What a shame...
I´ve always been a fan of the awfully underrated Street Fighter EX series. Why? They tend to be faster than the regular SF games, and they have some badass characters like Kairi and Garuda, owned by Arika, reason as to why they haven´t appeared outside the EX series. Street Fighter EX 3 skipped arcades, a first for the series, and it was a PS2 launch title. As with most launch titles, this means the game was rushed, and it shows even in the boxart, which is just a picture of Ryu model´s face, it even doubles as the instruction booklet´s cover, a sign of things to come?
For starters, it has less characters than EX 2 Alpha Plus. There are no new characters either... actually, there is a new character, Ace, but he is a "template" character, destined to be outfitted with moves from other characters, that means that he looks generic and his moveset is not unique to him. Gameplay-wise, they removed the best feature of EX2: Excel combos, and it was substitued with mechanics that seem more like an afterthought, like the "Surprise Attack"(Mid Punch plus Mid Kick) and some tag non-sense.
For some reason they decided to make Tag the default mode of play, heck, 1 vs 1 can only be done by going to Team Battle and doing one-man teams, baffling to say the least. Besides Tag battle, there´s also "Dramatic" battle, where you can go 1 vs 3 at the same time, or 2 vs 2, amusing for a couple of times at least. The game does have a clear lack of modes, theres Original Mode, read "arcade mode", however after beating each oponent you can add him to your team, then Arena Battle, where Dramatic, Tag, Team and Multiplayer is located, finally there´s Character Edit, where you edit Ace´s moves and accomplish missions to earn points in order to buy more moves. My One gripe with the missions is that you are told what to do, not how to, so it can be a bit challenging until you have learned what a Surprise blow is and how other mechanics are named.
The presentation is lackluster, graphics are blocky and simple. Some models just look awkward, like Guile or Sagat, and some of the animations lack oomph. All the stages look incredibly generic and boring, and the music didn´t win me over, I felt it didn´t fit the game, but to each his own. The endings are just a tiny text window, and none of them are satisfying. There´s also a bizarre "mini-game" during the credits, where you get infinite HP and infinite energy bars, and you get to pummel loads of generic thugs, it´s midly amusing, but gets boring after the tenth time!
Despite being a letdown, the basics of the game are sound, it is a fun game, but it could´ve been so much more, SF EX 2 Alpha Plus ends up being a better alternative.
5 out of 10
A blog of Swords and Joysticks. And maybe comics, I like comics. Movies too, we can have movies right?
Saturday, April 27, 2013
Friday, April 26, 2013
"First" Archimpressions: Street Fighter EX 3
Eh.... At least now I can see it´s flaws.
I like it, I really do. It´s fun and fast, just the way I like my games. However, as a sequel to EX 2, it is a letdown: Less characters, less modes, less mechanics... less everything. And as a launch title? Even worse, graphics are blocky and ugly, there´s a lack of everything, it´s pretty clear that it was rushed to meet a deadline.
I like it, I really do. It´s fun and fast, just the way I like my games. However, as a sequel to EX 2, it is a letdown: Less characters, less modes, less mechanics... less everything. And as a launch title? Even worse, graphics are blocky and ugly, there´s a lack of everything, it´s pretty clear that it was rushed to meet a deadline.
First Archimpressions: Tetris DS
It´s gooood.
I´m not a fan of Tetris or puzzle games for that matter, but this version is quite good. The Nintendo inspired look is a big plus, for me, and it has loads of modes which are Nintendo inspired. I just tried all modes and they range from fun to amusing. I was not planning on tackling this one so soon, but I kinda tried standard mode, and cleared it, so now I kinda have to commit to it. Curse my 1337 Tetris skills!
I´m not a fan of Tetris or puzzle games for that matter, but this version is quite good. The Nintendo inspired look is a big plus, for me, and it has loads of modes which are Nintendo inspired. I just tried all modes and they range from fun to amusing. I was not planning on tackling this one so soon, but I kinda tried standard mode, and cleared it, so now I kinda have to commit to it. Curse my 1337 Tetris skills!
Archview #17: Ar Tonelico: Melody of Elemia
Could´ve been much worse.
Ar Tonelico is your typical Japanese overly complicated RPG, with an unnecessary amount of Moe. The story is set in a world populated Reyvateils, songstress that can craft magic out of songs, and humans. As expected of any JRPG, there are a bunch of corporations, the Tenba, the Teru, the Church and the Knights of Elemia. Of course, being a JRPG that has a unique type of creature or female(Or both), in this case Reyvateils, there are bad guys that seek to exploit the Reyvateils, surprising(I´m being sarcastic, by the by), regardless, the story centers on Lyner, one of the Knights of Elemia, who fell from Platina, a place a top a giant tower above the blast line, a zone no space ship can cross, who fell to a Virus invasion. Now Lyner has to return to Platina, and on the way, find a way to destroy the viruses and save the world.
What makes Ar Tonelico different from other JRPGs is it´s combat system, now stay with me, ´cause this is extensive: When battling, your party consists of 3 warriors and 1 Reyvateil. Warriors take turns with the enemies according to their speed, the Reyvateil however, you can press Triangle at any time to issue her orders. Reyvateils can only attack using magic, which they must charge up. Warriors can´t deal as much damage as Reyvateils, but they can take much more damage than them. When enemies target Reyvateils, you can have your warriors protect them, and you usually must, since they will probably die.
It doesn´t end there. Below the combatants, there are two gauges. The first gauge increases as you use spells. It can go up to 3 "stocks". How do you charge those stocks? That´s when the second gauge comes into to play. It has two bars, a blue one that goes from left to right and a purple one that goes from right to left. Every time they meet, the stock goes up by one. The blue bar increases as the warriors deal damage, and decreases when they take it. The purple one increases as the Reyvateil charges songs. Charging these stocks allow the Warriors to use HP-consuming techniques, which I found to be quite useless, and the higher the stocks, the better the enemy drops. While I enjoyed the combat system, later in the game, enemies get loads of HP, and you have to charge your spells longer, so Random encounters will become a drag.
Ar Tonelico has two other distinguishing features: Grathmelding and Diving. Diving has you go into a Reyvateils subconscious and partake in a visual-novel like mini adventure, which is how you unlock costumes for the girls. Some of the levels in their subconscious can be kinda entertaining. Then there´s grathmelding, which is, basically, Crafting. Find the recipie, the ingredients and then craft your items or equipment. The process is quite streamlined, so it´s quite easy to do it.
One of the better features of the game is it´s customization. By finding, or crafting, crystals, you can add extra effects to the Reyvateils spells and equipment. Perhaps add a chance to paralyze? 100% chance to crit with a spell? You can do it.
Graphically, it´s quite ugly. The sprites are simple, and the animation feels stiff, and lacks some frames. The music is a bit too cheery for my tastes, but it has some really good pieces, specially the reyvateils songs. Voice acting is fantastic, shame the dialogue is not too interesting. It´s filled with double entendres, so your milleage may vary.
While I did enjoy grathmelding, I was not too keen on the forced grathmelding. There are a couple of times where you are forced to grathmeld something in order to move on with the story, which means you have to find the ingredients, it´s no fun and it may force you to backtrack in search for the ingredients. By far the biggest blunder of the game are the loading times. The game will stutter a bit during combat, specially when too much stuff is going on, it makes the already slow combat even slower. The loading issues are verywhere though. Going to the menu to pick a spell? The game has to load a lot of information of each spell, that you don´t really need, when all you want to do is go down the list to use a friggin´healing spell
All in all, it´s a better than average JRPG, but it´s nothing special. I will admit that I enjoyed it though.
6 out of 10.
Wednesday, April 24, 2013
Book Quickie: The Fifth Child
What a letdown.
This book, man, this book.... It starts off really good, it´s paced quite nicely, and for 3/4ths of the story it´s really good. This initial three fourths of the book are really creepy, telling you of Ben, the fifth child. Since his conception, he has been kicking in the uterus, with such force that he would break his mother´s ribs. He behaves creepily, and has been stablished to be unusually strong and unusually big. So, it´s a really good horror story.... untill the last fourth of the book begins, after what I consider it´s climax, and then.... the horror book turns into some kind of drama. I kid you not, it was most baffling, it has such an unsatisfying ending!
Conclussion: It´s a great horror story, until the last part of the story, when it turns into such a huge letdown...
5 out of 10.
This book, man, this book.... It starts off really good, it´s paced quite nicely, and for 3/4ths of the story it´s really good. This initial three fourths of the book are really creepy, telling you of Ben, the fifth child. Since his conception, he has been kicking in the uterus, with such force that he would break his mother´s ribs. He behaves creepily, and has been stablished to be unusually strong and unusually big. So, it´s a really good horror story.... untill the last fourth of the book begins, after what I consider it´s climax, and then.... the horror book turns into some kind of drama. I kid you not, it was most baffling, it has such an unsatisfying ending!
Conclussion: It´s a great horror story, until the last part of the story, when it turns into such a huge letdown...
5 out of 10.
Tuesday, April 23, 2013
Getting Reacquainted: Ar Tonelico
Oh boy...
I stopped playing this game a couple of years ago, and for a good reason. It wasn´t very fun. The game is, alright-ish, a tad too cheery for my tastes though. I was so bored last time that I decided I´d call it a day after getting one of the bad endings... nope, not this time, I´m getting the best ending. Damn right.
For what it´s worth, so far it´s not AS bad as I remembered it, but it´s not too entertaining. Could be worse!
Monday, April 22, 2013
Archview #16: T´ai Fu: Wrath of the Tiger
Your Kung Fu is no good here.
Let´s keep it short and simple, T´ai Fu is really good. The story is not as interesting as it´s setting, keeping it short, you play as T´ai Fu, sole survivor of the Tiger clan, raised by Pandas(I´m not making this up), and must journey to learn of your past and avenge your clan, who fell to the Dragon clan. There are no humans in the game, just various animals, part of different clans, who each have their own martial arts. As you play through the game you´ll be taught from the Mantis, Leopard, Monkey and Crane masters.
T´ai´s moveset is not incredibly large, but it gets the job done. As you play through the game, T´ai will earn new moves, imitating his masters, running like a Leopard, hovering like a Crane or rolling like a Monkey. All styles serve T´ai Fu to move around through the levels, as he will need to make use of their abilities, but each one also has combat purposes. Combat itself is pretty simple, and enemies are not too challenging, most of your deaths will come from the traps each level has. Lives are quite plentiful, sometimes it seems as if the game is looking for excuses to give you more one ups!
The graphics are great, characters look really good, and there´s virtually no slowdown, great lightning effects too. Stages themselves are quite varied, from the jungles, to the snowy mountains, there is a lot of variety. The music is quite forgettable, but it´s appropiate for the martial arts setting. The voice acting is quite good, surprising for it´s time! All in all, the game sells it´s Kung-fu inspired setting really well.
While the game´s lenght is appropiate for the type of game, ending before it gets repetitive, there´s no replay value at all. Stages, while not small, don´t house many secrets, and said secrets are mostly one ups, nothing worth returning for. After you beat the game, you only get the ability to Level Select, but there´s nothing new, no new moves to try, nothing!
Despite it´s lack of replay value, I had fun with T´ai Fu. It´s fun, and the presentation is quite interesting and well done.
It´s an 8 out of 10.
Let´s keep it short and simple, T´ai Fu is really good. The story is not as interesting as it´s setting, keeping it short, you play as T´ai Fu, sole survivor of the Tiger clan, raised by Pandas(I´m not making this up), and must journey to learn of your past and avenge your clan, who fell to the Dragon clan. There are no humans in the game, just various animals, part of different clans, who each have their own martial arts. As you play through the game you´ll be taught from the Mantis, Leopard, Monkey and Crane masters.
T´ai´s moveset is not incredibly large, but it gets the job done. As you play through the game, T´ai will earn new moves, imitating his masters, running like a Leopard, hovering like a Crane or rolling like a Monkey. All styles serve T´ai Fu to move around through the levels, as he will need to make use of their abilities, but each one also has combat purposes. Combat itself is pretty simple, and enemies are not too challenging, most of your deaths will come from the traps each level has. Lives are quite plentiful, sometimes it seems as if the game is looking for excuses to give you more one ups!
The graphics are great, characters look really good, and there´s virtually no slowdown, great lightning effects too. Stages themselves are quite varied, from the jungles, to the snowy mountains, there is a lot of variety. The music is quite forgettable, but it´s appropiate for the martial arts setting. The voice acting is quite good, surprising for it´s time! All in all, the game sells it´s Kung-fu inspired setting really well.
While the game´s lenght is appropiate for the type of game, ending before it gets repetitive, there´s no replay value at all. Stages, while not small, don´t house many secrets, and said secrets are mostly one ups, nothing worth returning for. After you beat the game, you only get the ability to Level Select, but there´s nothing new, no new moves to try, nothing!
Despite it´s lack of replay value, I had fun with T´ai Fu. It´s fun, and the presentation is quite interesting and well done.
It´s an 8 out of 10.
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