Monday, June 10, 2013

Progress Report 6/10/13

 Status:
 Injustice: Woot! All misions finally done! They were... eh, I didn´t really care about them, but at least they are there. Now I´ma tackle Battle mode, objective? Try each mode at least once, attain all endings, get all costumes.

 War of the Monsters: Completed! Well, as much as I could. Turns out I need a Twisted Metal Black savefile to unlock Agamo´s last costume. I didn´t try the mini-games, since I need another person to try them AND who would I convince to try them out when the game itself is so much fun? Review later today or tomorrow.

 Next Gamez: SMT: DS 2? I need to finish it, dammit!. This week I should be getting a couple of PS1 games, I think I might want to replay Bushido Blade 2. Maybe. Perhaps. Mayhaps.

Wednesday, June 5, 2013

"First" Archimpressions: War of the Monsters

 Coming from Godzilla:DoM, it´s like night and day...
 Holy... This game is amazing. First of all, both Godzilla:DoM and and War of the Monsters show a tremendous amount of love towards Kaijuu films, but they took very different directions. While Godzilla feels slower, and heavier, they went for a very arcade-like feel with War of the Monsters, which I felt payed off much better.
 The game looks gorgeous, enviroments are HUGE, and monsters can interact with almost everything. Buildings and walls can be climbed, rocks and civilian cars can be used as weapons, heck, you can even impale enemies with antenas and other props. Each character also has 4 costumes, sadly, one of the most awesome skins requires a Twisted Metal Black savefile, a game I no longer own, but I think the skin is worth it...
 Anyways, there´s one thing that keeps getting on my nerves though... on free for all, the CPUs gang up on you. Adventure mode can prove to be annoying due to it. Imagine, you almost slay a monster, and the other one comes, the weakened CPU goes after health, which they always do and know where to find, while the other one stalls you. It´s not fun. Gladly, it´s my only gripe.

Archview #27: Legacy of Kain : Blood Omen 2

 Now that is how you suck blood.
 Blood Omen 2 is a third person action game in which you play as a depowered Kain. After a war between the vampires, led by Kain, and the Sarafan Lord, Kain was slain, and his sword, the Soul Reaver, taken from him. Years later, Nosgoth is under the rule of the Sarafan Lord, and Kain is revived in order to aid the Vampire Resistance take him down.
 To do battle, Kain has access to Claws, the natural weapon of all vampires, but he can also take the weapons of his fallen enemies. Every weapon has a 3-hit combo, only varying in speed and damage. The combat itself feels a bit wonky, colision detection is iffy, and most battles are dealt with in the same manner: Avoid Yellow and Red attacks, block 2 or 3 normal attacks, and then counter attack with your combo. Bosses, however, are more puzzle-like in nature, requiring your to use your enviroment or your vampiric powers to take them down.
 Thoughout the 11 chapter adventure, Kain will regain access to his powers, 5 in total, which must be used to complete the many puzzles that lay ahead. Kain can blend into misty areas, which allow him to score stealth kills, "Charm" civilian-enemies in order to have them push levers, Telekinesis, which is used to activate certain switches and a long-range jump. Where you must use what is always very clear, albeit some puzzles may take a couple of minutes to figure out. Kain can also suck the blood out of his dead enemies to heal himself, and he is constantly losing HP, so it is a must. Interestingly enough, there are loads of harmless civilians around the stages, but weather they die or not is entirely up to the player, with no negative consecuence of any kind.
 The AI in this game is really bad. Civilians will run away if they see Kain doing shady stuff, but even if you kill someone in front of them, after a couple of seconds they will have forgoten everything about it. The enemies are a bit smarter, but they are prone to... questionable stuff, like not reacting to seeing an ally die right next to them.
 This is a very ugly game. Models are very ugly, specially the hands. Everyone has malformed hands, and the fingers are spikes, even on human characters. Everyone but Kain has some of the lamest and most uninspired designs I´ve seen. On the other hand, the cities of Nosgoth are very engaging, and look very nice. The few chapters that take place outside the city are not as interesing though. Music is used sparingly, and it´s nothing special. Voice acting is a mixed bag, Kain is astoundingly good, but the rest or the cast are either good or really bad. The dialogue is also a mixed bag, some lines are incredibly good, some are cheesy and some are borderline stupid.
 The game has plenty of design flaws, specially the controls. Blood Omen 2 uses the Resident Evil style controls, which means that Kain moves like a tank, and in a fast-paced game, where you´ll be facing off in melee combat against up to three enemies at the same time, it´s not fun. And attacking? You can´t attack unless you are targeting the enemy, which is just dumb. Something that left me scratching my head is when they placed misty areas.... next to an enemy that can detect Kain even when cloaked. What´s the point of the mist? Geez.... Oh, and checkpoints are placed in the most random areas. Sometimes they could be just a room away, other times you´ll be wishing for one, and the thing that makes this even more annoying? Unskippable cut-scenes. Died after a long cut-scene? You´ll have to watch it again, and some can get quite boring.
 Bottom line, Legacy of Kain: Blood Omen 2 is not a bad game. It´s also not a particularly good one either, it´s just... there. You are not missing anything by skipping it, but it´s no Xenosaga.
6 out of 10

Monday, June 3, 2013

Progress Report 6/3/13

 Well, because, why not? I might make Progress Reports a weekly thing. So, right now I´m playing two games: LoK: Blood Omen 2 and Injustice, and here´s the skinny:

 Blood Omen 2: It´s clunky, in a lot of ways, but it´s really fun. I just started chapter 7, out of 11 I believe, so I´m nearing it´s end. Kinda.

 Injustice: After completing Story Mode, instead of tackling the "Battle Mode" I went to the Star Labs. I just finished Deathstroke´s missions(Which means I´ll deal with mission 81/240 next) and... dunno. Some of the missions are kinda interesting, the ones where you have to fight while avoiding stuff or the such. The mini-game type missions however, are a pain in the... I mean, most of them are meh, but they had the Dual Shock 3 in mind. By Harley´s shooting Gallery I said "Eff it" and switched to the pad. Thing is, when I see a Squarem and I have to press it, my finger memory reacts to the shape, whereas when using a Stick I´ve to think first about which button stands for the square... not nice. And Shazam´s last mission?... Le no.

 After I´m done with either of them, I think I´ll take War of the Monsters for a ride. I loved that game so much. Also, any day now I will tackle Devil Summoner 2´s last boss. I started this game last year, but I never finished. The last boss kicked my butt, so I fused loads of new demons, with Physical resistances but never went for the rematch. Any day now.

Sunday, June 2, 2013

Archview #26: Chrono Cross

 Not as incredible as I remembered it....
 Chrono Cross is a game I remembered fondly. It was one of the first PS1 games I bought, and if I remember correctly, even before I had the means to play it. I was so hyped, Squaresoft, the creator of FF 7 and 8, which I loved as a kid. The magazines were being so kind it... and when I played it? Let´s just say that my first, and to this day favored, e-mail adress was based off the title of the game. Yes, I loved Chrono Cross.
 This game is a follow up to Chrono Trigger, it´s set 20 years after it, but you wouldn´t know it, since the setting, El Nido archipielago, wasn´t featured in Trigger. Regardless, mentions to beings and characters to that game are everywhere. Instead of travelling through time, Serge and his party get to travel through two opposite worlds, opposite in the sense that different decisions were made, for example, in one world a certain NPC chose to focus on doing what he wanted for a living, thus, he is poor. In the other world, however, the very same NPC veered towards what made money, instead of what he loved, thus he is rich. It´s a very interesting premise, and an excuse to reuse dungeons, but further into the game it takes a turn for the convoluted. It goes all Sci-fi with black hole generators, computers that control humanity and the such.
 The game plays like most other JRPGs, you go from town to town talking to NPCs while tackling the usual assortment of dungeons. But it does have a few distinctive features, for starters, equipment is not bought but made. Actually, you need the materials to craft it and the money to pay for it, this means that you will have to grind to get these materials. Funnily enough, the game touts that it does away with grinding, which is quite false. There are no "levels" in the straight sense, instead, you collect Growth Stars from most of the bosses. With each Growth Star your stats increase a bit, however, any character that is KOed won´t get any stat boost. After each Growth Star you can go into 5-6 encounters, which are not random, monsters roam the dungeons and you can avid them, and get minimal stat boosts from them. Get another star before completing the 5-6 encounter cycle? Too bad, those bonuses are gone forever.
 The combat system is actually kinda interesting. It´s a bit like Xenogears, you get 7.0 Stamina, and you can choose to use a Weak Attack(Consumes 1.0 Stamina), Medium(2.0 Stamina) and Strong(3.0). The stronger the blow, the easier it is for it to miss, however, if you pummel the enemy with weaker attacks, the accuracy rating for the other attacks increases. Enemies can break out of your combo before you use up all your stamina, so if you were building up the accuracy percentage for a Strong Blow, but get interrupted, it´s all gone. Sometimes, sometimes it´s not, it´s odd. There are no conventional Turns in the game, instead, you can interrupt a combo whenever you want and have another character attack. The party recharges stamina as other members or enemies attack. Every time you hit an enemy, besides boosting the accuracy, you also increase your "Element" level, which allows you to use "Elements"(Magic).
 Elements are made up of three objects: "Items", "Spells" and "Techs". There are 3 unique Techs per character, but the one-use elements(Items) and the "Spells"(Which can only be used once per battle) are completely customizable by the player. Each character has their own grid upon which to place the elements though, some may have lots of slots on the earlier levels, while some have a lot on the latter, etc.
 Each character and each enemy has a elemental affinity(Red, Blue, Green, Yellow, Black and White). Red opposes Blue, Yellow opposes Green and Black opposes White. Characters of opposing elements deal and recieve double damage from the opposing element. Also, during battles, on the top left corner there is a circle made up of three circles, which represents the elements of the enviroment, each time an element is used, the color of the element gets put on the inner circle, pushing out the other elements outwards. By filling the circles with a certain color, you make Elements and characters of said color stronger, and weaken the ones of the opposite color. Yeah, the combat is pretty nuanced, but it´s actually quite fun, even if the lack of experience points make it feel a bit hollow.
 The game is very colorful, from characters to enviroments, the game oozes color everywhere. There are over 40 playable characters, and the designs are very hit or miss. As for the enemies, most of the bosses are alright, but most of the common non-human enemies look very silly and harmless, a bit of a bummer. The music is... amazing, right up there with Xenogears. There are loads of tunes, and each piece is very unique and memorable, some tunes are still stuck up on my mind!
 There is a problem with having so many characters... some get almost none character developement. Most of the Acacia Dragoons get their fair share of screen time(If you recluted them!), but the rest of the other characters are lucky if they get a little scene with their other world counterpart or when they find their third tech. There´s a bunch of endings depending on when you tackle the last boss, like Chrono Trigger!, and there are 2 forks during the game. Sadly, both times all roads lead to the same conclussion, it only changes what characters join you and which dungeon you tackle, which is a bit of a shame.
 Chrono Cross is a great game, but the PS1 had lots of great JRPGs, so that´s not saying much. It is quite interesting, and worth at least one playthrough, but I think Young Archile was victim to the hype...
8 out of 10.

Saturday, June 1, 2013

"First" Archimpressions: Legacy of Kain: Blood Omen 2

 Yes, this means Chrono Cross is finished and awaiting judgement.
 I remember loving this game as a kid, so of course I had to get it. Just cleared chapter 1, controls are kinda wonky, but they are serviceable. Combat is a bit blander than what I remembered, but it gets the job done. One thing I love is drinking blood, they made it oh so satisfying, it feels so good you kinda don´t care about the inocents!.
 It feels very... early Ps2ish with a mix of PCish port. It´s hard to put into words, but it definitly feels like that(I´m not crazy). Two big dislikes? No subtitles, not that I mind since the voice actors are pretty good and deliver their lines very clearly, but with my TV(It´s crazy, I swear) who knows.... I also hate how the Right Analog stick camera control is inverted, and there is no option to change it. Not cool.

Month Overview: Game of May

 Games completed in May:
Xenosaga 3      7
Tetris DS          8
Destrega           5
Xenogears        9
Dragon Valor   7.5

 May was a slow month, not many games. I finally slew my personal demon: The Xenosaga series, and as a bonus, got through Xenogears. It´s a bit of a stretch to include Tetris DS, since I did most of it during april, but I felt it would be a barren month without it, shucks!.

 Game of May:
 Easy. I´ve adored this game since I saw an Xpert Gamer article years ago and I learned of it´s existence. I have played this game many times before, and reached Deus(The last dungeon) at least once, but this was the first time that I´ve ever finished it. The ending did not dissapoint. What did dissapoint was the 2nd disc, it makes one wonder just how much better it could´ve been, and even with such a rushed 2nd disc, it still manages to make sense(Kinda) and be an all-around fantastic game.

Runner-up:
 It didn´t have much competition, but even so, Dragon Valor stands as a criminally underrated game. It´s not a "hidden gem", but it is above the par. It is a fun game, a bit repetitive, but it´s fun. And hey, it makes more sense than Xenosaga!