Monday, September 16, 2013

Unsung Marvels #1: Super Dragon Ball Z

 Is fandom the reason we can't have nice things?
 Dragon Ball games before the PS2/GC/XBox era have aged very poorly, Hyper Dimension, the SNES card-based RPG and Legends(My personal favorite, and another Unsung Marvel, but that is a story for another day) being the few standouts. Heck, I'd be willing to say that the first good Dragon Ball game was Hyper Dimension. Regardless, the PS2 era brought us Budokai and Budokai Tenkaichi, two different series of fighters, made by different developers, that fans still debate over which one is better.
 I always found the discussion a bit silly, Budokai is the better Fighting game, and Budokai Tenkaichi is the better Dragon Ball Z game. I say this because Tenkaichi has always been a fanservice game. There's over 120 characters, and the gameplay mechanics and character movements and attacks are made to simulate the highspeed flying battles of the show. Budokai fans accuse it of being a button masher, which is a bit true as it doesn't get as complex as Budokai 3, and the character balance is based on the series, rather than seeking every character to be on equal footing. Budokai, on the other hand, has a smaller roster, about to 30 or so characters, and plays more like a fighting game, the camera shows each character on the right and left side respectively(Tenkaichi's camera is on the back of whichever character is on the front, sounds odd, but it works). You have cancels, special cancels and the such, and characters are not overly stronger than others, although Super Saiyan 4 Gogeta is a bit cheap.
 Budokai fans and Budokai Tenkaichi fans hate each other, and they can't have both games coexisting. Either Budokai Tenkaichi is the best Dragon Ball Z game ever and Budokai sucks, or Budokai is the best Dragon Ball Z videogame series and Budokai Tenkaichi is a cheap mashfest. Sadly, one game got lost between these two titans, Super Dragon Ball Z. Released on Arcades first, unlike the other two series, and with the involvement of Street Fighter II's producer, Super was a game that meant to appeal to fans of Fighting games first, and fans of Dragon Ball second. And in the eyes of this Fighting Game fan, they succeeded.
 Super Dragon Ball Z is my favorite Dragon Ball Z game on the PS2. It's setup is a bit more similar to the Budokai series, with the camera having each fighter on both sides. Stages are a bit larger than most fighters, with uneven terrain in some cases, and you can move all around it, your character will be facing the enemy the entire time you move, mind you. Blocking is done by holding back, and you have two attack buttons: Weak and Strong. Interestingly, there's a jump button, a bit odd when you first boot up the game, but you get used to it eventually.
 Besides your life bar, there are two other gauges: Your three-tiered energy bar, which is used to unleash special attacks and an Action bar that governs dashing and flying. Flying is done by pressing jump twice, which will make your character hover(Chi-Chi uses Goku's cloud, Kintoun!(Yeah, Chi-Chi is in the game!)), and dashing is done by double tapping, you've also got universal dashing homing attacks. The biggest departure from the other Dragon Ball games of the era, is that Special and Super moves are performed with directional inputs, like traditional fighters.
 Then there's the presentation. While it's, on a technical level, not as good looking as the other games, featuring a pretty jaggy cell-shading coat of paint, but it aims for a handrawn look instead of the more universal look of the anime. Yes, this game focuses on the manga instead of the anime, so you may notice that character colors are slightly different. The stages look amazing and as if painted by hand. There's even Onomatopoeia's when really strong hits hit their mark. So while it may not boast the highest amount of polygons, it does have a unique look to itself, and in my opinion, the Dragon Ball Z game of the era that I find the most visually alluring. Oh, and I have to say that to this day, I find Cell's Muay Thai stance just awesome.
 The game also has some RPG mechanics. You can create a "Character Card", and every time you play using that card, you will receive experience points. Each character has a different maximum level, usually about 7-8. Every time you level up, you get to pick a skill from two different branches. These skills may be passive effects, or new moves, and some even change parts of your character, like Trunks or Gohan's Sword(Gohan uses a sword here!) or Cyborg Freezer's tail or you can give him a giant Cannon. You may also come across Dragon Balls, playing through Arcade Mode almost guarantees that you will get to summon Shenron. The Dragon is how you unlock characters and little extras, you may even unlock special Skills, like the Senzu Bean, or inherit one skill from any another character(I recommend Cell's), you also get colors and sometimes even costumes.
 So why was this game forgotten? I can see many issues why. First, the one that probably meant death in the Dragon Ball fandom: a 18 character roster. That's even less than Burst Limit(Which had less characters than Budokai 1). To be fair, they tried to get the most iconic characters, while also adding a couple of unique choices, that have never ever made another playable appeance: Gohan with the Z sword and teen Chi-Chi. Then there's the fact that 3 of them are almost clones: Mecha Freezer, Majin Vegeta and Piccolo Daimao play almost exactly like Freezer, Vegeta and Piccolo, perhaps with one different looking move or the such. I didn't play them extensively(I mained Trunks and Gohan!), but I didn't find many differences.
 Then there's the really few amount of modes, them being Arcade, Versus, Survival and Training. There's not much to do(Although I did create one character card for each character, and maxed their levels, unlocked every color and filled all their skill slots!). Oh, colors, yeah, you only unlock them for your Character Card, so if you want to use another color, you have to set it before going into the character select screen, which is a bit of a hassle. As for the music, it's on the blander side, very forgettable.
 As solid as I found the gameplay to be, most Dragon Ball fans wanted a Dragon Ball game and not a Fighting game. While it's a visually appealing game, it's not flashy enough for a Dragon Ball game. I remember going into the GameFaqs forum and making a thread about how underrated it was, one of the first responses I got? "The beams look like crap". Then there's the fact that characters don't zip around the screen or teleport behind each other, no, this game wanted to be a traditional fighting game with Dragon Ball elements, and not the other way around.
 Sadly, it seems that this game is destined to be forgotten. The Budokai series got a successor in "Burst Limit", which sadly received no sequels, and the Budokai Tenkaichi morphed into "Raging Blast", I tried the demo for Raging Blast 2 and.... it was not very good. For what it's worth, there's a "Battle of Z" coming out, and it looks really good, taking hints from the Dragon Ball Legends PS1 game, so I'm actually excited for it. It might not be another Super Dragon Ball Z, but since the Raging Blast series is not my thing, Ultimate Tenkaichi was awful and Burst Limit is discontinued, I'll have to take what I can get.

Thursday, September 12, 2013

Archview #52: Dragon Ball Budokai HD Collection

 Writing this while waiting for the teacher to arrive...
 Dragon Ball Budokai HD Collection brings two games of the Budokai Trilogy of fighting games to the HD realm. Yeah, they are skipping Budokai 2, but honestly, it's not much of a loss. The story mode was a drag, and the fighting itself is not as polished as Budokai 3, the only thing you could possibly miss would be the what if fusions, which were a bit of a novelty anyways.
 First of all, I'm gonna talk about Dragon Ball Budokai 1, and... it certainly has seen better days. Surprisingly, the game's standout feature is the story mode, that goes from the Sayian Saga to the Cell Saga. The story is told by excellent cut-scenes that capture the most iconic moments from those sagas as you go from fight to fight. While the initial run takes you through Goku's perspective, you can later unlock missing scenes from in-between that flesh out the story, but if you are a Dragon Ball nut, you probably know it already.
 The gameplay hasn't aged very well. You have four buttons: Punch, Kick, Energy and Guard. While pressing Energy by itself allows you to shoot a small proyectile, stringing together certain combinations of punches, kicks and direction followed by Energy allows you to use the trademark moves like the Kamehameha, provided you have enough Ki to use them. There's also chargeable moves and meteor attacks, but they are pretty shallow. On the flip side, the gameplay is so simple that anyone can pick it up and start having fun in seconds.
 As you play through the Story Mode, you will unlock Capsules that you can use to customize your character. This range from your special attacks, like the Kamehameha to passive effects or special effects, like resurrection. While it seems fun on the outset, you need to get the capsules, and getting the ones you want can be a lenghty, grindy process. If you play Tournament Mode you will get money that you can spend on the shop, but what the shop sells is random , so you will have to enter and exit until you get what you want. Granted, once you get everything, tinkering with characters can be fun, but it's also a must, since the "Normal" movesets for the characters are pretty lame and lack moves, so in order to make the most of it, you will want capsules.
 Visually, it hasn't aged well. Animations look a bit stiff, and sometimes odd. The character models themselves are on the simpler side, featuring little in the way of texture, granted, they do have some kind of charm. The cutscenes, however, are still as fantastic as they were before, but sometimes a few of the shadows may glitch a bit, which didn't happen in the original version, hardly a deal breaker though!. The voice acting is still pretty good, only in english though, but what may surprise people the most... is that there is new music. There were some legal troubles surrounding the odd tunes, so they couldn't use them anymore. The new music isn't bad, but the music used during the Story Mode feel out of place during certain scenes, which is a shame, as they take away from the impressiveness that they used to have.
 All in all, the game is very dated, however, the story-mode is still fantastic and unmatched by any other story mode on a Dragon Ball game, so it's still worth playing if just for that mode alone. There's also an unlockable mode in which you play as Hercule as he tries to take down the Z warriors which is on the funny side. Sadly, most characters feel really samey, having the same punches and kicks, and while their proyectiles have different names and colors, they feel the same too. Heck, most special attacks are very similar. Still, the story mode redeems it(It's that good).
 Then there's Budokai 3. The gameplay builds upon the foundations laid by Budokai 1. You still have the same four buttons, meteor attacks and chargeable moves, but there are new additions. Now you can use special attacks by pressing Energy and a Direction, instead of having to be part of a combo. Now there is Teleportation, by pressing Guard right before getting hit, you will teleport behind an oponent and hit him instead, and by pressing Circle after certain moves, you will follow up and hit them as if they were a ping pong ball, as long as you have Ki to expend. There are also Beam Struggles, if both characters shoot a beam-type proyectile at the same time, they will collide, and you will have to mash buttons in order to have your beam overcome theirs. Pressing all the buttons at the same time initiates Hyper Mode, which gives you Super Armor and enables you to use your Ultimate Attack or a Dragon Rush. Dragon Rush is a 3-stage attack, in which you and your oponent must press three buttons. If the enemy presses the same button as you do, they will block and end the Dragon Rush. While a lot of people love that feature, it gets old really fast, and you'll just want to carry on playing normally, there's a lot of watching during Dragon Rushes.
 The Capsules return, and are just like they were on Budokai 1: On paper, it's a cool and fun idea, but the default movesets for each character are really lame, Goku can't even go Super Saiyan 1, so you will have to grind money and pray for luck when entering the store, in order to get what you want. Instead of a Story Mode, you have Dragon Universe. There's about 10 characters that have a Dragon Universe, and it follows the story of Dragon Ball Z, but it's told via character cut outs and dialogue, not very interesting or engaging. During Dragon Universe, you get to raise the level and place stat points on your character, but this only applies here and in the Dragon Arena. The World Tournament Mode returns, alongside versus mode, and there's a new mode, Dragon Arena. In Dragon Arena, you can take any of the 40+ characters and level them up, as you fight enemies of different levels.
 The presentation is beautiful. Characters now sport cell-shading and unique stances! Animations also flow and look much better, even if some return from Budokai 1. And while there are some basic moves shared among characters, all the strings are unique to each character, so that's pretty cool. The music fits the game, although if you played the original version, you will find out that all the music is different here too. The american dub is still pretty good, but now you can switch it to Japanese, if that is your jam.
 So, is it worth it? Yes. Budokai 1 is pretty dated, and the gameplay is way more polished and satisfying in 3, however, the story mode deserves to be played at least once. And Budokai 3 is worth every penny. As a package, Budokai HD Collection is a bit disappointing though, as horrible as Budokai 2 was(You will need to go through the Story Mode in order to unlock everything), it's omission feels more as lazy than due to it's quality, then there's the minor annoyance that you have to quit the game(From the XMB!) in order to swap games, poor design choice right there, and some people may find issue with the fact that the cutscenes kept the old ratio, at least the gameplay is in complete widescreen.
 Budokai 1: 4 out 10.
 Budokai 3: 8 out of 10.
 Budokai HD Collection: 7 out of 10.

Tuesday, September 10, 2013

First Archimpressions: Tales of Graces F

 It's bloody fun.
 I'm studying, so I only tallied 10-20 minutes, but it hooked me already. I'm still getting used to the new CC-based combat, but I've a feeling it's gonna be a fun mechanic, however, where are the traditional Artes? I will get traditional Artes, right?!
 The graphics are pretty simple, it was a Wii game and it shows, but it's pretty. Voice acting is, so far, pretty alright, but I won't judge it too hard until the characters grow up. The opening song is fantastic, it's cheesy in the Lunar 1 opening kind of way, which means it fits spectacularily!
 Oh, and judging from Hubert's grown up design, he looks stiff and serious, can't wait to see how he hardens, since right now he is a lovable coward.
 Basically, I'm hooked and I have great expectations for this game.

Sunday, September 8, 2013

First Archimpressions: Dynasty Warriors 2 & Dragon Ball Budokai 3

 Uh oh...
 I loved this game as a kid. I adored it. I really, really did. So I picked it up after playing DW 7, DW 6, Fist of the North Star Musou and DW: Gundam series... and it's no bueno. No bueno at all.
 This game has aged awfully. It's so stiff, so visually barren and lackluster... I mean, I can see how it was good when it was released, you picked it up alongside your brand new PS2, and lo and behold, dozens of enemies on-screen at the same time! And they look better than anything the PS1 or N64 could have pulled off!
 Sadly, this was but a fraction of what the PS2 would eventually be able to run... and with that knowledge, this game is just so... so...
 So bad. Mediocre at most. I am sad, I loved this game.


 And then there's Budokai 3. Very first impressions? "Ooooh shiny!". The game looks amazing, and the fights look the part too. Sadly, I came to it right after being done with Budokai 1, so the story mode is quite lame and disappointing, sadly. At least, it's not as bad as Dragon World from Budokai 2, now that was bad. But, it's a fighting game, and anime fighting game, but a fighting game non the less, and the fighting itself is very fun, so it's quite good, for now.

Archview #51: Zone of the Enders HD Collection

 One of the most epic games ever made, now in HD!
 Zone of the Enders HD Collection collects the two PS2 games that made up the series. While the basic gameplay on both games is pretty similar, the execution, and quality, is quite different.
 Firstly, Zone of the Enders 1 pits you as Leo Stenbuck, your typical Gundam-styled kid that finds himself inside a top of the line mech(Orbital Frame) called Jehuty during a raid by BAHRAM, and is soon thrust into battle. The story is pretty simple and feels like a Gundam homage, but a bit simpler, sadly, the dialogue is not up to snuff, which kinda cripples the already simple story. As for ZoE 2, you now play as Dingo Egrett,, but he pilots the Jehuty too, and takes place after a couple of years since the first entry. The story this time is a bit more invovled, with more twists, but basically, Dingo used to work for the big bad, but after being fatally wounded and then revived, he is coerced into fighting BAHRAM.
 As for the gameplay, in both games you play as Jehuty, and he plays mostly the same. Jehuty can freely move around the enviroments, flying around at will. Movement is very fluid and easy to grasp, you'll be dashing up, down, left and right in no time. As for attacking, Jehuty uses one button for melee and ranged, what determines what type of moves he uses depends on the distance towards the enemy. There are three kinds of attacks: Basic, Dash and Burst. Burst attacks are slower, either a giant energy ball or an heavy spin attack, they break guards, but are really slow than the other two. Jehuty can also grab and throw his enemies, and in ZoE 2 you can actually carry enemies around and use them as weapons or shields. In both games, Jehuty can use a variety of different subweapons, around 8(all of them return, plus a couple of new ones in the sequel). While in ZoE 2, at least on Normal and upper dificulties, sub-weapons are a must, they feel quite useless in ZoE 1. The main difference is that while ZoE 1 uses different ammo for each sub weapon, they share a Sub Weapon gauge in the Sequel. As a whole, it's a very fun system, and surprisingly, it feels even tighter and more polished on ZoE 2, surprising because ZoE 1 already nails it so well!.
 In ZoE 1, Leo has to traverse around the space colony, which acts as a kind of stage select, while completing certain objectives. Said objectives will usually have you backtracking to older areas. You usually need to retrieve passwords in order to open up certain packages, and the game lets you know which enemy carries the password, but killing the other enemies, which come in squads, will give you ammo and XP, so it's usually worth it to kill every enemy every time you enter a zone. To be fair, backtracking can become quite a drag, specially since you don't always know where the enemy that holds the password is, so you might have to go to many zones. Every now and then, Rescue missions pop up, in which you must beat every enemy while avoiding causing damage to the buildings, they are a nice break of pace, and actually kinda tough to ace. Regardless, ZoE 1 is one the easy side.
 ZoE 2 is much more linear, and much better. There is no backtracking, at all, and every stage is different from the next, so you don't mind being led from place to place, and there are no searches for passwords. Most stages usually consist on killing everything that moves, save a few exceptions. Still, the ways of doing so are always different. On a moment you are on the skies, taking down a fleet of enemy spaceships, and then you are on the ground blowing up reactors in order to open up a door. There's also a stage filled with pillars that try to crush you down. And the massive war on the dessert in which you must take care of the enemies while backing up your allies? How about the scene where you have to chase and destroy a armored train? This game NEVER lets up, having some of the most epic set pieces I have ever played, and it holds true to this day. And it never gets old, unlike it's prequel. Interestingly, on the default difficulty, this game is way harder than ZoE 1.
 
 Graphically, ZoE 1 is very simple. The cut-scenes are made in FMV, with some horribly dated animations, luckily, in-game it's very smooth. Stages do feel very simple and samey though. There's also not a whole lot of enemy types. Voice acting is really bad, the bad voice acting doesn't help. As for the music, it's not bad, it's just forgettable. Then there is ZoE 2 which looks amazing. It has loads of special effects like smoke, and smoke that trails after Jehuty walks through it!. The Orbital Frames look way more detailed, and the stages themselves have more detail and objects than ZoE 1. The cut-scenes that involve humans, and the cut ins, are now done in anime style, and they look really good. Voice acting ,while not great, is at least passable. And the music? It's really good and fits the game.
 Both games are about 5-6 hours long, however, ZoE 1 has a lot of backtracking and searching for stuff, while ZoE 2 has no padding at all, every single minute is a different, awesome, moment. There's also unlockable versus modes that work about the same on both games, and while it will never have a place at evo, it's a nice diversion. ZoE 2 also lets you unlock EX missions and New Game+, both that let you take all forms of Jehuty(Oh yeah, Jehuty gets upgraded!). There's few complains to be had about these games, perhaps the Frame Rate issues? Luckily I played the patched version, so while ZoE 1 did have a few issues on a couple of bosses, it was nothing game breaking, and ZoE 2 was almost flawless.
 ZoE 1 : 5
 ZoE 2: 10
 ZoE: HD Collection : 10 out of 10. ZoE 2 makes the package worth it, to this day, is one of the most epic games ever created, and I'm not using that word lightly. Not here.

Saturday, September 7, 2013

The Second Runner

 Just finished ZoE II. Jesus christ, still one of my favorite videogames ever. While not Top 10, definitly Top 15. Regardless, tomorrow I'm run through ZoE 1 and Zoe 2 again, skipping cutscenes, and getting all the unlockables, then write the review.
 Goddamn, ZoE II is so epic. The battleships scene is one of the most epic set pieces in GAMING. Few moments ever come close to the epicness and badassery that that scene alone entails. And right after that? A HUGE WAR ON THE DESSERT. The Ships scene is hard as balls, by the way, even on normal, so after those two scenes? Jehuty power ups, and then you get to mow down through enemies with 0-Shift. Zero Shift is the tool that makes you feel like a badass. At the press of a button, you instantly move behind your targeted enemy and you can crush'em down before they even know what hit them. It's way more badass than it sounds.
 And how do you top that off? How about fighting on a broken Jehuty against the big bad while you are both being transported at extremely high speed towards a satellite? Damn right. It's a game that after it gets going, it doesn't ever let up. While I'm still bummed about Konami cancelling ZoE III, in a way I'm glad... there is no possible way of ZoE III ever topping ZoE II. It's that good. I seriously can't say enough good things about ZoE II.
 So yeah, ZoE II truly stands the test of time, actually, this videogame generation was so lackluster and filled with "Give me your money for stuff that should have been there from the start" that it's not surprising at all. So... yeah, Archile out.


PS: I finally bought Kingdoms of Amalur. Got tired of waiting for the "Complete Edition", and the demos was extremely fun. Not ZoE II kind of extreme, but I digress.

Friday, September 6, 2013

Finished ZoE 1

 It was quite good, I can't believe people say that it was only worth it for the MGS 2 demo. I mean, it pales in comparison to the epic ZoE II, but as an early PS2 game, it's quite good. For some reason, I'm really fond of early PS2 games, like Onimusha or Okage, and this fits the bill nicely.
 Still, this game is like a huge Gundam love letter, and due to that, people like to hate on Leo Stenbuck, the whiny lead. Because if you were a kid and found yourself thrust into war you wouldn't whine, huh? I got carried away, anyways, I've been meaning to finish this game ever since I fell in love with ZoE 2. Problem was, my country is rampant with Piracy, so back then the only way I could play ZoE 1 was through a copy... and ZoE's copy protection doesn't allow you to save, so I was SOL. Was it worth the 6 or so years wait? Nope, heh, but it was still decent.