can temporarily engage into an Assault Mode that grants him a new Beam attack, but the tracking on this one is bad and the start-up is slow, his basic long range beam gets stronger though.

 Gun-EZ
 Gun-EZ was a unit that I've always liked for support, since it can send grunts to cover his ally. Sadly, the rest of it's tools feel samey, meaning it really doesn't have much answers to different situations. Oh, and engaging Burst Mode makes Uso and his V Gundam swoop in and provide beam support! Very straight forward, lots of beams, not bad but there are better 1000 units out there.

 NEW Gottrlatan
 I don't like Katejina as a character and I don't like Gottrlatan's design, but this is a very solid 2500 unit. Has good close-range capabilities and excellent long range tools, it can cover wide or narrow areas, very nice. It's mid-range game is a bit lacking however, as it's beams have a bit of a start-up and can't be cancelled once the beams/missiles are out. Still, very solid unit.

  NEW Victory Gundam
 It can shoot its body parts as proyectiles. I repeat, it can shoot it's limbs. The V Gundam is impossibly fun to use. It doesn't have many different tools at its disposal, and shooting the legs or arms seem to function basically the same, but it's fun, plus they deal a lot of damage. Engaging Burst Mode grants it a new charge beam attack, it's slow but powerful. Lastly, while you can respawn legs and arms at any time, if you shoot a pair of limbs without respawning the other, you'll engage into a ship mode. I've yet to discover its use, as it feels really useless, and you can cancel it at any time, so what's the point of it? Fun unit, might not be to useful, but really fun.

Bonus:

 God Gundam
 I played my fair share of God Gundam in vanilla, and he feels just as good. The vulcans have been removed in favor of an assist, I'm Ok with it. The Burst Attack was changed, actually, he now has two Burst Attacks, I'm Ok with this as well. I dunno, I like the new changes. God Gundam, as a unit, is probably one of the faster ones, and it needs to, as its long-to-mid range combat is quite lacking. Its basic beam attack is really strong, but hard to hit with and with mediocre range, its only long range attack must be charged and the tracking is not too good. On the flip side, hitting an enemy with the basic beam attack stuns them, leaving them open for a good melee combo or another shoot. I recommend the combo.

Wednesday, February 26, 2014

Now Playing: Little Big Planet(PSP)

 Oh boy
 I kinda played this game by accident, kinda, and got through the first level, so I might as well do this. I was never a big fan of LBP, the three-plane system never clicked with me, luckily, it's only two planes now, still annoying though. And since it's on a portable, no "traditional" co-op, which sucks unless you know someone else that owns a PSP.
 While I'm not a fan of LBP, I can appreciate the amount of charm that SackBoy has, and customizing him might be fun. Well, let's see if after going through the game my opinion changes, though I'm not hopeful, at least it was a freebie!

Now Playing: Darkstalkers Chronicle - The Chaos Tower

 You can never have too much Darkstalkers, right?.... right?
 Not gonna lie, so far it ain't nothing special. It feels like a souped up port of the Playstation DS version, you get to pick from every mode(Every iteration of Darkstalkers), but you also get every ending... shame it's hidden under a mode, which name's I've forgotten.
 I'm still trying to get used to the directional pad, something tells me that the PSP isn't a good fit for Fighters? Even though everyone would tell me otherwise, heh!

Archile's Grab bag, Portable Wednesday edition

  Two boxes!? HAPPINESS.
 Let's cut'em open.
 FILLED TO THE BRIM, I'M LOVING IT.
 Shadow Madness: I think I didn't particularly like this game, but I've been wantint to replay, and finish it, for a while now.
 Final Fantasy VIII: I loved this game as a kid, but something tells me I will find the Draw system a drag now, ah well, it has to be played again, my childhood demands it.
 Crisis Core - Final Fantasy: People say that it's good, but Squeenix track record as of late is pretty sad, still, I must play it. Please, don't ruin Final Fantasy VII anymore, they were meant to be stand alone games.
 Mobile Suit Gundam VS Gundam Next Plus: I've been a fan of the franchise since Gundam: Federation VS Zeon, so I just had to get it. Now I just need to get Rengou VS Zaft....
  Darkstalkers Chronicle - The Chaos Tower: There's no such thing as too much Darkstalkers.
 Mimana - Iyar Chronicle: I've no idea what this game is all about, but gameplay seemed interesting.
  Gods Eater Burst: Seemed like a pretty good Monster Hunter Clone, so might as well give it a spin. So many PSP games, if only I had a PSP...
  What could be on the other box?
  Kirby's Return to Dream Land: I wasn't planning on getting this one so soon, but the game's price was skyrocketing upwards, so I took a dive.
 COULD IT BE?! A PSP!?

Gundam Extreme VS Full Boost Impressions ZZ, Char's CounterAttack-chapter.

 Qubeley Mark II
 Very much improved since vanilla, Qubeley(Puru) is an excellent long range 1000 unit, has plenty of annoying proyectiles to keep the enemy at bay, plus, it's pretty bulky and fun to use.

 Qubeley
 Feels a bit faster than it's vanilla counterpart. Most of Qubeley Mark II's long-range options a gone, but it definitely has a better close-range game. While it's fun to use, there are way better 2500 units out there.

 NEW Zaku III Custom
 A fun 1000 cost unit to use. At the outset there's nothing special about it, but after about 10 seconds you can engage in a Power Up mode that reflects beams and enhances melee for a short while. Plus, it gets a stunner with a huge range. Still, I think it could've used a couple more long ranged options besides the Beam rifle and the supports.

 Char's CounterAttack

 Nu Gundam
 Even though it received a new move, it feels very much the same as before. It's a great all around unit that can fight at any range effectively and it's pretty straight forward to use. The beam shield is pretty useful!

 Sazabi
 Finally became a 3000 unit! The Sazabi is pretty fun to use and a great long-range unit with plenty of tools and options to cause havoc. What's even better, even though his melee is a bit too slow and might leave him open for enemy beams, he can cause some damage up close! Still, he is better at long range-mid range, but shouldn't be scared to engage head on.

Bonus:

Berga Giros
 Berga Giros suffers from having a good melee. 1000 units are supposed to be support units, that stay away but aid the more expensive units. Berga Giros has a pathetic main gun that deals little damage and has poor tracking, he also has missiles that are easy to dodge unless used at mid-range. His stronger long-range option is his support call, but these don't recharge until respawn. Sounds pretty bad, but he has a couple of moves that stun and have pretty low charge/reload time, these can help him get up close and deal larger damage or let the other unit engage safely. As a whole, I don't believe he is of much use, but dunking enemies with the drill is fun!

Tuesday, February 25, 2014

Gundam Extreme VS Full Boost Impressions Z-chapter.

 I'm liking Full Boost so much, that I wanna write my impressions on all the units. I talked about most of 0079 in my Now Playing entry, so I won't be covering them, instead...

Z Gundam
 A good, all around unit, I didn't notice anything particularly different from vanilla Extreme VS. I didn't hate it, but I don't see myself using this unit any time soon.

Hyaku Shiki
 My favorite Mobile Suit in the Gundam universe. A 2500 unit, it feels a bit weak amongst it's 2500 brethen. The Ion Cannon is as useless as it was on Vanilla, since the start up is too long. I dunno, I know that I used the hell out of this unit in Vanilla, but this time it just didn't click with me. I will be retrying it after I'm done, since it is my favorite mobile suit.

Messala
 The giant cannons on its back make it look bulkier than it is, even though it is quite a tall unit. It's an OK unit with a fantastic long range game and a decent melee.

 New Units
The-O
 This was actually DLC in Vanilla, but since I didn't buy it, this unit is pretty much new to me. As one would expect from this four-armed(He has two tiny arms hidden in it's battle skirt) behemoth, its long-range game is pretty weak, and his Beam Rifle takes a while to recharge, so make each weak hit count. It's melee, however, is quite fantastic, he can make some pretty long and strong combos with devastating results. When I first tried it, I hated it, coming from the Messala, but after getting used to it, he became quite fun.

Hambrabi
  The Hambrabi has both decent long range game and decent close range game, making it quite versatile. One of his attacks has him calling Dunkel and Ramsus, in their own Hambrabis, working alongside Yazan for a long while. Unlike other supports of their kind, Dunkel and Ramsus are invulnerable, so they'll remain alongside Yazan until their time is up. Not only do they provide a nice buff to the Hambrabi's long range damage, but they allow it to use the three-pronged attack that they used on the show! Very nice unit.

Gundam Mark II/Super Gundam
 One of the units I liked the most, so far. It's got a decent mid range/close range game by default, and it can call the G-Defender to transform into the Super Gundam for a short while. The Super Gundam takes a hit on close-range, but gains super beams to aid it in mid-to-long range skirmishes. It's all around fun and pretty decent.

Bonus:

Full Armor ZZ Gundam/ZZ Gundam
 While I didn't particularly like it in Vanilla, FAZZ was my go-to mobile suit in Mission Mode, when the missions got harder and I needed more fire power. Compared to its vanilla counterpart, it seems a bit weaker when it comes to damage output, but it keeps the same start-up as before. Full Armor ZZ Gundam was made for long range, as his movement speed is slow, and his close-game is pretty sad. Long-range is where it shines the most, until you purge the armor and turn into ZZ Gundam. ZZ Gundam gains more speed and a better close range game, bit it should still aim to stay in mid-range.

Now Playing: Tales of Destiny II

 'Salright.
 Seems the copy I've got had one scratch too many, as plenty of Farah's lines would skip... so I migrated to the PS3, and the PS3's reader did the trick. Technical issues aside, so far it's alright. Maybe I hyped myself for this game too much, as it's the Tales game that always eluded me, but I dunno, I like it, no doubt about it, but it wasn't "WHOA OMFG THIS IS AWESOME". Hopefully it picks up, I mean, I only invested about one hour...
 Voice acting is hilarious(In a bad way), graphics are plain, although some of Farah's sprites' expressions are very endearing. As for the engine, I like the new sprite style, Phantasia and Destiny used Super-deformed sprites, but this time they have more appropriate proportions. Combat itself is very Phantasia/Destiny-like, not a bad thing per se, but the new 3D Tales of have evolved oh so much. Reid, like the protagonists from all the classic 2D Tales of games, can use Axes, Lances and Swords, but I found it funny how people kept referring to him and his sword, yet his starting weapon is an axe.