Monday, October 28, 2013

First Archimpressions: Fragile Dreams: Farewell, Ruins of the Moon

 It's pretty... different.
 The setting reminds me of Shin Megami Tensei. I just had to get that out of the way, and by the by, it's a pretty neat thing. As for the game... it's certainly aced the presentation front, it's very depressing and I totally bought it. There's a certain scene where Seto buries an AI companion, and it'd be ridiculous until you put yourself in Seto's shoes, that AI was his only companion on his journey, his very own Wilson, it makes sense and makes the scene so much more touching. Enemies are also of the creepy variety, while the dogs feel a bit generic, the first time I came across the hands on the walls, I was completely creeped out. Very awesome.
 Then there's the gameplay, and... it's passable. Movement is a bit clunky, and something I didn't like is that when the Wiimote gets out of focus, Seto defaults to the center. Games usually "lock" the cursor to where the cursor was before the Wiimote got out of range, and initially it's very off putting, but I got used to it by now. Combat is even clunkier, you have to time it, but it's a bit hard predicting weather the enemy is in range or not. Fragile Dreams also makes heavy use of the speakers on the Wiimote, and while it adds ambience, the Hide and Seek scene was very, very annoying. I easily spent around 15 minutes on that damned scene.
 So far the game gets a pass, the setting is very depressing and very fun to explore. Enemies are creepy, and the enviroments look worn out and crumbling, I love it. Basically, the game as a whole makes up for it's clunkier gameplay.

Saturday, October 26, 2013

Archview #62: Resident Evil: The Mercenaries 3D

 The ultimate cashgrab?
 Resident Evil: The Mercenaries 3D is based on the Mercenaries minigame that can be found on REvil 4 and 5. Actually, it's not "based off", it's more of a remix of said unlockables. In the Mercenaries, any and all survival horror elements are forgone, Mercenaries is an action game through and through.
 First of all, there's no story nor anything, this is as arcadey as it gets. The initial missions are more of a tutorial than anything, but as soon as you get to the third "chapter", the real game starts. You must pick from one of eight characters, each one with his own unique weapon load out, and try to survive as long as possible while scoring the highest amount of points possible. Each stage has a couple of healing items, time extenders and items that grant you points as you score combo kills, ammo for your weapons is randomly dropped from enemies.
 The game plays like most modern Resident Evil games, with an over-the-shoulder point of view. Hitting the enemies on certain spots(Arms, head, knees) let's you score free, and powerful, melee blows. Melee blows have a lot of advantages, invulnerability, extra time on kill and most of them hit a wide area, plus, you conserve ammo, so using and abusing them quickly becomes the name of the game. Time is limited, so finding every time extender becomes a must, as scoring kills in quick succession as it grants bonus points. The whole point of the game is obtaining the highest amount of points possible.
 The controls work well for the most part. The touchscreen is only used to change your weapons(If you don't fancy the digital pad), but it's also used to look around your surroundings. Honestly, looking around with the touchpad doesn't work too well, so you'd better get used to the over the shoulder camera. A new feature to the resident evil games, is moving while shooting, which is done by holding L and R at the same time. It's not too handy, but it's there, just keep in mind the aim is locked.
 There are lots of unlockables, from costumes, to skills. Yes, skills, there are dozens of them, and you can equip three of them at a time. They offer passive abilities, from better healing to higher critical chances. Beating all 5 chapters unlocks the EX missions, which are way harder than the rest of the game, usually having to deal with two or more monsters with instakill attacks at the same time. Still, unless you like beating your own high scores and what not, the game won't last you that long. Disappointingly so, every stage comes from Resident Evil 4 or 5 mercenaries mode, there's not a single new stage. Also, there are no new monsters. Time extenders and Combo items are in the same places as it's console counterpart. However, stages do have different monster set ups, usually a mix of REvil 4's Ganados and REvil 5's Manjini. The only new thing found in this game is Clair Redfield, who has been missing since Code Veronica.
 Graphically, it looks fantastic, with the added bonus that even with the 3D at it's max it still looks great. The music is all recycled from the console games, and so are the sound effects. As a whole? The music is nothing special, but it fits. Besides the voice overs before each mission, there is no voice acting, at all. My biggest issue with the presentation are the menus, they are very cumbersome. For example, in order to set up skills, you have to go back to the character select screen. Picking missions are also a different screen all together, with the big "Start Mission" button being on the default menu screen. A lot of times I found myself re-starting the mission I had played, having to wait for it to load, just to get back to the menu and then go to the stage select menu, then back to the default menu to start it, pretty annoying.
 Back when it was released, one of it's selling points was the REvil: Revelation demo... and it only lasts 3-5 minutes at most, it feels pretty pointless. I also ran across a bug were an enemy would go through a wall. He got out of it by himself, but it was still bothersome. There's also an online multiplayer mode, but I didn't get to try it.
 Resident Evil: The Mercenaries 3D is a game made out of a minigame, and that should tell you all you need to know. It's functional, but a time waster at most, and it doesn't help knowing that every asset but Claire is recycled. Skills are a nice addition, but hardly make it the definitive version of any mercenaries minigame.
 5 out of 10.

Monday, October 21, 2013

Archview #61: Bakugan: Rise of the Resistance

 This game has no right being as good as it is.
 I've no idea how the battles pan out in the Bakugan series, but what I'm sure of, is that it's not in a Tower Defense-like manner. Yes, this game is a Tower Defense game with a layer of Bakugan paint, towers are Bakugan, enemies are Bakugan and your avatar is a Bakugan, except when you explore, were you play as a human.
 The story is about some robot-like entities invading the earth, and it's up to Dan and his friends to stop them. The story is very plain, very straightforward and things work out in the most convenient way. Yes, it is a kid's game, it'd be wrong to expect otherwise, but this also means that the story will not engage an older player. Not in the slightest. Luckily, the gameplay makes up for it.
 At the outset, you will play as Dan or any of the five other characters, there's not a whole lot to do while exploring. You can only interact with story-related objects, although there are coins littered about that grant you money. There are also various obstacles that need a specific character to clear, most involve just pressing the A button, so they are little more than barriers. There are also a very few amount of puzzles, but they are very easy to solve. There's also no way to get lost, as the bottom screen always tells you where to go and what you need to do.
 There are no random battles, instead, battles are initiated when the story calls for them. Before each battle you get to pick a Card, which can be found or bought with money, that grants you passive abilities(Like reducing damage to your replicator) and choose your avatar Bakugan. Each playable Bakugan has a different Trap(A special attack of sorts that requires charging a gauge before being able to use it), a different attack and a different passive ability, which range from slowing down nearby enemies to increasing the attack speed of nearby Turret Bakugan. Battles play out like normal Tower Defense games, you have to survive a certain amount of enemy waves, and to do that, you place Towers(Bakugans) alongside the roads that enemies will take to your base. There are six different Tower-Bakugan, each one with different range, Attack power and attack speed. These "towers" cost DNA, which is acquired by killing enemies, and sometimes they drop chunks of DNA which grants you even more of the currency. Each Tower-Bakugan is associated to a different character, and leveling each character up allows you to upgrade the said Tower-Bakugan during each battle. Leveling up each character also enhances their playable Bakugan, granting it more strength.
 The graphics are very minimalist, there's not a whole lot of animations and the sprites themselves are very mediocre. I suppose they look like the anime-portraits, but I wouldn't know. Environments are also very plain, not a whole lot to them. The music is nothing special, I didn't really care for it, and the sound effects are passable. There's a couple of voice clips, but very few and far in-between, makes you wonder why even add them at all(There's less than 10, probably). The game is very short, 5 hours or less, and very easy. I only lost a battle once, the last fight, but I cleared it on my second try. Finishing the game unlocks nothing, but you can replay every battle either from the main menu(Quick Battle) or going to the training Module on the ship.
 All in all, it's not a bad game. The story is really dumb and so is the exploration, but the Tower-Defense portions are actually, really fun. While hardly recommendable to older players, it's not a bad buy at 10 bucks or less.
 5 outta 10.

Sunday, October 20, 2013

First Archimpressions: Bakugan: Rise of the Resistance

 Not as bad as it should.
 I don't like Bakugan. Let me rephrase that, I've no idea what Bakugan is, besides the fact that it's obviously a marketing ploy devised to get parents to buy toys for children, who need to collect them all. Basically, this game should've been bad. But it's not. Also, it was 10 bucks, so I just had to buy it. I had to.
 This is a, surprisingly, a tower defense game, and it's not half bad. The game is fan, visually it's very unimpressive and I didn't care at all for the music, but the gameplay is solid, if predictable. So, yeah, caught me by surprise, not bad.

Saturday, October 19, 2013

First Archimpressions: Resident Evil: The Mercenaries 3D

 It's alright.
 I just finished the first two missions(1-1, 1-2, 1-3, 2-1, 2-2, 2-3), and.... it's alright. Really, I don't know what else to say, it's really nothing special. Stages seem to be ripped out almost entirely from REvil 5, and as someone that played that game, this feels a bit lazy. I'm not liking the character selection either, I've been a fan of Leon since REvil 2(And I didn't even like Revil 2), why Barry or Wesker got chosen over him baffles me.
 I also don't know how I feel about this game, it's like they ripped out the Mercenaries minigame, added some bells and whistles and called it a full game. Capcom even wanted to charge 50 bucks for it and you can't erase your savefile, which sucks. What surprises me most, is that I love arcadey games, and this one fits the bill perfectly... Ah well, maybe I'm just too tired to enjoy it.

Archview #60: Dead or Alive Dimensions

 Officially done with all 3DS fighting games, the ones that reached America anyways.
 Dead or Alive, one of the most sexually gratuitous fighting game series returns, for the first time, on a Nintendo Console. It's biggest draw is that it's basically a compilation of sorts, as it tells the story from DoA 1 to 4, without having a story of it's own. It also has every character and boss from previous entries, as well as stages that come from previous games.
 Usually I like to talk about a game's story or setting on the second paragraph, thing is... the story is really bad. The game's story mode is named Chronicle and it consists on 5 different chapters. Chapters 1 to 4 deal with each DoA game, while the 5th one is focused on Helena, who knows why. It's not like her chapter deepens the story or anything, it's just... there. While the game is touted as chronicling the stories of the games, it's only half right. It does follow the story, but from the point of view of the ninjas. You'll basically play as Kasumi, Ryu, Hayate and Ayane. Even weirder, there are some cutscenes featuring the other characters every now and then, but they seem a bit randomish and out of place, specially if you are new to the series. Even funnier, sometimes you'll have to fight various characters, with no explanation as to why or how they even got there. The story is really stupid, it makes sense though, but it's just really, really dumb. The cutscenes are also a mixed bag, every now and then, the cutscenes will stop animating, and just feature audio over the motionless characters, they don't even move their mouths!. This quickly becomes jarring and annoying, as a cutscene may go from animated to still from scene to scene.
 Besides the awful story mode, you also get Arcade Mode, in which you select from 6 courses trying to get the best time, Tag Challenge that tasks you and a CPU partner with defeating buffed up characters, Survival mode, Wireless mode and Free Versus. There's also a gallery in which you can take pictures of various "figures" that you randomly collect as you play. There are plenty of unlockables, characters, stages and costumes which is really nice.
 Gameplay is the usual DoA triangle of counters: Strikes beat throws, throws beat hold and holds beat strikes. As with most 3D fighters, instead of special moves, you have attack strings. Every attack string is displayed on the bottom screen, and by touching it you can execute it on the spot. The dynamic camera is really satisfying, it gradually zooms in as your combo gets longer, or when you execute powerful moves, it adds a lot of flavor to the game, whithout getting in the way of the player. While the game runs very smoothly, turning on the 3D has a heavy impact on the FPS, so be warned.
 This, being a Dead or Alive game, has fantastic graphics. Animation is smooth, characters are detailed and backgrounds are very pretty. Music is made up from familiar tunes, and honestly, I still like them. Sound effects are satisfying, but the voice acting is awful. I gave up on the english dub midway through chronicle mode, and while the Japanese audio isn't all that good, at least it's more tolerable. All in all, a very appealing package.
 While Tekken is still my jam, Dead or Alive Dimensions is one of the better 3DS fighting games, it's very intuitive and looks really good, instantly lowering the entry barrier from fighters like Tekken or Blazblue, and there's also plenty of stuff to unlock and do, definitely a solid choice, if you don't mind the excessive fanservice and pandering the game provides.
8 out of 10.

Friday, October 18, 2013

Archview #59: Blazblue : Continuum Shift II

 Well, it's better than Guilty Gear Advance. In some ways, anyways.
 Blazblue Continuum Shift II is the 3rd revision of the Blazblue fighting game series. Unlike most fighting games, there's a whole lot of story to Blazblue, and it ain't half bad. It's also a very fast 2-D fighting game with a lot of flash without sacrificing substance.
 The story is a bit too convoluted to go in-depth while avoiding getting mixed up in it's many unique terms, needless to say, it's a popurri of anime cliches and tropes, but for some reason, it has a huge fanbase. The story is not bad, and most characters are certainly interesting, but they are not as unique as Guilty Gears's, this time the anime roots are very easy to spot, with a disappointingly large amount of needless fanservice.
 Firstly, there are loads of Modes, the classic Versus and Training modes are present, then there's the Arcade mode, self explanatory, Score Attack in which you have to defeat Unlimited(Overpowered) version of the characters on the hardest AI setting, a pretty good Tutorial mode that teaches you the basics of the game, Challenge Mode that tasks you with performing combos with each character, Legion 1.5 that is a grid-based affair, in which you add defeated characters to your roster as you beat the stages on the grid and  Abyss which is the Survival mode, with a few perks like leveling up your stats as you go. There's another mode, easily the most time consuming, Story, in which you follow each character's story with branching paths. Be warned, there's a lot of reading involved with little to few visual aides besides the character cut-outs.
 If that wasn't enough, playing through the game scores you points that can be used in the Gallery to purchase various art pieces or unlockable colors and the Unlimited versions of each character. As for the touch screen, it's only use is to display the movelist, and frankly, it's pretty handy. As good as all of this sounds, the game suffers from slowdown, not present in the console version. Playing in 3D is even worse, as the slowdown gets heavier.
 The graphics took a heavy hit, stages are no longer tridimentional, and the sprites lack a lot of detail. While it's hardly a deal breaker, and if you aren't familiar with the console version you won't even notice, as they still look good. What doesn't look too good are the images from the gallery, if you zoom to much they get very blurry. The music is fantastic, and sounds almost as good as the console, voice acting is avaiable in both japanese and english but the quality isn't too sharp. Sound effects also sound a bit off, hits don't really sounds like hits.
 As a whole, it's functional. While there is a lot of content, the slowdown can get a bit unnerving, and the anime-influence may be hit or miss. Frankly, there are better fighting games on the 3DS, and the PSP has a superior version of this very same game, making it a hard sell.
 5 out of 10.