Sunday, August 24, 2014

Now Playing: Crash Bandicoot - The Wrath of Cortex

 BECAUSE THE CRASH TRAIN AIN'T STOPPING ANY TIME SOON!
 Here's the skinny: It feels, really, really good. Graphically, it has that early PS2 vibe, with awkwardish animations and simple graphics, but that aside, moving Crash around feels really good. His jumps are a bit floatier, but moving on ground feels much tighter. You can really tell that Traveller Tales were fans of Crash, as it feels like a Crash game. HOWEVER, the new stages are much larger and wider, but enemies have the same patterns they used to have... which means they are very easy to avoid by simple moving to the sides, they are basically harmless. I'm by World 3, and already have over 40 lives. Oh, and I can see a pattern, Crush will be the boss in every world, that's not cool.

 Overall, I can't see why people dislike it so much. Sure, loading times are kinda long and level design isn't as good as Crash 2 or even 3, but it's fairly good and feels like a Crash game.

Saturday, August 23, 2014

Now Playing: Crash Team Racing

 Repetition is the name of the game.
 And now, the only PS1 Crash game that I hadn't played, Crash Team Racing. It's no secret that I'm not a racing game fan, but CTR feels really, really good. What isn't "really, really good" is how the game expects you to play each track at least four times. And that's in a best case scenario, which is why I'll probably unlock everything with cheats after I'm done. The Gem collecting missions are really hard actually, too much for my poor racing skills, I had to retry the first one at least 2 times, and I couldn't finish the second one...

 At least the game plays really, really well, and the power slide-to-turbo mechanics are very fun after you understand how to do it, unlike Mario Kart, you have to earn your boosts. It also feels a bit more... fair. Track design is also really good, so far my favorite is, probably, the icy one with multiple paths and seals running about. Items also don't feel as strong as in Mario Kart, which is a good thing if you value skill over chaos, but it still managed to pull me from last place to first place a couple of times.

 As it stands, I just beat Komodo Joe, and while comparisons to Mario Kart are inevitable, the game does its own thing, just as the Crash Bandicoot games when it comes to platformers. I like this game.

Friday, August 22, 2014

Review #141: Crash Bandicoot 3 - Warped

 A fitting end to the trilogy.
 Crash Bandicoot 2 was an amazing game, a fantastic platformer game and a Playstation must have. Could Naughty Dog top themselves in just one year?

 As per norm, Crash Bandicoot 3 takes place directly after Crash Bandicoot 2, N. Cortex's plan thwarted by Crash, and now he must answer to his boss, Uka Uka, Aku Aku's evil counterpart. Uka Uka introduces a new Villain, N. Tropy, who can control time(And thus give an excuse for the new settings), so Crash must gather crystals again, in order to stop them. You know the deal, story isn't the game focus, and it really shouldn't matter, it's a simple bad guy vs good guy approach. Worth mentioning, this time they gave all five bosses more personality, as they now taunt you before levels, which is a really neat touch, and the voice acting is pretty good!
 It should come as no surprise that gameplay remains relatively unchanged, pick a level from the hub, platform your way through the level, using your spin attack or slide to kill enemies, grab wumpa fruits for extra lives and collect the crystals. The game is definitely easier than previous Crash entries, the slide-jump has been toned down, and there's no instances in which you are required to use it, unlike Crash 2, it also feels a bit less rewarding as a consequence, Crash 2 had gotten the difficulty just right. Crash 3 also has a lot more "variety levels" in which you ride an animal as Coco, on a nonstop ride through a set track, racing levels in which Crash drives a bike, a few airplane levels and some that take place exclusively under water. Variety is appreciated, but I would've like more platforming levels, kinda like Crash 2, but that's just me. And, to be fair, besides a certain boss battle that takes place in Space, the vehicle levels feel fantastic, with spot on, responsive controls.

 One of the best new aspects is that every boss drops a new move after their defeat, and they are all incredibly useful, a beefed up body slam, a beefed up spin attack(which can double as a gliding tool!), double jumping, a bazooka(Seriously) and Running, to aid in the time trials. Time Trials? Time Trials. After collecting a level's gem, you can tackle the Time Trial, in which you must dash in order to beat certain time limits and earn Ankhs. While you are basically replaying a level, the way in which you must tackle them changes a fair bit, and they are more fun than they deserve to, much challenging too since you can't die at all. Lastly, collision detection seems to have been ironed out, not once did I feel a death wasn't my fault, which is something that had been bugging me since Crash 1. Worth noting, Crash's movement has been altered, he feels a bit... faster, but it takes a couple of levels to get used to it, and it's not a bad thing at all.
 There's a ton to do and collect in Crash 3, even more than Crash 2. Each level has at least one gem, one crystal and one time trial ankh. Then there are levels that have gems tucked away in alternate paths, and levels hidden withing other levels, and 5 extra levels(Technically 3) if you collect 25 ankhs... you'll certainly find yourself busy with this game. Regardless, a basic playthrough of the game(Without stopping to collect everything) is on par with previous Crash games.

 The game looks about as good as Crash 2, but enemies do seem a bit more detailed, and so do the levels(Though it might've to do with the newer settings). While Crash 2 felt as if it expanded on Crash 1 environments, recycling a few, all environments in Crash 3 are new, it's nice finally stepping out of the snow and jungle levels! The new areas take place in Arabia, a futuristic city, a medieval city, the prehistoric domains of a very angry triceratops and on more modern streets for the racing stages. Music is as catchy as ever, and there's really not much else to say about it!

 Crash Bandicoot 3: Warped might not be a huge improvement over Crash Bandicoot 2, but it manages to reach the same level of quality while also feeling new in many ways. Personally, I would've liked a few more platforming stages, but I'm not against variety!
 9.0 out of 10.

Wednesday, August 20, 2014

Now Playing: Crash Bandicoot 3 - Warped

 This used to be my favorite one...
 As I mentioned previously, I played the whole Crash Bandicoot trilogy on PS1, with the third one being my most played, then the first one and lastly the second one. I loved CB 3, but after finishing Crash Bandicoot 2(93%, I just really, really wanted to start this one!).... I dunno, the last one was SO good, this one seems to be lacking... something.

 It's the easiest one so far(Up to level 16, 35%) and there's a lot more "Variety" levels, meaning vehicles or underwater sections, which I don't really mind, but I would've preferred more platforming levels. Still, it's almost as good as 2, but I'm gonna save my final judgement until I'm done with it.

Tuesday, August 19, 2014

Review #140: Crash Bandicoot 2 - Cortex Strikes Back

 So good. SO GOOD.
 Remember that little platformer, Crash Bandicoot? One year later, it got a sequel, and it's not just an "Assassin's Creed" kind of sequel, it's a sequel that manages to improve or fix almost every single thing the previous game got wrong. Plus, it hasn't aged as badly.

 Crash Bandicoot 2 begins exactly right after the previous one ended, and now N. Cortex seems to have turned over a new leaf and needs Crash's help to save the world... or so he claims. You don't really need to know or care about the story, it's not the game's focus and it's just there to give you purpose as you go throughout all 27 levels, hunting for gems and crystals. There's new characters, like Coco, Crash's sister, and a whole new slew of bosses(And a few returning ones) and they make for a decent cast, even if the don't get much screen time.
 Core gameplay remains the same, jump around, and spin to kill enemies, or use either to break crates and collect Wumpa fruits to earn lives, Aku Aku also returns to grant Crash up to two "hit points"(Since Crash dies in one hit), but there are a variety of new additions that make it much more involved and fun. Crash has new moves, crouching, sliding and a ground pound, and you can jump off a slide for a long, high jump or jump off a crouch for a slightly higher jump, finding all the game has to offer will require the use of these new skills. The game also introduces the new Nitro crates, which explode on contact, a variety of new enemies that need to be defeated in different manners(Some can't be jumped on, some have to be killed with a slide, etc). By this time, Sony had introduced the Analog sticks to the Playstation's joystick, and it's a godsend for the precise jumping this game requires.

 Not only does the game add upon its predecessor, it also fixes and tweaks some of its most frustrating and obnoxious elements. Instead of an overworld, the game now has a HUB from which you pick which level you want to play, but there's also a new section where you can save your game. You can actually save your game at anytime while on the HUD, and now it also saves the amount of lives you have hoarded, genius. Getting Gems is a much easier affair, not longer requiring you not to die on a level, however, some levels have some platforms that will only be available if you haven't died up to the last checkpoint before said platform, it also means that if you die while on the the secret section, you can retry it without having to restart the level. The game has a total of 27 levels with a ton of secrets to find, there some levels have more than one gem with special requirements, some levels leave to warps for alternate sections of other stages or even two secret stages, and finding all of these is actually fun thanks to the game being more lenient on players.
 Speaking of leniency, if you die too many times in a row, the game will grant you a free Aku Aku mask. Bosses are also pretty easy and forgettable, the last boss being particularly disappointing. So yes, the game is a bit easier than the previous one, but it does offer some pretty challenging bonus sections if you aim for 100%. Furthermore, a lot of Crash Badicoot 1's challenge game from the lack of analog support and the frustrating saving system, it was more frustrating than challenging, which this game remedies pretty well, it's hard without being vexing. One thing that remains a bit iffy is the collision detection, just as with the last game, sometimes you'll be wondering how or why you died at times if you aimed that jump just right or what have you, regardless, just as with the last game, it will sometimes work on your favor, allowing you to stand on air and recover from a botomless pit falls!

 The game looks slightly better than the first one, but it's mostly reflected on the environments which now feature a higher degree of detail and more variety, although it could've used less Jungle levels, since they all look very similar! Crash also received a ton of new animations when it comes to dying, and the enemy selection is almost entirely new, although they still look a bit too simple. Music is as good as the last one, with catchier tunes than before, it also has voice acting on some characters and they sound pretty good! And the sound effect for collecting Wumpa Fruits sound so good that it actually makes you want to collect as many of them as you can.

 Crash Bandicoot 2: Cortex Strikes Back is everything a sequel aims to be. It fixes almost everything the previous game did wrong, and while the collision detection still needs work, it's not a deal breaker. The simple, but satisfying gamplay, the tricky, but rewarding platforming sections and huge amount of secrets makes it one of Playstation's finest.
 9.0 out of 10.

Monday, August 18, 2014

Now Playing: Crash Bandicoot 2 - Cortex Strikes Back

 Now THIS is a sequel.
 Crash Bandicoot 1 was a great game back when it was released, but it hasn't aged very well, regardless, Crash Bandicoot 2 improves on almost every aspect of Crash 1, fixes most of its most frustrating issues and introduces new mechanics.

Where to start? The new analog support is a godsend, the camera angles aren't as awkward and you get more than a second to react to upcoming obstacles when the camera takes weird angles. The collision detection is still a bit off, and just like Crash 1, it sometimes works in your favor, allowing you to stand on air instead of falling to your death. Remember how frustrating it was to earn gems? Not any more, you no longer need "perfect runs" which is fantastic, and you can save any time you want when in the HUB, fixing the most annoying aspects of the last game. There's new moves as well, sliding, crawling, slide-jump and even hanging over railings.

 Crash 2 is already shaping up to be a great game, it does have challenging sections, though it hasn't managed to get Crash 1 hard yet(I'm on level 18). Interestingly, Crash 2 is the game I played the least from the original trilogy, I don't really know why. Crash 3 was my favorite, and I played a fair amount of Crash 1(Though I hadn't finished back then), but Crash 2? I only played a tiny bit, which now I deeply regret!

Tuesday, August 12, 2014

Review #139: Mario Kart 7

 I really can't think of a one-liner good enough for this one, sorry!
 Nowadays, if Nintendo releases a new console you can already expect a new entry in their long running mascot racing game franchise Mario Kart. Mario Kart 7 does away with some mechanics, tweaks some and brings back a few, while adding a couple of new ones of its own.

 In case you've been living under a rock, Mario Kart is, at its core, a racing game, but adds weapons into the mix. Sadly, bikes have been removed from the game, ironically, they felt like a gimmick but wound up being a very entertaining new gameplay mechanics. The irony lies in that the game has new mechanics that end up feeling as gimmicks in their place, underwater driving and gliding. Admittedly, when they do it right, having different parallel routes (Water, air, ground) is fun, but at times it feels as if the gliding/underwater routes where added just for the sake of having them. Annoyingly, there's one stage in which going underwater actually counts as "falling" off the stage, which is easy to forget as this game makes the other instances of water an alternate route. The other new big feature is kart customization, which ends up being very simple, but engaging. Depending on which body, tires and glider you pick, you'll get different stats on your vehicle, having a vehicle tailored to your style is a phenomenal idea, and works perfectly. Unlocking these parts isn't as fun, seeing how you can earn up to ten coins per race, and you are going to need over 10000 to unlock everything.
 They also introduced a new type of track, instead of having the racers do 3 laps around it, it's a single, long track divided in three segments. I actually liked these and would've lucked to see one or two more. Drift works similar to how it did before, where holding a drift would generate a boost after you let go of the button, with two different strengths to it depending on how long you drifted, this time it feels as if getting the faster boost is a bit harder. Since the 3DS has no motion controls(Hallelujah), to get boosts from jumps, you must press the drift/jump button after you get some air, it works just fine. A previously mentioned, coins are back and work just like they did on previous Mario Karts, allowing you to reach slightly higher speeds as you collect them, with a maximum of ten. Falling off the track or getting hit will cost you some coins though.

 As per usual, you get 16 new tracks and 16 retro karts, with 4 different classes(Speed), 50cc, 100cc, 150cc and Mirror Mode. Honestly, half of the new tracks are very forgettable, while the other eight are really good. As for the retro tracks, they made excellent choices. and the way they brought these older stages up to date was spot-on. Overall, it's a very good track roster. As for the character roster, eh... It looks as if they tried to trim the fat, removing all baby characters, or characters that felt a bit out of place, but in their place we get... Wriggler? Lakitu? Mario Galaxy's Queen Bee? It's not the best character selection Mario Kart has ever had, but at least you get a couple new faces, I guess.
 Single player is where the game suffers most. Firstly, no mission mode or nothing of the sort, you just get: Grand Prix, Battle, Coin Battle and Time Trials. Notice something? Vs CPU is gone, which I think is a huge oversight. You could argue that it's made up by having online mode, but I beg to differ. Handheld games are meant to be played on the go, you might not always have access to an online connection. Maybe you are short on time and just want to play a couple of races, maybe you just want to get random tracks... too bad, either play against your own ghosts(Up to seven!) in Time Trial or... do one of the eight cups, with their four predetermined four tracks. This also means that you can only earn up to 40 coins(Assuming you manage to avoid getting hit) for unlockables every time you play. Unlocking characters can also be a bit of a pain, since you need to get first place in each cup under the 150cc class, playing to win against the rubberband AI can be vexing, as just one blue shell on the last lap could cost you your first place. On the other hand, Online is very smooth and getting matches is a very straightforward, simple process. Coins earned Online count to your totals, so that's also a plus.

 Visually, the game is gorgeous, it looks almost as good as Mario Kart Wii. 3D on this game looks beautiful, I'd actually encourage its use and it doesn't hamper the FPS in any way, keeping the silky smooth framerate. Music, as with all Nintendo games, is always charming and pleasing to the ears, both old and new tunes. They also added a neat little touch where music will sound different when you are in first place.

 So, what do I make of Mario Kart 7? While it was fun, and the online is pretty fun.... when it comes to going away on trips or what have you, I'll actually pick Mario Kart DS over this one. Otherwise, Mario Kart 7 is a fine entry on a series known for its good, even if unfair(The unavoidable blue shell feels especially punishing in this one), games.
 8.0 out of 10.