About damn time.
Vanquish is a game that I've always wanted to play ever since trying out the demo, but for one reason or another, never got around doing it. That changed today.
The game is right up my alley, it's fast, frenetic and very arcadey, even if it does embrace the cover mechanics that third person shooters must have nowadays. Still, I'm having a blast, I just cleared Act 1 and defeated Bogey. I should also admit that I'm quite terrible at the game, but I'm getting better by the minute!.
One thing that surprised me was just how cinematic the game is. The story isn't engaging, the dialogue is terrible, but there's a lot of cutscenes and cool looking stunts.
And now, I must slide away into Robogeddon.
A blog of Swords and Joysticks. And maybe comics, I like comics. Movies too, we can have movies right?
Friday, June 13, 2014
Review #120: Bleach - Heat the Soul 7
I wish we got Versus Crusade overseas...
While we get Naruto games almost every year, Bleach hasn't been as lucky. While even in Japan, the slew of Bleach games have slowed down, they still got a lot of games that we didn't. Case in point, the Heat the Soul series, developed by Eighting, of the Naruto Clash of the Ninja fame, guess Western countries just want nothing to do with Eighting's fighters!
Heat the Soul series was a 1 on 1 fighting game series up to the seventh installment, but this one added various mods for up to 4 fighters. You get tag battles, free for all or team battles. The game not only boasts a decent amount of types of battle, but also modes. There's a unnecessarily lengthy Story Mode made up of 25 battles, then you unlock an extra fight, and then another 25 battles which are the same battles from before but now you play as the villain. The story mode covers from Ichigo's duel with Ulquiorra to the Vizards arrival to Karakura town to help the Shinigami against the Espada, and fights are preceded by short cut-scenes reenacting dialogue from the series. Then there's Hueco Mundo Conquest, a challenge mode of sorts made up of over 100 challenges. There's a rather underwhelming Arcade Mode, in which you pick routes(VS humans, VS Shinigami, VS Vizard, VS Espada), it would've been nice to have a more randomized ladder, but it's alright. Rounding up the options there's VS CPU, VS Player, Training Mode and Gallery. All in all, there's a decent amount of stuff to do, even if not all of it is as engaging as it could've been.
My biggest issue with the game is that it feels just like every other recent fighter by Eighting, like Naruto Clash of the Ninja and Kamen Rider: Hero Climax. If you played any game of those other two, you'll feel right at home with this one. Battles take place on a 3D plane, on a 2D angle, and it plays like a 3D fighter as well. You have sidestepping and free 8 way movement, and combos are executed by linking strings rather than command specials. That's not to say that the game lacks projectiles, there's plenty of characters that specialize on ranged combat. As for the more unique mechanics, the Square button charges energy, and letting go of the button unleashes a wave around your character, if the enemy doesn't block it, he or she will get stunned for a while. The energy bar serves a few purposes: Cancelling combos by tapping the R button or unleashing special attacks. If you charge both stocks of the bar, tapping L+R will make your character go into his or her next form, if available, or grant them unlimited uses of the energy bar for a few seconds. Disappointingly, forms and energy bars revert to 0 after each round, so there's no point of hogging the energy, and since you can't pick individual forms of a character in 1 vs 1 mods, it makes transforming a but disappointing.
The game has a huge 83 character roster(Counting transformations), and all play different from each other, characters with alternate forms usually play very different on each form as well, except a couple of Vizards who only get stat boosts. Sadly, characters don't have very extensive movesets, but at least they are fairly unique from each other. One thing to keep in mind, if you have the UMD version, loading times can be a bit on the long side, so installing the game is definitely recommended.
Visually, the game is very colorful, even if the backgrounds feel a bit simple at times, at least they are from the show. Models are not very detailed, but they look good enough, however, certain animations feel a bit off. It's easy to see that not every character had the same amount of care put into, some have some very awkward looking attacks, while others get some smooth and good looking animations, it's a bit jarring at times. Ulquiorra's basic Strong attack string, and a most moves from Grimmjow are good examples of this. The soundtrack is alrightish, but it would've been nice to get music from the show. Every voice actor from the show voices their characters on the game, as per usual on Japanese licensed games.
Bleach: Heat the Soul 7 is a very decent fighter, and if you are a fan of Bleach, there's no reason not to get it. It's a bit disappointing how every Eighting fighter feels so similar to each other, but at least they use a solid engine. If you don't care about Bleach, there are a dozen better fighters on the PSP, so unless you are a fan, there's no reason to get it.
7.5 out of 10.
Wednesday, June 11, 2014
Review #119: Dark Cloud 2
Over 50 hours to finish this one!
Dark Cloud 2 is one of the PS2's most criminally forgotten gems. While most people mistake this game for an RPG, this is a Rogue-like through and through, but a bit more forgiving than most!
As Max, son of the wealthiest man in Palm Springs, you are to traverse 8 different dungeons, 1 per chapter, as you right the time-line that is being destroyed by Griffon, an evil being that aims for world destruction. Pretty early on his adventure, Max comes across Monica, a girl from the future who's father was killed by one of Griffon's henchmen. The story is fairly cliched at times, but it's told fairly well, even if there were some characters that were too easily forgiven....
Each of the eight Chapter features one dungeon, usually, alongside a town that you must rebuild. While it sounds short, the game is quite extensive. Each dungeon is fairly long(Except the first one, which is quite short, and the bonus one from the eight chapter that it's the longest dungeon in the game) featuring a decent amount of floors. While the game is a Rogue like, it's a bit easier than most, for instance, you don't go from floor to floor, instead, after clearing a floor you can exit the dungeon, do your business, and when you return you can pick up from where you left, or just go back to any of the previous floors.
When you play, you take both Max and Monica, but you only take control of one at a time. You can switch at the touch of a button, or when one of them dies. Max can also pilot Steve, a fully customizable Robot, however, in order to expand the mount of Capacity points it has, you must earn experience for it(Which means neglecting experience for Monica or Max), while Monica can transform into monsters by acquiring their "Monster Coins". Both Monica and Max have different weapons and movesets, Max wields a Gun(That can be evolved into a laser gun, Grenade Launcher or a Machine gun) and a Wrench(That can be turned into a Hammer or, well, a bigger Wrench) and Monica gets a Sword(That can be turned into a heavy sword or a lighter, faster sword) and a Bracelet.
Each floor is randomly generated each time you visit it, and each one possesses enemies and chests, sometimes trapped, and if you are lucky enough, a healing fountain with unlimited uses. Defeating enemies makes them drop experience gems for the weapon that dealt the last blow, when you level up you weapon, it earns points that are used to evolve them. Keep in mind that weapons break, so taking Repair powder in your inventory is a must! Enemies will also, sometimes, drop items, these can be healing or weapon repairing items, but most of the time, they will be either Georama Items or elemental items. Elemental Items can be "spectrumized" and then fused to a weapon to raise its stats. Depending on how you raise your weapon is how it will evolve(The game shows you all the evolution branches that your weapon can take, and on which stats you must raise in order to take that branch). You can spectrumize any item in the game, but it's the elemental orbs that will give you the most point on each stat, at least until you find the very rare precious stones.
Now then, what are Georama items? These are items that are used to build Georama Parts in order to reconstruct towns. Reconstructing towns consists of creating buildings, trying to achieve certain goals(Like "X amount of Y placed") in order to rebuild these towns in the future. While you can take your time to rebuild each town, you will need to do it in order to advance through the game, triggering certain scenes in the future are usually a necessity to get the item needed to reach the chapter's boss. If you don't like these construction aspect of the game, you are out of luck, but at least they are not too involved. Items are also used in order to build items(Projectile tools, healing items, Robot parts, weapons), but you need to photograph ideas first, and then mix these ideas in order to find out what items you need to build it. There's also some NPCs that can be recruited on Palm Springs, by doing small sidequests, and you can then move them into each town(Many a times, having a specific NPC on a Town is one of the Town's goals). These NPCs can also be taken with you on each dungeon for various passive effects, or even allowing you to repair your weapons or baking bread for you. Finally, there's an Spheda minigame on each of the randomly generated floors, Spheda is basically golf with a color twist, Portals(Holes) are either blue or red, and in order to clear it, you must hit it with a ball of the other color, in order to change the color of the ball, you must hit it against something... but you must also keep in mind that you only get a limited amount of swings!
I found the combat to be quite simple, but it's fairly fun. You also need to keep in mind that the game can get quite challenging, and it's usually advisable to keep both Max's and Monica's weapons up to date. The optional boss requires a set amount of damage to be done by both characters. And if you want your robot not to be a hindrance, you'll have to spend time on it as well. Basically, this is a game that demands a lot of your time, you have to grind for money if you need to buy items in order to rebuild towns(What you find in dungeons will not be enough most of the time) or upgrade your weapons or even to buy healing items, and you also need to at least keep both character with updated weapons. If both characters die, it's game over, no continues, and if the one that had all the upgrades died, you are screwed unless you can find the key to the next floor, and then find the exit.
It's also not without its flaws, the lock on mechanic will sometimes have trouble with some enemies, getting the camera to try to jerk its way to the enemy, usually failing, so you are better of cancelling the lock, moving the camera yourself, and then locking on again. Another issue is with the items that upgrade Max and Monica's Health and Defense, these spawn after certain floors are cleared, but you are never told when they spawn, or when on the future timeline they are, and even then, they spawn on very small chests that are easy to miss. These are a must-have or enemies will destroy you very easily, so it's a bit annoying, you are better of finding a guide of when and where they spawn. Then there's also the fact that each Floor of each respective dungeon shares a common tileset with the other floors of the dungeon, so every dungeon looks exactly the same, even if the layout and enemies are different, coupled with the fact that you may need to grind for experience or gold, repetition can set in pretty soon.
I dare say that Dark Cloud 2 is one of the better looking PS2 games out there. The animation is a bit lacking, but the overall visual style is gorgeous. It's a colorful game, with equally colorful and often times weird NPCs. Monster design is also fairly creative, even if there are more palette swaps than I would've liked. Music is excellent, very whimsical or dark according to the moment. There's a particularly peppy song that plays on every second-to-last floor that's really, really good. I would compare the quality of the soundtrack to a Nintendo game, and that's a good thing. Voice acting is really good for the most part, but there's a couple that aren't quite up to snuff.
Dark Cloud 2 is a game that is not for everyone. You must be willing to dedicate time to it, you'll have to tough up to the challenge. But in the end, it will be worth it.
9.0 out of 10.
Dark Cloud 2 is one of the PS2's most criminally forgotten gems. While most people mistake this game for an RPG, this is a Rogue-like through and through, but a bit more forgiving than most!
As Max, son of the wealthiest man in Palm Springs, you are to traverse 8 different dungeons, 1 per chapter, as you right the time-line that is being destroyed by Griffon, an evil being that aims for world destruction. Pretty early on his adventure, Max comes across Monica, a girl from the future who's father was killed by one of Griffon's henchmen. The story is fairly cliched at times, but it's told fairly well, even if there were some characters that were too easily forgiven....
Each of the eight Chapter features one dungeon, usually, alongside a town that you must rebuild. While it sounds short, the game is quite extensive. Each dungeon is fairly long(Except the first one, which is quite short, and the bonus one from the eight chapter that it's the longest dungeon in the game) featuring a decent amount of floors. While the game is a Rogue like, it's a bit easier than most, for instance, you don't go from floor to floor, instead, after clearing a floor you can exit the dungeon, do your business, and when you return you can pick up from where you left, or just go back to any of the previous floors.
When you play, you take both Max and Monica, but you only take control of one at a time. You can switch at the touch of a button, or when one of them dies. Max can also pilot Steve, a fully customizable Robot, however, in order to expand the mount of Capacity points it has, you must earn experience for it(Which means neglecting experience for Monica or Max), while Monica can transform into monsters by acquiring their "Monster Coins". Both Monica and Max have different weapons and movesets, Max wields a Gun(That can be evolved into a laser gun, Grenade Launcher or a Machine gun) and a Wrench(That can be turned into a Hammer or, well, a bigger Wrench) and Monica gets a Sword(That can be turned into a heavy sword or a lighter, faster sword) and a Bracelet.
Each floor is randomly generated each time you visit it, and each one possesses enemies and chests, sometimes trapped, and if you are lucky enough, a healing fountain with unlimited uses. Defeating enemies makes them drop experience gems for the weapon that dealt the last blow, when you level up you weapon, it earns points that are used to evolve them. Keep in mind that weapons break, so taking Repair powder in your inventory is a must! Enemies will also, sometimes, drop items, these can be healing or weapon repairing items, but most of the time, they will be either Georama Items or elemental items. Elemental Items can be "spectrumized" and then fused to a weapon to raise its stats. Depending on how you raise your weapon is how it will evolve(The game shows you all the evolution branches that your weapon can take, and on which stats you must raise in order to take that branch). You can spectrumize any item in the game, but it's the elemental orbs that will give you the most point on each stat, at least until you find the very rare precious stones.
Now then, what are Georama items? These are items that are used to build Georama Parts in order to reconstruct towns. Reconstructing towns consists of creating buildings, trying to achieve certain goals(Like "X amount of Y placed") in order to rebuild these towns in the future. While you can take your time to rebuild each town, you will need to do it in order to advance through the game, triggering certain scenes in the future are usually a necessity to get the item needed to reach the chapter's boss. If you don't like these construction aspect of the game, you are out of luck, but at least they are not too involved. Items are also used in order to build items(Projectile tools, healing items, Robot parts, weapons), but you need to photograph ideas first, and then mix these ideas in order to find out what items you need to build it. There's also some NPCs that can be recruited on Palm Springs, by doing small sidequests, and you can then move them into each town(Many a times, having a specific NPC on a Town is one of the Town's goals). These NPCs can also be taken with you on each dungeon for various passive effects, or even allowing you to repair your weapons or baking bread for you. Finally, there's an Spheda minigame on each of the randomly generated floors, Spheda is basically golf with a color twist, Portals(Holes) are either blue or red, and in order to clear it, you must hit it with a ball of the other color, in order to change the color of the ball, you must hit it against something... but you must also keep in mind that you only get a limited amount of swings!
I found the combat to be quite simple, but it's fairly fun. You also need to keep in mind that the game can get quite challenging, and it's usually advisable to keep both Max's and Monica's weapons up to date. The optional boss requires a set amount of damage to be done by both characters. And if you want your robot not to be a hindrance, you'll have to spend time on it as well. Basically, this is a game that demands a lot of your time, you have to grind for money if you need to buy items in order to rebuild towns(What you find in dungeons will not be enough most of the time) or upgrade your weapons or even to buy healing items, and you also need to at least keep both character with updated weapons. If both characters die, it's game over, no continues, and if the one that had all the upgrades died, you are screwed unless you can find the key to the next floor, and then find the exit.
It's also not without its flaws, the lock on mechanic will sometimes have trouble with some enemies, getting the camera to try to jerk its way to the enemy, usually failing, so you are better of cancelling the lock, moving the camera yourself, and then locking on again. Another issue is with the items that upgrade Max and Monica's Health and Defense, these spawn after certain floors are cleared, but you are never told when they spawn, or when on the future timeline they are, and even then, they spawn on very small chests that are easy to miss. These are a must-have or enemies will destroy you very easily, so it's a bit annoying, you are better of finding a guide of when and where they spawn. Then there's also the fact that each Floor of each respective dungeon shares a common tileset with the other floors of the dungeon, so every dungeon looks exactly the same, even if the layout and enemies are different, coupled with the fact that you may need to grind for experience or gold, repetition can set in pretty soon.
I dare say that Dark Cloud 2 is one of the better looking PS2 games out there. The animation is a bit lacking, but the overall visual style is gorgeous. It's a colorful game, with equally colorful and often times weird NPCs. Monster design is also fairly creative, even if there are more palette swaps than I would've liked. Music is excellent, very whimsical or dark according to the moment. There's a particularly peppy song that plays on every second-to-last floor that's really, really good. I would compare the quality of the soundtrack to a Nintendo game, and that's a good thing. Voice acting is really good for the most part, but there's a couple that aren't quite up to snuff.
Dark Cloud 2 is a game that is not for everyone. You must be willing to dedicate time to it, you'll have to tough up to the challenge. But in the end, it will be worth it.
9.0 out of 10.
Thursday, June 5, 2014
Now Playing: Bleach - Heat the Soul 7
This is... my Bankai!
I used to be a huge Bleach fan, the Soul Society/Rescue Rukia arcs remains one of my favorite story arcs in Shonen manga... sadly, the manga has fallen from grace, ever since the last parts of Las Noches. It has now become a trite, cliched, dumb and baffling shadow of what it used to be. Bleach, what happened to you? During the DS/PSP era, I was a DS owner and I was graced with some amazing 2D fighters, the first one that remains a fantastic fighting game and a fantastic Bleach game(The second one is plagued with glitches and joke characters which makes it suffer a lot). But as much as I loved the DS games, I always kept an eye on the Heat the Soul Series, and while the DS games stopped at the early stages of the Arrancar saga, the PSP games kept on going, needless to say, I've longed for this game for so long!
I'm up to the 10th stage of the Story Mode, and I've mixed feelings about it. The combat system gets a while to get used to, but it plays akin to the Naruto: Clash of the Ninja series, not surprisingly since it was developed by the same people! Character roster is huge, there's a nice amount of modes, but there's something, a certain something that I can't quite put my finger on that is missing. I suppose after logging a bit more play time I'll be able to pinpoint it or get fully accustomed to the gameplay.
I used to be a huge Bleach fan, the Soul Society/Rescue Rukia arcs remains one of my favorite story arcs in Shonen manga... sadly, the manga has fallen from grace, ever since the last parts of Las Noches. It has now become a trite, cliched, dumb and baffling shadow of what it used to be. Bleach, what happened to you? During the DS/PSP era, I was a DS owner and I was graced with some amazing 2D fighters, the first one that remains a fantastic fighting game and a fantastic Bleach game(The second one is plagued with glitches and joke characters which makes it suffer a lot). But as much as I loved the DS games, I always kept an eye on the Heat the Soul Series, and while the DS games stopped at the early stages of the Arrancar saga, the PSP games kept on going, needless to say, I've longed for this game for so long!
I'm up to the 10th stage of the Story Mode, and I've mixed feelings about it. The combat system gets a while to get used to, but it plays akin to the Naruto: Clash of the Ninja series, not surprisingly since it was developed by the same people! Character roster is huge, there's a nice amount of modes, but there's something, a certain something that I can't quite put my finger on that is missing. I suppose after logging a bit more play time I'll be able to pinpoint it or get fully accustomed to the gameplay.
Wednesday, June 4, 2014
Archile's Grab Bag: Bleached edition
Mandatory package photo.
Bleach - Heat the Soul 7: While I was pretty happy with the DS Bleach games, they were great fighters(Especially the first one), but Heat the Soul always piqued my curiosity. Particularly because while the DS Fighters stopped at Soul Society(with Ikkaku's Bankai for good measure), the PSP fighters kept on going. While the Bleach manga has worsened into a steaming pile of junk, I still like the characters, and most of Las Noches was pretty decent... until after Grimmjow VS Ichigo anyways.
Tuesday, June 3, 2014
Review #118: Samurai Warriors - Chronicles
It was high time I got another Samurai Warriors into my blog.
Samurai Warriors Chronicles was Koei's first, and in America's case only, Warriors game on the 3DS. Since I've gone over how Warriors games work over and over in my blog, I'll just get into the differences and its unique mechanics.
As with the rest of the Samurai Warriors games, it follows the story behind Japan's unification, from the early wars between Hojo, Takeda and Uesugi clans and goes beyond Hideyasu's unification. For this installment, they opted to do away with individual story modes, instead, you now take control of a Mercenary that goes from faction to faction waging war and winning battles. It's a very different take, and I actually liked the new angle a whole lot. It's kinda funny how your character switches sides just because, but it's nice to get the canonical development of the story. Actually, there are 5 different chapters, the first three are very straight forward, but the fourth one allows you to play on either side at will. The fifth chapter is reserved for miscellaneous battles and downloadable spot-pass levels(Which can still be gotten to this day!). The "Free Mode" that most Warriors games contain is now "included" in Story Mode(Which is the only mode in the game), as you can just replay stages by selecting them on the list.
Character customization is fairly limited, at first you can only pick either a female or a male warrior, but as you go through Chapters you unlock a few customization options for the costume. While very few in number, your character will look like a badass regardless of how you outfit him or her! The game uses a very similar, and annoying, friendship system to Dynasty Warriors Gundam 2. By battling alongside generals, your friendship with them will increase, and after each battle you can choose to speak to certain generals to increase, or decrease if you chose the wrong answers, your friendship with them. You must also keep in mind that defeating them in battle will decrease your friendship with them. And you want to increase your friendship with them to unlock them for use when replaying stages and to unlock their weapon styles for your character to use.
The game borrows a lot from Samurai Warriors 3, characters use their SW 3 renditions and most movesets are identical. A lot of stages are borrowed as well. Basic gameplay is the same, but with a few, and very interesting, new mechanics. For instance, you can now take up to four Generals to each stage, and can issue them to move by tapping on the touch screen. You can also freely change between all four of them, and when you are not in control, the CPU takes over them. This is something that could only be done this smoothly with the Touch screen, and it's a very fun and engaging new mechanics. The Mission system from SW 3 was altered, for worse, missions now pop up during gameplay, and now a window pops up telling you of what to do. It's not as intrusive as it sounds, but it's a bit disappointing how it brings the game to a halt. Completing missions is not mandatory, but succeeding in them lowers enemy morale, but failing them raises it. Morale affects certain areas of the map, when the morale is high, enemies get buffs while on red terrain. As great as I think the touch screen mechanics were, the mission system is more of a pain than anything.
Samurai Warriors Chronicles looks fairly good for the amount of characters that can be on screen at the same time. The framerate is fairly consistent, even with the 3D turned on, there are instances when the Framerate will suffer a bit, but it's not too bad. Music is taken straight from SW 3, I didn't like it too much but it does fit the game. The English dub was ignored altogether, so we get the Japanese voice overs, while much higher in quality, you gotta love the campiness that English dubbed Warriors games bring us! Rounding up the presentation we have the introductory sequences before each stage, in which you get some very dull and dry looking cut-scenes which narrates the context for each battle. These get old very soon, are annoyingly long, and you can't skip them until you have beaten the stages! If they had more flavor maybe they wouldn't have been such a hindrance, but at the end of the day, they get in the way of the player bashing skulls!
For an early 3DS game, and the first installment on the console, Samurai Warriors Chronicles fared admirably. The use they gave the touch-screen was a fantastic addition that wouldn't have worked so well on the consoles, and it's nice that they tried something different with the Story Mode, and it's a very interesting take as well. My grips with the game are few, I had fun with it, much more than I expected.
8.0 out of 10.
Samurai Warriors Chronicles was Koei's first, and in America's case only, Warriors game on the 3DS. Since I've gone over how Warriors games work over and over in my blog, I'll just get into the differences and its unique mechanics.
As with the rest of the Samurai Warriors games, it follows the story behind Japan's unification, from the early wars between Hojo, Takeda and Uesugi clans and goes beyond Hideyasu's unification. For this installment, they opted to do away with individual story modes, instead, you now take control of a Mercenary that goes from faction to faction waging war and winning battles. It's a very different take, and I actually liked the new angle a whole lot. It's kinda funny how your character switches sides just because, but it's nice to get the canonical development of the story. Actually, there are 5 different chapters, the first three are very straight forward, but the fourth one allows you to play on either side at will. The fifth chapter is reserved for miscellaneous battles and downloadable spot-pass levels(Which can still be gotten to this day!). The "Free Mode" that most Warriors games contain is now "included" in Story Mode(Which is the only mode in the game), as you can just replay stages by selecting them on the list.
Character customization is fairly limited, at first you can only pick either a female or a male warrior, but as you go through Chapters you unlock a few customization options for the costume. While very few in number, your character will look like a badass regardless of how you outfit him or her! The game uses a very similar, and annoying, friendship system to Dynasty Warriors Gundam 2. By battling alongside generals, your friendship with them will increase, and after each battle you can choose to speak to certain generals to increase, or decrease if you chose the wrong answers, your friendship with them. You must also keep in mind that defeating them in battle will decrease your friendship with them. And you want to increase your friendship with them to unlock them for use when replaying stages and to unlock their weapon styles for your character to use.
The game borrows a lot from Samurai Warriors 3, characters use their SW 3 renditions and most movesets are identical. A lot of stages are borrowed as well. Basic gameplay is the same, but with a few, and very interesting, new mechanics. For instance, you can now take up to four Generals to each stage, and can issue them to move by tapping on the touch screen. You can also freely change between all four of them, and when you are not in control, the CPU takes over them. This is something that could only be done this smoothly with the Touch screen, and it's a very fun and engaging new mechanics. The Mission system from SW 3 was altered, for worse, missions now pop up during gameplay, and now a window pops up telling you of what to do. It's not as intrusive as it sounds, but it's a bit disappointing how it brings the game to a halt. Completing missions is not mandatory, but succeeding in them lowers enemy morale, but failing them raises it. Morale affects certain areas of the map, when the morale is high, enemies get buffs while on red terrain. As great as I think the touch screen mechanics were, the mission system is more of a pain than anything.
Samurai Warriors Chronicles looks fairly good for the amount of characters that can be on screen at the same time. The framerate is fairly consistent, even with the 3D turned on, there are instances when the Framerate will suffer a bit, but it's not too bad. Music is taken straight from SW 3, I didn't like it too much but it does fit the game. The English dub was ignored altogether, so we get the Japanese voice overs, while much higher in quality, you gotta love the campiness that English dubbed Warriors games bring us! Rounding up the presentation we have the introductory sequences before each stage, in which you get some very dull and dry looking cut-scenes which narrates the context for each battle. These get old very soon, are annoyingly long, and you can't skip them until you have beaten the stages! If they had more flavor maybe they wouldn't have been such a hindrance, but at the end of the day, they get in the way of the player bashing skulls!
For an early 3DS game, and the first installment on the console, Samurai Warriors Chronicles fared admirably. The use they gave the touch-screen was a fantastic addition that wouldn't have worked so well on the consoles, and it's nice that they tried something different with the Story Mode, and it's a very interesting take as well. My grips with the game are few, I had fun with it, much more than I expected.
8.0 out of 10.
Sunday, June 1, 2014
Month Overview: May
Games completed in May:
Hexyz Force 7.5
Mobile Suit Gundam: Gundam VS Gundam Next Plus 9.5
Dexter's Laboratory Robot Rampage 6.0
Jojo's Bizarre Adventure: All Star Battle 8.0
Very, very slow month, I was busy with mid-terms and other academic-related stuff, which seriously cut-off my game time. At least, the few games I played were great.
Game of March:
Not my highest rated game this month, but the one I had the most fun with. I wish I could've rated it higher, but it barely has any modes, Campaign Mode is terrible(Microtransactions on a game with a $50 entry fee!?) and the story mode was so bare bones.... But the gameplay made up for everything, the attention to detail was glorious, there simply isn't a better JoJo game out there.
Runner-up:
You know how awesome would it be to have Extreme Vs on the go? This is the next best thing. Next Plus plays a bit more like the older VS games, like Federation VS Zeon, which means it's a bit slower, it's not a bad thing, but it does feel different. Regardless, there's a rather different roster(Even if each update to Extreme Vs adds more and more returning Mobile Suits from Next Plus) and some play pretty different, so it's worth it.
Hexyz Force 7.5
Mobile Suit Gundam: Gundam VS Gundam Next Plus 9.5
Dexter's Laboratory Robot Rampage 6.0
Jojo's Bizarre Adventure: All Star Battle 8.0
Very, very slow month, I was busy with mid-terms and other academic-related stuff, which seriously cut-off my game time. At least, the few games I played were great.
Game of March:
Not my highest rated game this month, but the one I had the most fun with. I wish I could've rated it higher, but it barely has any modes, Campaign Mode is terrible(Microtransactions on a game with a $50 entry fee!?) and the story mode was so bare bones.... But the gameplay made up for everything, the attention to detail was glorious, there simply isn't a better JoJo game out there.
Runner-up:
You know how awesome would it be to have Extreme Vs on the go? This is the next best thing. Next Plus plays a bit more like the older VS games, like Federation VS Zeon, which means it's a bit slower, it's not a bad thing, but it does feel different. Regardless, there's a rather different roster(Even if each update to Extreme Vs adds more and more returning Mobile Suits from Next Plus) and some play pretty different, so it's worth it.
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